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"Buff the N7 Slayer" (DISCUSSION THREAD)


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#51
landylan

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It's biotic charge needs invincibility frames right after you charge. I'm constantly not getting or losing shields whenever I charge.... Mostly on geth.

#52
godlike13

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Blind2Society wrote...

godlike13 wrote...

H3r3s14rch wrote...


If anything, I'd want Phase Disruptor to prime biotic detonations (probably just direct hits with the beam, for very obvious reasons),


That'd be awsome. 


As I stated in my post I feel it would be much better if BS primed BEs. I think it would add diversity to the class. One could go with BC and BS for BEs, or they could go with a BC and PD playstyle or they could sacrafice fitness and go with both. Oh, or a melee playstyle (if they fixed it of course).


BS is already enough like Smash, and hits like a wide truck as is. I think they need to give more incentive to PD, BS already has plenty incentive. Making PD a primer would do that, and even add more synergy to his powers.

Modifié par godlike13, 20 juillet 2012 - 10:49 .


#53
Blind2Society

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godlike13 wrote...

BS is already enough like Smash, and hits like a truck as is. I think they need to give more of reason to pick both BS and PD. Making PD a primer would do that.


I disagree with you entirely but your opinion is your opinion. However, one bar of sheilds/armor from an atlas/prime/banshee is hitting like a truck?

#54
godlike13

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Given its with and spamability, ya. Its hits pretty hard. Adding a detonating effect to Slash just makes him more like a Smashguard. And thats what people will play him as, just spamming Slash like Smash.
Add a detonating effect to PD and it gives the class more diversity, and synergy with his powers.

Modifié par godlike13, 21 juillet 2012 - 12:25 .


#55
UB3RD4NG

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Before rebalancing/fixing/buffing him, the following bugs need to be addressed:

His shield gate doesn't work (at times) after charge. This has been a subject of many threads, but I just played 3 consecutive games with one and got one-shotted by a NEMESIS of all things 3 times.

His heavy melee doesn't lock on after charge (again many complaints about this one).

I'm all for advocating a quite radical change on him as I feel he just doesn't excel at any role right now. People may or may not agree, and such a change is probably not possible from Bioware. I'm not going to post them yet, but that may change depending on what additional responses I see.

Some more reasonable alterations include:
Phase disruptor detonates biotic explosions (it does not - I tested this for about a minute straight on atlases after an AJA put reave on them)
Phase disruptor gets a damage bonus/multiplier against armor. This would go a long ways to make the Slayer more effective on platinum (he's already gold viable).
Vastly increased light/heavy melee values, and potentially a sword/passive spec.

#56
Elotana

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Stardusk wrote...

Melee damage should be increased by at least 50%.

This is the best option to me (and it should also be adopted to the Drellguard).

Ideally, I think N7 Slayer should play the Vanguard counterpoint to the Batarian Sentinel: a CQC class with two utility powers that don't combo together but have definite situational uses. If you want a class that'll be easier in Gold and viable in Platinum, buff the Slayer's melee, give it a DR bonus if it doesn't already have one, slightly increase the damage of Phase Disruptor, and slightly decrease the windup for Biotic Slash. Now you've got a Vanguard that actually feels different than all the current ones.

Modifié par Elotana, 20 juillet 2012 - 11:05 .


#57
godlike13

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UB3RD4NG wrote...

Phase disruptor gets a damage bonus/multiplier against armor. This would go a long ways to make the Slayer more effective on platinum (he's already gold viable).


Rank 6 in PD has an bonus/multiplier against armor.

#58
DinkyRev98

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Before any buffing or nerfing I'd like to see certain issues addressed. The iffy-ness of successfully forward dodging, and the draining of barriers when it doesn't execute (I have yet to see anyone else have this problem on 360 here on the forums, so maybe it's just me). The wiff of heavy melee if a mob is in stagger animation. The iffyness of target lock on heavy melee.  

#59
Killmoves37

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Is he that bad?

#60
UB3RD4NG

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Killmoves37 wrote...

Is he that bad?


I'd put him on the level of a drellguard in gold.  Tons of fun, tons of mobility, and able to top the scoreboard if you are skilled enough, but just lacks that conventional ooomph that would allow the general community to use them.

#61
godlike13

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DinkyRev98 wrote...

