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Delayed fire of projectile weapons


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#1
colata

colata
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I don't know if this was covered before but will write anyway.
Some of the weapons are almost impossible to use in MP as they are badly affected by poor latency.
For example, if I fire Graal Spike Thrower, the projectiles will be fired in about a second later.

These things happens all the time with bad connections and I think many here don't have luxury to choose hosts from the same region
Those projectile weapons would be Graal Spike Thrower, Krysae Sniper Rifle , Acolyte , Geth Plasma Shotgun, M-37 Falcon, Javelin? and other projectile weapons I've not yet unlocked

So, I am thinking as BW is constantly improving MP, why not correct this server(host) side fire detection? issue?
Why not make these projectile weapons' firing sequence as client side calculation just like all the other normal weapons?
Basically those projectile weapons are hard to handle so, fixing host side fire detection would bring more fun to MP.Posted Image