Modifié par Curunen, 19 juillet 2012 - 10:37 .
Would you extract if....
#26
Posté 19 juillet 2012 - 10:37
#27
Posté 19 juillet 2012 - 10:44
MWaHa wrote...
In real life... if you don't extract... you wouldn't get your credits... you would just be left there to die, and dead mean don't spend credits.
This. If you don't get at least lone survivor, you lose all credits earned.
#28
Posté 19 juillet 2012 - 11:47
#29
Posté 19 juillet 2012 - 11:49
full- x.5
partial- x.2
lone survivor/ failed- nada
#30
Posté 19 juillet 2012 - 11:52
#31
Posté 20 juillet 2012 - 12:02
Jayhau wrote...
You got a small credit bonus, regardless of difficulty
5k full extraction, 3k partial, 2k solo
EDIT: OR you get to keep the gear you had on, you survived why doesn't you gear come with you? Would you extract then?
It's sad that even my friends irl want to wipe on 10 after credits. I'm always like naw, let's keep it going I'm having a blast.
They say it's pointless.
Even a small amount would give SOME incentive
+1 for justice.
#32
Posté 20 juillet 2012 - 12:08
#33
Posté 20 juillet 2012 - 12:09
#34
Posté 20 juillet 2012 - 12:22
Collect a certain number of the stamps (many, I would imagine) and you are entitled to an (random) Ultra-rare bonus pack.
Just an alternative thought to cash payout. I wouldn't mind any of the above our fellow BSNers mentioned.
#35
Posté 20 juillet 2012 - 12:25
#36
Posté 20 juillet 2012 - 12:36
Curunen wrote...
Keeping consumables for staying alive and extracting would be fantastic. Better than a credit reward I think.
This. If this was the case I for one would definatly try to stay alive and struggle for the extraction. Even if I have to spend some rockets and medi-gels, it's still worth it to keep the equipment. You can just buy a jumbo pack afterwards.
#37
Posté 20 juillet 2012 - 12:38
Curunen wrote...
Keeping consumables for staying alive and extracting would be fantastic. Better than a credit reward I think.
THIS
#38
Posté 20 juillet 2012 - 12:39
#39
Posté 20 juillet 2012 - 12:43
That said, I am very grateful that the groups I've done farming runs with have never once requested a full wipe after the money on Wave 10. I don't remember 90% of them, but they're all awesome people who need to keep setting a good example.
#40
Posté 20 juillet 2012 - 12:45
Level 3 and 4 equipment is actually more valuable than 5-10k credits if you think about it... there is no way to get an ammo 4, cyclonic mod 4, and another level 3 equipment without buying a PSP... so that makes keeping your mods FAR more valuable than enough credits to buy a couple crappy recruit packs.
#41
Posté 20 juillet 2012 - 12:45
Curunen wrote...
Keeping consumables for staying alive and extracting would be fantastic. Better than a credit reward I think.
I'm down for this.
#42
Posté 20 juillet 2012 - 12:48
Modifié par Kalas321, 20 juillet 2012 - 12:49 .
#43
Posté 20 juillet 2012 - 12:48
Jayhau wrote...
You got a small credit bonus, regardless of difficulty
5k full extraction, 3k partial, 2k solo
Absolutely. It needs to be reasonable though. If I can get 75k in 20 minutes on gold (3.7k per minute) and extraction takes 2 minutes, I need a reasonable amount, per minute, to keep going. Normally, this would be 7.5k for a full extract.
Heck, make it based on time even. If you are faster, more of an extraction bonus. But if its only 1k or so, I may still die.
Jayhau wrote...
EDIT: OR you get to keep the gear you had on, you survived why doesn't you gear come with you? Would you extract then?
This would be too powerful. Gear would basically be infinite. I get 3-5 Gear for every PSP I buy, and I get 3 every 4 matches. Even if I lost 1 in 10 matches, I could just use the very best equipment at all times and never run out, even the same item. I've already hit the point where, as long as I use different ones, I get ammo gear faster than I can burn it. I can burn through any one, but not all of them.
#44
Posté 20 juillet 2012 - 12:52
DarkerCompanion wrote...
This would be too powerful. Gear would basically be infinite. I get 3-5 Gear for every PSP I buy, and I get 3 every 4 matches. Even if I lost 1 in 10 matches, I could just use the very best equipment at all times and never run out, even the same item. I've already hit the point where, as long as I use different ones, I get ammo gear faster than I can burn it. I can burn through any one, but not all of them.
You use equipment now? When did that happen? Do you use missles now too?
Congratulations... you're almost there... now we just got talk about that Krysae GI...
Modifié par megabeast37215, 20 juillet 2012 - 12:52 .
#45
Posté 20 juillet 2012 - 12:54
#46
Posté 20 juillet 2012 - 12:56
megabeast37215 wrote...
You use equipment now? When did that happen? Do you use missles now too?
Congratulations... you're almost there... now we just got talk about that Krysae GI...
I'm using Ammo gear on about 90% of matches. If I keep it varied, I can use them indefinitely. I was trying to use them up then horde rank IVs, but I'm getting both faster than I can use them, so I may use the IVs as well. I still can't use just one though . . . I've been using Incendiaries for Platinum, and they are dropping slightly faster than I would have liked. I usually use Armor amps as well, as long as I keep it mixed up. Cyclonic IIIs and Power Amp IIIs are good, since the IVs are out.
My Sniper Amps are a temporary thing though; they are definitely dropping faster than I can use them.
I'm using Rockets on Plat. Still no need on Gold.
Also; Krysae GI is more useful than ever! Though I did find a new love in the Demolisher-Harrier combo!
#47
Posté 20 juillet 2012 - 12:58
thisSirFragsALot333 wrote...
Makes sense.
#48
Posté 20 juillet 2012 - 12:58
#49
Posté 20 juillet 2012 - 01:01
#50
Guest_Lathrim_*
Posté 20 juillet 2012 - 01:04
Guest_Lathrim_*
Curunen wrote...
Keeping consumables for staying alive and extracting would be fantastic. Better than a credit reward I think.
Agreed.





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