Before any buffing or nerfing I'd like to see certain issues addressed. The iffy-ness of successfully forward dodging, and the draining of barriers when it doesn't execute (I have yet to see anyone else have this problem on 360 here on the forums, so maybe it's just me). The wiff of heavy melee if a mob is in stagger animation. The iffyness of target lock on heavy melee.  


I have those problems too. I don't even forward dodge, because it doesn't seem to work for me half the time, instead i heavy melee to teleport forward.

Modifié par godlike13, 20 juillet 2012 - 11:32 .


#62
UB3RD4NG

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Bump.

Managed to host 4 successful gold games with him, and got first in one and second in the other three. Issues stated above still exist and I basically played the same style as Shadowkinz' slayer video:

It's nigh impossible killing bosses short of simply getting in their face and shooting it off with a piranha, but dealing with trash still remains very viable and fun =) He still needs looking at.

#63
mike29tw

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Biotic Slash is fine as it is.

Phase Disruptor needs a slight buff, either reduce the shield cost or increase the base damage

Also, the rank 5 knockdown seems to only work on direct hit, which is kinda absurd. Single target knockdown skill that cost you your shield is not a good power.

#64
Lord Rosario

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Hmm.. A class that can jump through walls, teleport dodge, teleport melee, has a sword, biotic charge to regen shields, a biotic slash that goes 20-30 meters through walls that deals decent damage and can set off several biotic explosions at once, and a hand laser that uses shields instead of cooldown isn't enough?

The Slayer is awesome. Anymore buffs to it would be much appreciated, but not really necessary [in my opinion at least]. You just need to think outside the box to use this class. Don't take cover to regen shields... biotic charge the enemy, jump out of the way through a wall, then proceed to spam that wall with biotic slash. Can heavy melee your way back through the wall and hit anything that happens to still be standing there and even drop a few lasers [if you went for that] before biotic charging, and either hoping off to cover, shoot more lasers, or hop through a wall again.

It's a great class for people that can think on the fly and know their surrounding well. It's even better if you have someone on your team that can set up biotic explosions or if you have a quarian male that leveled for the area mark ability. Then you can see through walls, ump through them, and attack through them. Just think outside the normal mindset of damage per shot and this thing will surprise you. :]

#65
kormoram

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More shields to Slayer: 600 base.
Give Sword Mastery or take Phase Disruptor out and give him a new power like this one:
Warp Blade: same modifiers of Warp Ammo and add bonuses to shield or armor piercing on last evolution.
Really - everytime I use this guy I fell myself stupid. If I charge + heavy melee = miss and the target waste my shields. Spam melee, is a invite to miss the target . . . and the damage is pitifull.
No way I'll use Phase Disruptor since I dont use Nova on my Human Vanguard and he is very effective this way.
All strugle I have to try use Slayer as a melee fighter just remind me how AWESOME is Shadow.

P.S.: Sorry for my poor english since it's not my native language.

Modifié par kormoram, 21 juillet 2012 - 08:37 .


#66
spudspot

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godlike13 wrote...

Given its with and spamability, ya. Its hits pretty hard. Adding a detonating effect to Slash just makes him more like a Smashguard. And thats what people will play him as, just spamming Slash like Smash.
Add a detonating effect to PD and it gives the class more diversity, and synergy with his powers.


How is it spamable compared to Smash? Afaik you can't cancel the ~2s animation and still do the damage, so you can just add that to the ~1.6s cooldown. At least I couldn't find a point in it where you can. 

Modifié par spudspot, 21 juillet 2012 - 08:50 .


#67
Arppis

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StrawHatMoose wrote...

I'd say reduce the animation of biotic slash and add a 40-50% DR during the the animation.
Add either a dot OR armour/barrier penetration upgrade.
For phase disruptor, increases damage and the barriers used.


You can use it trough walls, so I don't think it needs a buff. Plus it has short cooldown.

#68
spudspot

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Arppis wrote...

StrawHatMoose wrote...

I'd say reduce the animation of biotic slash and add a 40-50% DR during the the animation.
Add either a dot OR armour/barrier penetration upgrade.
For phase disruptor, increases damage and the barriers used.


You can use it trough walls, so I don't think it needs a buff. Plus it has short cooldown.


Again, how do you benefit from a short cooldown if the power itself has a long animation?

#69
Stardusk

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Elotana wrote...

Stardusk wrote...

Melee damage should be increased by at least 50%.

This is the best option to me (and it should also be adopted to the Drellguard).

