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"Buff the N7 Slayer" (DISCUSSION THREAD)


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148 réponses à ce sujet

#26
Aethyl

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Drummernate wrote...

DNC Protoman wrote...

Carnagedude504 wrote...

There isn't anything besides the Phase Disruptor to buff IMO, everything on the Slayer is severely OP except that ability.



LOL please play a high level than bronze and make that judgement.


I beat Platinum with...
Me (Shadow)
2 Randoms (Slayers)
My Friend (Demolisher)

The slayers biotic slash combined with my electric slash were tearing everything apart and the match only took 25 minutes.

^_^


Well yeah, if you use it that way.
I am personally not a big fan of the Biotic Slash spam.

#27
Guest_K966scout_*

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He is in essence a Novagaurd sacrificing invincibility frames for range with Phase disruptor.

Incapacitate and Barrier/shield evolutions in Phase disruptor makes taking out phantoms, mauraders, hunters, simple. Phase disruptor x 2 > Biotic charge > Repeat.

The only thing that really needs to be changed is making an armor-pen evolution in biotic slash since armor is sort of a weakness for him, but that might make the power too similar to smash so that's debatable. (Phase Disruptor evolution for armor not worth it).

#28
UKStory135

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skiadopsendow wrote...

He needs sword mastery like the shadow


That would be great, he could still go invisible during his dodge, but have the sword skills and tree that the shados has.

#29
Jackums

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+1 for sword mastery.

UserUnknown85 wrote...

First, what makes this thread any more official than anyon else's?

I'm not saying it's any more valid than anyone else's. I made it as a place for everyone with buff ideas to come, as to hopefully save a lot of scattered topics and draw more attention to it.

#30
iceman6773

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I still think other classes need a buff before the N7 Slayer.
The Quarian engineer and Drell Vanguard really need some help.

#31
Influ

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Phase Disruptor needs a buff? Really? I can do 2160 damage with it in a 5,2m radius in a few seconds. More against shields. If there's anything wrong with the class, it's that his melee is severely lackluster compared to the Shadow, damage wise.

#32
sy7ar

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Carnagedude504 wrote...

There isn't anything besides the Phase Disruptor to buff IMO, everything on the Slayer is severely OP except that ability.


You need 3 biotic slash to kill a shielded enemies on gold while smash need only 2 hit, where slash has a even more ridiculous animation, where you can't roll cancel, longer time and more easily to expose yourself. Sure 50% BE damage, but smash can prime and detonate. Not everything should compare to smash but you get the point, it's not OP let alone severely. 

#33
TMB903

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I like the slayer and his abilities...I agree with the rest of you though that he does need a buff across the board

#34
Influ

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sy7ar wrote...

You need 3 biotic slash to kill a shielded enemies on gold while smash need only 2 hit, where slash has a even more ridiculous animation, where you can't roll cancel, longer time and more easily to expose yourself. Sure 50% BE damage, but smash can prime and detonate. Not everything should compare to smash but you get the point, it's not OP let alone severely. 

Biotic Slash has over twice the range, even more with the range evolution. It can hit more targets than Smash. The start up animation does melee damage, though it still could use damage reduction (more if it already has some). It's not quite as great as Smash on it's own, but paired with other biotics it's insanely good. It's like Shockwave on crack.

#35
JimSmyth

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I don't see a reason to use it over the smashguard. I do not know what it needs but it needs something to make it standout from the vanguard crowd.

#36
BjornDaDwarf

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Honestly, lets give the community a week or two to get used to the character before we start begging for buffs. Let people learn how to run all these characters.

#37
Cheesylover

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The usage of barrier for dodge kills this class. You charge in and then waste all the shields you just gained by trying to run away, which you can't do reliably because the teleport doesn't always go directly backwards.

The biotic slash is good but it misses far too much if the enemy is on a different height. It either needs a vertical AOE buff or the ability to aim it up and down before it fires. In addition the flippy **** should really do some sword damage so it has some utility in close range combat.

The palm blaster is just all kinda of fail. Tricky to aim, wastes shields and not very powerful. Fix 2 of the 3 and it would be a worthwhile power. Perhaps it could return shields if it hit a shielded enemy like energy drain or something?

#38
MrScottBear

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Biotic Slash just needs some DR or IF. Smash has the advantage of Dodge/Melee Canceling which really saves it. A simple boost of DR/IF would be enough. It already hits a good sized area, travels a great deal further and does more base damage than Smash.

I DO think that changing Fitness to Sword Mastery both makes sense and would help the class out a great deal. Even more so if the Rank 6 upgrades were allowed to apply to Slash like they do the Shadow's Shadow Strike. Those alone would be enough to pull this class out of the...odd position it fills at the moment.

#39
Archontor

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A real slayer uses stakes.

#40
Jackums

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BjornDaDwarf wrote...

Honestly, lets give the community a week or two to get used to the character before we start begging for buffs. Let people learn how to run all these characters.

People had already started, so I made a thread for it. If they change their mind, that's cool. Then topics, along with this one, will eventually die out. Until then, this is the place to complain.

#41
Gamescook

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In my opinion, the N7 Slayer needs something that distinguishes it further from the N7 Shadow, something that emphasizes how the two classes are supposed to be different in the first place: Power vs. Speed.

-Give the Phase Disruptor a little more "oomph".
-Have the Phase Disruptor actually drain 25% of max shields at rank 5 as advertised, instead of 33%.
-Give the Biotic Slash some incentive to be used at closer range. More damage dealt to enemies standing right next to you, or something as simple as total damage, or even a wider radius would set this apart from Electric Slash.
-Have melee attacks cut a little deeper to begin with, considering you don't get movement bonuses when opting to boost health and shields instead. Heavy melee especially, considering how hard it is to even aim the sucker. Or simply further incentivise the melee bonuses over boosts to health with bigger damage gains, falling well in line with the Vanguard's risk/reward style of combat.

