In defens of the turian soljer
#1
Posté 20 juillet 2012 - 09:00
TS is the most underrated class of the game, especially now thet the N7 soljer is out.
Why? He is difficolt to master, but once you do you understand how to use his ability you'll see that he is one of the best gunner in the game.
First... His passive. 60% stability... for free. Any gun with hig recoil can just shine in his hands. if you add a stability consumable you can reach 90% stability. As an example a revenant in his hands just stay still.
Second... MM. huge precision and huge rate of fire... now you can actually snipe with a hurricane with an insane DPS. plus, have you tried to use a claymore? id did just headshoot a hunter on the other side of the map, without caring about the shieldgate.
This guy have the
unique ability to change complitly the way a gun work. just try a piranha shootgun using MM to understand what i mean. Open a bronze match and shoot on the wall to see the difference.
People claim that his power has no sinergy... Sure? Proxy mine a boss, wait on cover for cooldown (and shield recharge), than MM and unleash hell... You need to skip something to get some shield, that is why you have CS.
People complain that he can not roll. Thrue but... USE COVER DAMM IT. This game have a cover system, many class can ignore it (see infiltrators), but this guy need it. Move from cover to cover, as a soljer, be smart, be aware of what is around you.
He is not easy to use, you must be able to aim well and use your brain for not be flanked. This is not a class that any noob can use (see GI or kroguard) But guys... once you master his ability...
Side note... He has a better sinergy with the N7 granadier then the n7 soljer. Stay close to him with your piranha, or harrier in constant MM while he spam nades. you'll thank me later.
#2
Posté 20 juillet 2012 - 09:03
#3
Posté 20 juillet 2012 - 09:07
That said, Destroyer mode has all but made Marksman obsolete and marksman needs something else to gain from it.
#4
Posté 20 juillet 2012 - 09:11
Thoragoros wrote...
There is none. He is pathetic.
I just love when interesting people give interesting answere!!
#5
Guest_Aotearas_*
Posté 20 juillet 2012 - 09:13
Guest_Aotearas_*
Thoragoros wrote...
There is none. He is pathetic.
Various facewrecking experience with my Turian Soldier along with several other users' skill and affinity to popping skulls invalidate that judgement.
Turian Soldier+Debuff PM+Piranha=what enemies?
#6
Posté 20 juillet 2012 - 09:17
It's the Jiggly Bum-Bum
I'll still use the the Turian Soldier every once in awhile, but since the Devestator is something new I'll probably play him while the TS collects dust.
Modifié par theillusiveman11, 20 juillet 2012 - 09:20 .
#7
Posté 20 juillet 2012 - 09:18
And it is true that he can use the pylon well, as i run out of ammo too often.
#8
Posté 20 juillet 2012 - 09:21
I brought him into Gold more than once and did very well, to the point that other people in my lobby switched to the T.Soldier themselves.
The tips I can offer you is to be mobile. Move from cover to cover, watch your flanks and spam Proximity Mines. Oh, and if you have a Hurricane, equip it, and slap ammo powers on it.
#9
Posté 20 juillet 2012 - 09:31
RogenTAU wrote...
And it is true that he can use the pylon well, as i run out of ammo too often.
Plus, you will not thake him any nades, whitch are what make him so powerfull
Plus you debuff enemyes on large scale...
Nades bombardament plus endless pinpoint shooting... can sameone calculate the DPS of this combo?!?!?!
the sinergy is perfect
#10
Posté 20 juillet 2012 - 09:38
Thoragoros wrote...
There is none. He is pathetic.
I guess this guy plays only farm games with an infiltrator
edit: BTW, I can't really get the Turian Soldier working with my play style yet, but my Turian sentinel is always in the middle of the battlefield with his Claymore, who needs to roll, when you can kill everyone before they shoot at you.
Modifié par tocia, 20 juillet 2012 - 09:42 .
#11
Guest_Aotearas_*
Posté 20 juillet 2012 - 09:45
Guest_Aotearas_*
tocia wrote...
Thoragoros wrote...
There is none. He is pathetic.
I guess this guy plays only farm games with an infiltrator
edit: BTW, I can't really get the Turian Soldier working with my play style yet, but my Turian sentinel is always in the middle of the battlefield with his Claymore, who needs to roll, when you can kill everyone before they shoot at you.
Exactly. Cover you say? Meh, this bulletstorm I unleash right here and now is my cover. Why spent time being less shot at when you can spent time making other people shoot less at all.
Turian full damage/stability with full RoF MM FTW.
#12
Posté 20 juillet 2012 - 09:46
#13
Posté 20 juillet 2012 - 09:48
#14
Guest_Aotearas_*
Posté 20 juillet 2012 - 09:50
Guest_Aotearas_*
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
#15
Posté 20 juillet 2012 - 10:01
Neofelis Nebulosa wrote...
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
I generally do follow this. But for example I'll use MM to kill a couple of lower tier enemies, but then have to wait nearly 10 seconds for MM to expire before being to use PM to debuff a boss.
Maybe the issue I have is that I specced for Duration in MM? Might try speccing for headshot damage instead.
