In my opinion, the N7 Slayer needs something that distinguishes it further from the N7 Shadow, something that emphasizes how the two classes are supposed to be different in the first place: Power vs. Speed.
-Give the Phase Disruptor a little more "oomph".
-Have the Phase Disruptor actually drain 25% of max shields at rank 5 as advertised, instead of 33%.
-Give the Biotic Slash some incentive to be used at closer range. More damage dealt to enemies standing right next to you, or something as simple as total damage, or even a wider radius would set this apart from Electric Slash.
-Have melee attacks cut a little deeper to begin with, considering you don't get movement bonuses when opting to boost health and shields instead. Heavy melee especially, considering how hard it is to even aim the sucker. Or simply further incentivise the melee bonuses over boosts to health with bigger damage gains, falling well in line with the Vanguard's risk/reward style of combat.
Just my two cents on what could stand to be improved or balanced out, strictly on the numbers side of things. A tweak on their end over the servers is all, nothing that requires a dedicated patch.
An honest-to-goodness patch would be nice to fix Biotic Charge's delays or refusals to activate when attempting to charge an enemy in the middle of an open field unless you happen to be wearing your lucky socks that day. Also wouldn't sneeze at a fix for, y'know, charging at the point of death straight past your enemy and into Limbo. But hey, I'm keeping my expectations in line.
Modifié par Gamescook, 20 juillet 2012 - 05:33 .