Just my two cents on what could stand to be improved or balanced out, strictly on the numbers side of things. A tweak on their end over the servers is all, nothing that requires a dedicated patch.

An honest-to-goodness patch would be nice to fix Biotic Charge's delays or refusals to activate when attempting to charge an enemy in the middle of an open field unless you happen to be wearing your lucky socks that day. Also wouldn't sneeze at a fix for, y'know, charging at the point of death straight past your enemy and into Limbo. But hey, I'm keeping my expectations in line.

Modifié par Gamescook, 20 juillet 2012 - 05:33 .


#42
Jackums

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I think BS needs some sort of extra damage versus armor. The detonation bonus is nice, but the animation makes it take so long to actually use, that most primed targets have already been detonated by the time the biotic wave hits them.

#43
H3r3s14rch

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Sword Mastery instead of Fitness would make sense, though power swaps (even passive) are unprecedented. Some folks might not like the loss of the health/shield evolutions though, but swords are cool and it's nice to have as viable as possible.

Biotic Slash is hard to value as UP/OP as it's has plenty of range, hits many things pretty hard, goes through walls, and is awesome for biotic detonations; however, the long animation will kill you out in the open...can't really aim it vertically either. Can't see buffing it's damage further or giving bonus armor/shield/barrier evolutions, though DR or shorter animations would be nice.

If anything, I'd want Phase Disruptor to prime biotic detonations (probably just direct hits with the beam, for very obvious reasons), and leave the rest of the class alone, or even water-down Biotic Slash a bit. There have been some complaints the Slayer's skill don't synergize very well, setting up BE's with PD would certainly change that...but PD priming and Charge-detonating could be ridiculously cheap, though I think allowing just one target to be primed within the PD's aoe might make it just awesomely good like the Shadow's TC bonus power evo + Shadow Strike.

Modifié par H3r3s14rch, 20 juillet 2012 - 10:06 .


#44
thepringle

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My biggest issue with him is that he dies WAAAAAAAAY too easily unless you use Biotic Charge. If I'd known this before inserting his skill points I would have forgone the Phase Disruptor and done Charge.

#45
TheAdventurer29

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Lol I tried him on Gold and will soon go up to Platinum with him. U guys have no idea of his power. Send me a private message and I will show u my build. Here is a tip, I am not running as a poor man smash vanguard.

#46
Blind2Society

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I think a lot needs to be done concerning the slayer.

First, biotic slash. Why it doesn't prime BEs is just mind boggling. Also, the fact that the animation moves you forward is bad, very bad. But perhaps the most important thing that needs to be addressed is not being able to angle the attack (up or down).

Second, phase disruptor. This power is a lot of fun and is my go to power for this class (BC, PD, PD, PD, repeat) but it definitely needs some help. Either damage increase, radius increase, less shield consumption or a mix of the three.

Last (for now), heavy melee. There is a whole lot wrong here. The first thing I noticed is that it seems to do random amounts of damage. Sometimes it will outright kill an assault trooper and sometimes it will take away 3 bars of health.

Another point on heavy melee is that it doesn't stagger enemies reliably if at all which, given the variable damage, is more often than not a death sentence.

Also, targeting, which I think we can all agree is horrendous needs to be addressed.

And my last point is there are way to many things that drain the slayers barriers given how squishy he is to begin with including heavy melee.

#47
sy7ar

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Blind2Society wrote...

I think a lot needs to be done concerning the slayer.

First, biotic slash. Why it doesn't prime BEs is just mind boggling. Also, the fact that the animation moves you forward is bad, very bad. But perhaps the most important thing that needs to be addressed is not being able to angle the attack (up or down).

Second, phase disruptor. This power is a lot of fun and is my go to power for this class (BC, PD, PD, PD, repeat) but it definitely needs some help. Either damage increase, radius increase, less shield consumption or a mix of the three.

Last (for now), heavy melee. There is a whole lot wrong here. The first thing I noticed is that it seems to do random amounts of damage. Sometimes it will outright kill an assault trooper and sometimes it will take away 3 bars of health.

Another point on heavy melee is that it doesn't stagger enemies reliably if at all which, given the variable damage, is more often than not a death sentence.

Also, targeting, which I think we can all agree is horrendous needs to be addressed.

And my last point is there are way to many things that drain the slayers barriers given how squishy he is to begin with including heavy melee.


Agreed and agreed. I mean it'd be fine for me if he's the vanilla human vanguard, but N7, come on. 

Modifié par sy7ar, 20 juillet 2012 - 10:25 .


#48
godlike13

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H3r3s14rch wrote...


If anything, I'd want Phase Disruptor to prime biotic detonations (probably just direct hits with the beam, for very obvious reasons),


That'd be awsome. 

#49
Blind2Society

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godlike13 wrote...

H3r3s14rch wrote...


If anything, I'd want Phase Disruptor to prime biotic detonations (probably just direct hits with the beam, for very obvious reasons),


That'd be awsome. 


As I stated in my post I feel it would be much better if BS primed BEs. I think it would add diversity to the class. One could go with BC and BS for BEs, or they could go with a BC and PD playstyle or they could sacrafice fitness and go with both. Oh, or a melee playstyle (if they fixed it of course).

#50
SSPBOURNE

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I never expected to see people asking for buffs with the N7 characters. WOW...