Dual-wielding Rogue
#26
Posté 23 juillet 2012 - 05:26
For that reason, I would build a dual-kukri (base crit 18-20) halfing, gaining the full advantage from the DW feats, AC, AB & all the other race boni. Up to 16 levels (Rog 16/ Ftr 4) could be taken pre-epic to get to the non-hasted 4 SW APR/6 DW APR level. My preference would be to aim for an ED epic DEX toon with sling (and/or thowing) as a secondary switch utilizing the shield prof. from fighter class for range or just a S/S switch against high AB foes like dragons, if needed. Melee & range AB will be very similar levels. Yes, Keen Edge would be handy but I would use either wiz or bard in combo which would require a significantly different build for that. I, too, am annoyed when forced to rely on procuring scrolls unless I could scribe them myself... not possible in the OC.
Unfortunately, if you are aiming for an optimized epic build, then the OC will not be optimized for the campaign, but rather just be introducing the first 17-18 levels of the final level 40 build and the benefits of Epic Dodge will never become a factor. The good news is that in the OC, rogue is perhaps the easiest class to advance (IMO) because traps are readily available and can kill every boss that is otherwise a tough foe (like Belial). The only exception are a few dragons in the last chapter that are hostile and difficult to trap (not impossible, but VERYdifficult for inexperienced trappers). Even Morag is a breeze with deadly traps. Traps are so plentiful in the OC that they can be sold if toting them becomes a problem but they are always available.
If this build was supposed to be designed specifically for the OC, well... the OC really doesn't need an optimized build even on the hardest difficulty setting. Keep in mind that as far as skills are concerned, investing into any non-combat related skills like Persuade or Appraise, although handy, will sacrifice power from the build. One exception would be Search, if you want to recover traps (can't disarm what you can't spot). The stealth skills can be left surprisingly low in the OC and still remain effective (especially with a DEX build) but need to be much higher in subsequent content to win vs. the listen/spot checks..
Just another opinion to stir your "pot" of decisions.
#27
Posté 23 juillet 2012 - 06:12
#28
Posté 23 juillet 2012 - 11:58
Just tested the scythe build with these items:
Death's Handmaiden(+4 with keen and vamp regen+3)
Golden Circlet(mind-affecting spell immunity, will+1, 10 spell resist)
Red Dragon Armor(+5 ac, 20 fire resist)
Cloak of Fortification+3(+3 deflection ac, +3 universal saving throws)
Belt of Fire Strength(+5 str)
Amulet of the Uthgardt+4
(+4 str, fear immunity)
gauntlets of ogre power(+2 str)
Boots of Hardiness+3 (+3 dodge ac, +3 con)
ring of power(15 cold fire electric resist, freedom and regen+1)
ring of elemental resist (15 cold fire electric acid resist)
I don't know what monsters to test it so I decided on dragons(ancient). It can kill one pretty fast. Also tested with liches, adamantine golems and balors. It can kill a lich pretty quickly. Balors too unless it uses death magic which can kill me since I have low will saves. Adamantine golems are hard since the scythe can't damage it so I switched to a quarterstaff+3 and still managed to defeat it.
Modifié par SVKnight, 23 juillet 2012 - 12:22 .
#29
Posté 23 juillet 2012 - 10:26
It may also be worth considering weapons with other properties that compliment a rogue particularly. For instance, there are several weapons with on-hit properties, like stun, that will allow you more sneak attacks, and that extra several d6 of damage is a much bigger damage boost (against sneakable opponents) than anything else you can get on a weapon in the OC. In addition, while a weapon like a Courtesan Blade or Wicked Union won't have the enhancement bonus of Death's Handmaiden, if an opponent is stunned, attacks against him are at (an additional) +2 and he loses dexterity and dodge bonuses to AC. Of course, many hits won't result in stuns, but it can be a great property for rogue weapons, at least when dealing with opponents who aren't immunde to mind effects.
#30
Posté 25 juillet 2012 - 09:14
Also, if a monster with mind-affecting spells immunity is hit by an on-hit effect from a weapon(sleep, stun, etc), would it be affected(assuming it failed the DC) or not?
Modifié par SVKnight, 25 juillet 2012 - 10:11 .
#31
Posté 25 juillet 2012 - 11:18
#32
Posté 25 juillet 2012 - 10:13
By "light'. do you mean finessable? If so, I don't think so in the OC. Just a scimi that I can recall.SVKnight wrote...
Are there any other weapon(light) that Haste property in it other than Short Sword of Quickness? Seems nice since it provides an extra attack per round and +4 AC.