#16
Guest_Aotearas_*
Posté 20 juillet 2012 - 10:04
Guest_Aotearas_*
Sovereign24 wrote...
Neofelis Nebulosa wrote...
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
I generally do follow this. But for example I'll use MM to kill a couple of lower tier enemies, but then have to wait nearly 10 seconds for MM to expire before being to use PM to debuff a boss.
Maybe the issue I have is that I specced for Duration in MM? Might try speccing for headshot damage instead.
Always the better choice in my opinion. Standart duration MM is enough to send two clips of almost every weapon downfield, that's more than enough in most cases. And if it wasn't, it's about 2.5 seconds until you can activate it again, so no big hazzle. The additional headshot damage is just the cherry on top of superiour adaptability.
#17
Posté 20 juillet 2012 - 10:05
Sovereign24 wrote...
Neofelis Nebulosa wrote...
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
I generally do follow this. But for example I'll use MM to kill a couple of lower tier enemies, but then have to wait nearly 10 seconds for MM to expire before being to use PM to debuff a boss.
Maybe the issue I have is that I specced for Duration in MM? Might try speccing for headshot damage instead.
Instad of waiting for MM to expire why don'you just... Shoot the boss? Proxy mine help, but also your insane rate of fire does... and you still can shoot your proxy later...
#18
Posté 20 juillet 2012 - 10:10
sanbakko1984 wrote...
Sovereign24 wrote...
Neofelis Nebulosa wrote...
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
I generally do follow this. But for example I'll use MM to kill a couple of lower tier enemies, but then have to wait nearly 10 seconds for MM to expire before being to use PM to debuff a boss.
Maybe the issue I have is that I specced for Duration in MM? Might try speccing for headshot damage instead.
Instad of waiting for MM to expire why don'you just... Shoot the boss? Proxy mine help, but also your insane rate of fire does... and you still can shoot your proxy later...
Who said I waited for MM to expire? I said that it's annoying to have to wait before being able to apply the debuff.
#19
Posté 20 juillet 2012 - 10:12
#20
Posté 20 juillet 2012 - 10:18
Korjyan wrote...
If Marksman was an always on power like devastator mode on the new soldier, then I would probably be playing with him despite the fat that he can't dodge. But being limited in weight because of Marksman cooldown and then basically just spamming 1 power all the time is not worth it. And while I really like Proxy Mine on my Salarian and Geth Infiltrator it's just useless for me on the Turian because after I use it I have to wait for the cooldown until I can activate Marksman and by then the damage debuff is almost gone alrady. They should have made Marksman like they did devastator mode now. And also allow him to dodge when it's turned off. Just like the new soldier. Then the Turian would gte much more love from a lot more players.
That's probably too drastic a change and would make the TS incredibly powerful.
I would like having an evolution option (similar to Adrenaline Rush) where you could fire one power while in MM.
#21
Posté 20 juillet 2012 - 10:39
Sovereign24 wrote...
sanbakko1984 wrote...
Sovereign24 wrote...
Neofelis Nebulosa wrote...
Sovereign24 wrote...
I really like the TS. I just hate not being able to use Prox Mines while in Marksman. I'm a big man of Prox Mines, so I end up spending significant periods of games without Marksman, which I know isn't really how the character was supposed to be played.
MM for fast single target killing. PM for fast mob-group killing. PM+MM for fast boss enemy killing. You don't need the latter combination most of the time at all.
I generally do follow this. But for example I'll use MM to kill a couple of lower tier enemies, but then have to wait nearly 10 seconds for MM to expire before being to use PM to debuff a boss.
Maybe the issue I have is that I specced for Duration in MM? Might try speccing for headshot damage instead.
Instad of waiting for MM to expire why don'you just... Shoot the boss? Proxy mine help, but also your insane rate of fire does... and you still can shoot your proxy later...
Who said I waited for MM to expire? I said that it's annoying to have to wait before being able to apply the debuff.
Sorry... misunderstood
#22
Posté 20 juillet 2012 - 11:06
sanbakko1984 wrote...
Thoragoros wrote...
There is none. He is pathetic.
I just love when interesting people give interesting answere!!
He's right though, the increase in RoF is offset by the lack of damage increase, if compared to the N7 Destroyer, he is simply inferior in terms of signature power. On higher difficulties, movement speed has little to no purpose, and the extra damage increase makes up for the lesser RoF/accuracy bonus, combined with this, the Destroyer also has a magazine capacity increase, which makes small clip-size weapons such as the 3-shot sniper rifles gain a significant increase. Destroyer also has the ability to carry whatever he pleases onto the field, without any loss of effectiveness. I'd also like to point out that the lower RoF of the Destroyer is actually BETTER than the turians higher RoF, as he instead gains a (multiplative) 15-30% damage boost, which means that ammo will used less, but to similar effect (the sustained DPS increase is close between them)
The only significantly major advantage the TS has over him (which he cannot recieve in some way) is proximity mine, which is available on other classes which may see better use from it (as they are more mobile and in this case also have tactical cloak, allowing for objectives), everywhere else, the (up to) 30% damage, 40% RoF, 25% accuracy, 60% clip capacity, and resistance to staggering makes the Destroyer superior to the Turians. As a matter of fact, the resistance to staggering alone puts the class above the turian, whom is completely defenseless when a Hunter or Prime gets a shot off at them in CQB. Any weapon that actually needs a stability bonus now has the ability to recieve it without a Turian, so that's somewhat out of the window.
