funfryfrenzy wrote...
*Paladin mode*
MAN STOP STANDING BEHIND ME! this is my shield
Batarian Soldier with Striker AR with AP ammo: I'm not Anti armor, Maybe you should come prepared next time! Now excuse me i'm gonna BB+Melee combo this Phantom
funfryfrenzy wrote...
*Paladin mode*
MAN STOP STANDING BEHIND ME! this is my shield
Angel Beats wrote...
You must construct additional pylons.
Modifié par Chimera1, 20 juillet 2012 - 03:55 .
Chimera1 wrote...
Thing that kills me is a squad using a few rounds, reloading, and taking the ammo for a weapon with >100 rounds while my devastator is using a 400 round capacity revenant and I can't get ammo. Completely ruins an effective 2 man team.
theillusiveman11 wrote...
Way to be a team player.
On a serious note, I understand your frustrations. But it's a support class. Do some supporting.
Chimera1 wrote...
Thing that kills me is a squad using a few rounds, reloading, and taking the ammo for a weapon with >100 rounds while my devastator is using a 400 round capacity revenant and I can't get ammo. Completely ruins an effective 2 man team.
devwild wrote...
I'd say it's actually more of a weakness in the class than it is a weakness in the team. It seems like one of the class evolutions should allow you to regen a grenade every once in a while (at the cost of a slight decrease in the regen rate on the pylon) - I mean, you're already carrying pylons in your pocket, right?
I've found so far that if your teammates are literally hogging the pylon grenades and your team is moving regularly, it can actually be hard to contribute very well from a damage standpoint, especially on harder difficulties, because the class really is incredibly grenade dependent. You become just a roaming ammo box, and while helpful, that's boring as hell, and on gold not really enough when you only have 4 players to start with.
Granted I haven't used the class enough to *really* get used to it, but that's my impression so far.
TeamLexana wrote...
Chimera1 wrote...
Thing that kills me is a squad using a few rounds, reloading, and taking the ammo for a weapon with >100 rounds while my devastator is using a 400 round capacity revenant and I can't get ammo. Completely ruins an effective 2 man team.
I can't ever get ammo out of that damn thing. Only time it seemed to work well for ammo was when we did a team of three demolishers and an Asari Adept (cause he's weird like that, lol). Not that the AA isn't good or anything.
ntrisley wrote...
Speaking as a Demolisher...
Keep using my pylon. It's there for you.
Stand in that circle. It gives you a higher maximum shield--and weapon damage! It gives you ammo!
Thats weird I always get 2 nadesImpulse and Compulse wrote...
Well maybe if Bioware made the grenade boxes more sufficient, I wouldn't have to choose between grabbing a single multifrag, waiting 30 seconds at a nearby ammo box, or running across the map, just so I have a single grenade that I invested 21 points into. Seriously, 1 per box is just not sufficient enough.
HiGamerCAT wrote...
All my gold runs with demolisher put me at #1 spot (except 1 time when another demolisher beat me and bumped me to 2nd). And I spam the hell out of nades - key is to not forget about ammo boxes - nades in ammo boxes and pylons all regenerate very fast now even on gold, so it should never be issue. Lastly, there're thermal packs - so if we're in tight spot and eveyone is around pylon i use thermal packs.
ufc345 wrote...
As much as I am addicted to the homing Grenades I just use the reg Ammo Boxes for more. I don't use a Pylon until we do hacking or extraction