Vampire The Masquerade
#1
Posté 18 décembre 2009 - 03:08
#2
Posté 18 décembre 2009 - 03:15
Also I'm not convinced BioWare has the right style for a Vampire: TM game.
Word on the street is that CCP is making an MMO for the World of Darkness universe though.
Modifié par SardaukarElite, 18 décembre 2009 - 03:15 .
#3
Posté 18 décembre 2009 - 03:41
#4
Posté 18 décembre 2009 - 03:51
Chas_Man wrote...
With the dialogue that I've seen in Dragon age and Mass Effect I think that their style would actually work rather well in VTM. Just because they haven't done an RPG quite like VTM, it doesn't mean they couldn't do it well.
I meant style as in the mood and feel of the game. I like BioWare, but I've yet to see them do anything nearly as dark as Bloodlines.
Chas_Man wrote...
It would be nice to actually hear from someone that works for Bioware.
Well either they're not working on it, in which case you probably won't get an answer. Or they are and haven't announced it yet, in which case you won't get an answer.
Modifié par SardaukarElite, 18 décembre 2009 - 03:51 .
#5
Posté 18 décembre 2009 - 05:52
I would say Bethesda would be a more fitting candidate, but that's not very encouraging either.
#6
Posté 18 décembre 2009 - 06:30
#7
Posté 18 décembre 2009 - 06:40
#8
Posté 18 décembre 2009 - 06:52
But...
Bethesda would make it a console game and suck its soul right out, creating a flaccid peanut-popper game for little girls and probably use the same four voice actors that did the entire Morrowind, Oblivion and Fallout 3 sets.
And Bioware seriously doesn't have the balls to make a game with real mature content for smart people. It'd be a laughable joke if they tried. Oh, wait, they did:
http://dragonage.wik...ile:Romance.jpg
#9
Posté 18 décembre 2009 - 07:09
Chas_Man wrote...
No, Betheda's style of RPG is not well suited to VTM, it's just to generic
And VTM wasn't?
All it had was the vampiric elements and interesting setting. VTM did not have a sandbox, the FPS was poor, the melee was poor, most powers for exception of celerity (which was fun) were rather drab, character building was laughable at best.
It was a fun game, but it was by no mean 'groundbreaking' or even good.
#10
Posté 18 décembre 2009 - 07:12
#11
Posté 18 décembre 2009 - 07:20
Bagenholt wrote...
Get out.
You directing that at me?
#12
Posté 18 décembre 2009 - 07:21
#13
Posté 18 décembre 2009 - 07:28
Never before have I seen one dare direct such harsh criticism at VTM: Bloodlines.Monstruo696 wrote...
All it had was the vampiric elements and interesting setting. VTM did not have a sandbox, the FPS was poor, the melee was poor, most powers for exception of celerity (which was fun) were rather drab, character building was laughable at best.
It was a fun game, but it was by no mean 'groundbreaking' or even good.
I can subscribe to your opinion.
#14
Posté 18 décembre 2009 - 07:33
#15
Posté 18 décembre 2009 - 10:30
Monstruo696 wrote...
It was a fun game, but it was by no mean 'groundbreaking' or even good.
It wasn't a good game if you look at just the mechanics. But its style was groundbreaking. The way the game brought the setting to life and set the mood was nothing short of brilliant.
Monstruo696 wrote...
VTM did not have a sandbox
Good.
#16
Posté 18 décembre 2009 - 10:34
#17
Posté 18 décembre 2009 - 11:01
#18
Posté 18 décembre 2009 - 11:25
#19
Posté 18 décembre 2009 - 11:57
SardaukarElite wrote...
Monstruo696 wrote...
It was a fun game, but it was by no mean 'groundbreaking' or even good.
It wasn't a good game if you look at just the mechanics. But its style was groundbreaking. The way the game brought the setting to life and set the mood was nothing short of brilliant.Monstruo696 wrote...
VTM did not have a sandbox
Good.
I'd have to agree with you Sardaukar , it easily make smy top 10 games list. And it's what got me into WOD in the first place(Malkavians FTW!). Even Redemption was awesome even thought it was a different style..
As for Bioware making a WOD game, I don't think that would be a good idea. Bioware's writing style wouldn't fit the horror mood/setting that well.
#20
Posté 18 décembre 2009 - 12:55
SardaukarElite wrote...
With the exception of SW:TOR BioWare hasn't touched another person's IP in a long time, and I don't think they really want to go back to working on other people's worlds.
Also I'm not convinced BioWare has the right style for a Vampire: TM game.
Word on the street is that CCP is making an MMO for the World of Darkness universe though.
The old universe, or the rebooted one?
#21
Posté 18 décembre 2009 - 01:40
Taritu wrote...
The old universe, or the rebooted one?
Couldn't say. I'd assume the later, but that's based on the behaviour of other publishers.
#22
Posté 18 décembre 2009 - 01:43
SardaukarElite wrote...
Also I'm not convinced BioWare has the right style for a Vampire: TM game.
Good gods. Can you imagine the romanceable companions? *shudders*
#23
Posté 18 décembre 2009 - 04:39
That's what I wanted to say as well. Sure combat wasn't great (but curiously more fun than in the Witcher for example), but it's strenghs were the amazing atmosphere, storyline and game world. I don't know ay other RPG that lets you immerse yourself so well into a character. And that to me was worth more than some weaknesses in combat.SardaukarElite wrote...
It wasn't a good game if you look at just the mechanics. But its style was groundbreaking. The way the game brought the setting to life and set the mood was nothing short of brilliant.
And I thought the leveling system was excellent as well. Skill based, so good flexibility; not too complicated, yet with enough skills to make a different characters; and not solely aimed at combat effectiveness. What would be the reason to dislike the system?
Also I just loved the approach to experience gain. Since XP was only gained via quests, it supported different approaches to quest solutions. Also it didn't encourage the obsessive search for xp (and loot). I found that very refreshing compared to other RPGs. But I suppose that is a matter of taste.
Should Bioware indeed try their hands on a similar setting, my only hope is that they abandon their typical KOTOR structure (basecamp, travel-to-four-destinations mid-game, etc.). I don't think that would lend itself well to a Vampire game.
#24
Posté 18 décembre 2009 - 05:31
Beechwell wrote...
I don't know ay other RPG that lets you immerse yourself so well into a character.
You obviously haven't played STALKER.
#25
Posté 18 décembre 2009 - 05:37
No, I haven't - not yetMonstruo696 wrote...
You obviously haven't played STALKER.




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