It's basically that old scenario: "Anything you can do, I can do better". In any scenario that the Turian would be seeing use primarily, the Destroyer will be able to outmatch it, in all but movement speed and a single power (which he won't be using too often, as he needs his marksman on).
#23
Guest_Aotearas_*
Posté 20 juillet 2012 - 11:17
Guest_Aotearas_*
GroverA125 wrote...
sanbakko1984 wrote...
Thoragoros wrote...
There is none. He is pathetic.
I just love when interesting people give interesting answere!!
He's right though, the increase in RoF is offset by the lack of damage increase, if compared to the N7 Destroyer, he is simply inferior in terms of signature power. On higher difficulties, movement speed has little to no purpose, and the extra damage increase makes up for the lesser RoF/accuracy bonus, combined with this, the Destroyer also has a magazine capacity increase, which makes small clip-size weapons such as the 3-shot sniper rifles gain a significant increase. Destroyer also has the ability to carry whatever he pleases onto the field, without any loss of effectiveness. I'd also like to point out that the lower RoF of the Destroyer is actually BETTER than the turians higher RoF, as he instead gains a (multiplative) 15-30% damage boost, which means that ammo will used less, but to similar effect (the sustained DPS increase is close between them)
The only significantly major advantage the TS has over him (which he cannot recieve in some way) is proximity mine, which is available on other classes which may see better use from it (as they are more mobile and in this case also have tactical cloak, allowing for objectives), everywhere else, the (up to) 30% damage, 40% RoF, 25% accuracy, 60% clip capacity, and resistance to staggering makes the Destroyer superior to the Turians. As a matter of fact, the resistance to staggering alone puts the class above the turian, whom is completely defenseless when a Hunter or Prime gets a shot off at them in CQB. Any weapon that actually needs a stability bonus now has the ability to recieve it without a Turian, so that's somewhat out of the window.
It's basically that old scenario: "Anything you can do, I can do better". In any scenario that the Turian would be seeing use primarily, the Destroyer will be able to outmatch it, in all but movement speed and a single power (which he won't be using too often, as he needs his marksman on).
Whilst that can be true (depending on the player using it), it does not make the Turian Soldier bad or even "pathetic". It just shows the Destroyer is better at the game. I don't understand the thinking of some people that if something is not as good as something else, it automatically sucks. That is some twisted logic that shows of insecurity complexes.
#24
Posté 20 juillet 2012 - 11:31
Neofelis Nebulosa wrote...
GroverA125 wrote...
sanbakko1984 wrote...
Thoragoros wrote...
There is none. He is pathetic.
I just love when interesting people give interesting answere!!
He's right though, the increase in RoF is offset by the lack of damage increase, if compared to the N7 Destroyer, he is simply inferior in terms of signature power. On higher difficulties, movement speed has little to no purpose, and the extra damage increase makes up for the lesser RoF/accuracy bonus, combined with this, the Destroyer also has a magazine capacity increase, which makes small clip-size weapons such as the 3-shot sniper rifles gain a significant increase. Destroyer also has the ability to carry whatever he pleases onto the field, without any loss of effectiveness. I'd also like to point out that the lower RoF of the Destroyer is actually BETTER than the turians higher RoF, as he instead gains a (multiplative) 15-30% damage boost, which means that ammo will used less, but to similar effect (the sustained DPS increase is close between them)
The only significantly major advantage the TS has over him (which he cannot recieve in some way) is proximity mine, which is available on other classes which may see better use from it (as they are more mobile and in this case also have tactical cloak, allowing for objectives), everywhere else, the (up to) 30% damage, 40% RoF, 25% accuracy, 60% clip capacity, and resistance to staggering makes the Destroyer superior to the Turians. As a matter of fact, the resistance to staggering alone puts the class above the turian, whom is completely defenseless when a Hunter or Prime gets a shot off at them in CQB. Any weapon that actually needs a stability bonus now has the ability to recieve it without a Turian, so that's somewhat out of the window.
It's basically that old scenario: "Anything you can do, I can do better". In any scenario that the Turian would be seeing use primarily, the Destroyer will be able to outmatch it, in all but movement speed and a single power (which he won't be using too often, as he needs his marksman on).
Whilst that can be true (depending on the player using it), it does not make the Turian Soldier bad or even "pathetic". It just shows the Destroyer is better at the game. I don't understand the thinking of some people that if something is not as good as something else, it automatically sucks. That is some twisted logic that shows of insecurity complexes.
I suppose I can agree there. I am simply explaining that the Destroyer does function better overall. If you have a Destroyer, there's not much point using a TS, but they're still capable of working.
#25
Posté 22 juillet 2012 - 05:38





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