Yes. Permahaste is an over-powered enhancement, one cherished by most.
Without morphing this topic into a spoiler thread by providing the exact what-and-where of specific permahaste items in the OC, let's just say that it would probably be a better strategy to procure the vended permahaste items (IIRC they start to appear by Ch 2) rather than waiting for high-level enhancements to drop in a specific game (unless you enjoy reloading each boss chest a zillion times until the desired item appears).
#33
Posté 25 juillet 2012 - 10:46
#34
Posté 26 juillet 2012 - 03:11
#35
Posté 26 juillet 2012 - 03:56
I don't remember any fixed loot drops in the OC with hasted items. Obviously, the tedium of saved-game mining will eventually bring something up at one of the boss chests (not surprisingly near most boss encounters), but that's as much a matter of what level the character is as much as which boss is encountered. Since most of the hasted weapon and armor items are quite pricey, I wouldn't bet on seeing them before chapter three, though boots of speed may turn up sooner (once again, this is character-level dependent as much as chapter or location dependent).
#36
Posté 26 juillet 2012 - 09:27
#37
Posté 26 juillet 2012 - 10:04
#38
Posté 26 juillet 2012 - 10:23
#39
Posté 27 juillet 2012 - 06:41
#40
Posté 27 juillet 2012 - 06:47
#41
Posté 27 juillet 2012 - 08:57
There is a shortsword that has haste as it's item property. It's called 'Short Sword of Quickness'.cds13 wrote...
To SVK, if I don't go wrong, and as already stated by HM, you will find a scimitar which enhances speed not a shortsword
Modifié par SVKnight, 27 juillet 2012 - 09:01 .
#42
Posté 27 juillet 2012 - 10:33
#43
Posté 27 juillet 2012 - 12:30
The short swords are a good option. Rapiers are nice, too, because of the wider crit range (base damage is the same as the short sword). Also, those mage robes are good, but keep in mind that the spell resistance they have is almost a non-factor at that level. There aren't that many great maces in the OC, but are they are also a viable option and they are a finesse-able weapon that doesn't lose effectiveness against skeletal undead.
cds13, can you PM me the boots-of-speed NPC, please? The only chapter 2 person I can think of who fits that description can't be the right guy, so I must have the wrong NPC in mind (I was thinking of a certain drunken mage with an imp problem). Now I am curious who it is.
#44
Posté 27 juillet 2012 - 01:07
#45
Posté 27 juillet 2012 - 10:46
#46
Posté 28 juillet 2012 - 01:22
Modifié par MrZork, 28 juillet 2012 - 01:22 .
#47
Posté 28 juillet 2012 - 08:38
#48
Posté 28 juillet 2012 - 09:47
MrZork wrote...
Thanks for that note. The OP should know that that NPC generates random treasure when killed, so the haste item is just one of many possibilities. He also has a couple fixed items that drop, but the boots may or may not come as random boss loot.
Oh, as I told Mr Zork, I've been lucky since each time I killed him he dropped speed botts and can't recall what else.
Anyway, random loot in the end. Thanks for the info
#49
Posté 03 août 2012 - 05:38
Even though dual shortswords are finessable for small creatures like halflings or gnomes, shortswords are not considered light weapons for those races and therefore offhand will get hit by the DW penalities. Dual-wield with daggers or kukris for small creatures (or focus in two separate weapon categories) with kukris as the only weapon that can be keened without a general weapon property applied.Empyre65 wrote...
If you're playing a halfling (or gnome), a rapier will not be finessable because it will be a 2-handed weapon.
For loot mining... the key to getting a particular weapon type to drop in those chests specifically designed to seed only weapons is to focus in that weapon. Unfortunately, without a custom loot spawn script substituted, if focused in more than a single weapon type, the script will always spawn according to the first weapon focus, alphabetically IIRC. (The latest community patch contains such a customization though I have not yet been able to locate it myself. ShaDoOW knows better than I)
IMO... if a player really really really desires a particular weapon in their play-through, just spawn it in with the console rather than the tedium of reloading. The end result will be the same and neither method will apply in multiplayer games unless assisted by DM.
#50
Posté 03 août 2012 - 05:45
Reason: Because the rest of us NEVER get them! *lol* The cruel laws of probability nibbling at our toes rather than delivering new shoes.cds13 wrote...
Oh, as I told Mr Zork, I've been lucky since each time I killed him he dropped speed botts and can't recall what else.





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