What is said here that couldn't have been said in this other thread
here?
Here's my issue with your complaint and complaints in general about how mages and templars were "too crazy" in DA2:
I know that because Dragon Age dabbles in morally complex issues that have no easy answers, a lot of people fall into the trap that these issues should be dealt with in a thoughtful, even-handed way.
Except, at the same time, the Dragon Age games are adventure RPGs. You aren't playing the moderator in a political debate; you're playing an adventurer who battles monsters in dank ruins. You fight to save yourself, the lives of innocents, or the entire world.
If the NPCs you dealt with were all level-headed and reasonable people, you wouldn't be called in to deal with them. A sane person wouldn't have commited the same crimes as Tarohne, Quentin or Ser Alrik.
Imagine how an Act of Mercy would have gone if everyone involved was amenable to reason:
Decimus: The templars have come!
Grace: Decimus, no! Whoever these strangers are, they are no templars.
Decimus: Oh, really? My mistake, then. Good thing you pointed that out or I may have over-reacted.
Hawke: Do you lead these mages? I have come to tell you that the templars are nearing your location. One of their number stands outside this cave and others will soon be on the way.
Decimus: I feared that might happen. If we have no options, then we must surrender, as there is no way we could stand up to such overwhelming odds.
(outside the cave)
Ser Kerras: I will take these apostates into custody. It is a relief that we were able to locate these mages before they became susceptible to demonic corruption. You have done a service for the templar order. (marches away)
Hawke: (after everyone leaves) Wow, that was easy.
That might have been more realistic, but certainly not as fun. Me? I enjoyed killing Decimus and his undead lackeys. I enjoyed killing Ser Kerras as well, and I enjoyed looting all their bodies afterwards and gaining some rather nice gear. Which, incidentally, I used later to kill even more people.
Ultimately, I quite liked DA2 for providing me an opportunity to kill lots of enemies and perform some suitably heroic acts, as well as providing a more personal story than the first game. The actual failures of DA2 as I saw them were the lack of variety in environments and monsters.
Abominations could stand to be stronger — it'd be nice to see more of them actually casting spells instead of just clawing you to death all the time. Though they were still stronger than the abominations of DAO, which were total weaksauce.
Modifié par Face of Evil, 20 juillet 2012 - 09:35 .