Ideally, I think N7 Slayer should play the Vanguard counterpoint to the Batarian Sentinel: a CQC class with two utility powers that don't combo together but have definite situational uses. If you want a class that'll be easier in Gold and viable in Platinum, buff the Slayer's melee, give it a DR bonus if it doesn't already have one, slightly increase the damage of Phase Disruptor, and slightly decrease the windup for Biotic Slash. Now you've got a Vanguard that actually feels different than all the current ones.


Let's hope...

#70
Arppis

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spudspot wrote...

Arppis wrote...

StrawHatMoose wrote...

I'd say reduce the animation of biotic slash and add a 40-50% DR during the the animation.
Add either a dot OR armour/barrier penetration upgrade.
For phase disruptor, increases damage and the barriers used.


You can use it trough walls, so I don't think it needs a buff. Plus it has short cooldown.


Again, how do you benefit from a short cooldown if the power itself has a long animation?


Spam it trough wall, like you can do with Smash. Benefit is, that you can start another one right after the last.

That's how it's best used. Not to mention slayer's incredible mobility. I don't see any problem with the animation speed. You just have to know when to use it.

Modifié par Arppis, 21 juillet 2012 - 08:56 .


#71
Stardusk

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Elotana wrote...

Stardusk wrote...

Melee damage should be increased by at least 50%.

This is the best option to me (and it should also be adopted to the Drellguard).

Ideally, I think N7 Slayer should play the Vanguard counterpoint to the Batarian Sentinel: a CQC class with two utility powers that don't combo together but have definite situational uses. If you want a class that'll be easier in Gold and viable in Platinum, buff the Slayer's melee, give it a DR bonus if it doesn't already have one, slightly increase the damage of Phase Disruptor, and slightly decrease the windup for Biotic Slash. Now you've got a Vanguard that actually feels different than all the current ones.


Not only that, you really have to be careful with aim and the heavy melee AND light melee. It is workable with practice but could be more accurate, after all B.Soldier misses maybe 3% of the time.

#72
Elecbender

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50% extra damage?

That'll make his melee do more damage than the Batarian.

Light melee currently: 250
Heavy melee currently: 700

For anyone that says Phase Disruptor needs to detonate Biotic Explosions, keep in mind its a combat power, not a biotic.

#73
Ultenth

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Aethyl wrote...

UserUnknown85 wrote...

First, what makes this thread any more official than anyon else's?

Second, i dunno about buffing it. I have seen Aethyl use it to great effectiveness (on gold), though it seems a bit harder to use than most classes...

Also, doesn't Slayer/Fury dodges and melees grant you some invincibility frames?

It is weird that he didn't get the sword mastery skill tree...


First, it has OFFICIAL in its name, so it should be.

Joke aside, indeed, the dodge and melee moves grant you considerable invincibility frame. During the whole dodge / melee animation where you "vanish" you are actually invincible. It's especially visible with the light melee, which can allow you to avoid most of the enemy gunfire, even in the middle of an enemy group.
However, since there is a little "delay" once you reappear, you can easily get overwhelmed if you don't use your melee and dodge wisely, which actually balances the animation.
Also, each dodge and heavy melee consumes a little amount of Barrier and stop its regeneration, but not the light melee.

And yeah, I still don't get why the other sword based class didn't get the specific mastery for it.



It might be lag, but if it does grant you invincibility frames, I'm not sure why I get incapped quite a bit mid-dodge or melee. Either way, his teleporting melee being wonky is probably his biggest weakness.  Again mostly due to poor net code, but there are so many times where I Go to melee someone, often after a charge, and instead of hitting them I teleport in place, do the melee animation, but hit nothing because I haven't properly moved in close enough to hit.  The fury suffers from this same problem with teleporting melee just being plain inconsistent.  Other than that, if you find him too squishy, maybe try using weapons, or not using phase disruptor so much.  And if you're getting rushed, find a wall to hide behind to spam biotic slash or something.

Honestly my BIGGEST problem with the character isn't squishyness, but Biotic Slash (and the Shadow's Electric version), it takes a huge amount of time to animate, it moves you forward when doing it (often out of cover you had carefully placed yourself behind) and it isn't vertically aimable, thus not allowing you to hit enemies above or below you properly.

#74
CoddyXD

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Give phaae disruptor 100% stagger

class goes from worst to best :-D

#75
MaxShine

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Nice title... 'Buffy the N7 Slayer'...