Aethyl wrote...
Joke aside, indeed, the dodge and melee moves grant you considerable invincibility frame. During the whole dodge / melee animation where you "vanish" you are actually invincible. It's especially visible with the light melee, which can allow you to avoid most of the enemy gunfire, even in the middle of an enemy group.
However, since there is a little "delay" once you reappear, you can easily get overwhelmed if you don't use your melee and dodge wisely, which actually balances the animation.
Also, each dodge and heavy melee consumes a little amount of Barrier and stop its regeneration, but not the light melee.
And yeah, I still don't get why the other sword based class didn't get the specific mastery for it.
You are not invincible at any point during the heavy melee. I can upload a video of me being shot for the duration of the heavy melee by the person I am about to decapitate, host and all. Light melee does balls for damage, base 65% melee damage bonus is weaksauce, and melee targeting is 117 kinds of fail. Don't think you get invulnerability during dodge either; enemies just suck at targeting you for the duration (making it an actual dodge -- who knew!). Light melee does make you essentially invincible for the duration, but the last attack must be canceled with a bullet or you're going to get crushed while he puts slowly puts his sword away.
Slayer just doesn't have a purpose. He's like a highly-vulnerable Manguard, with Biotic Slash being similar to Shockwave (long windup, no force, more damage) and Phase Disruptor being a ranged, lower-damage, no-DR Nova. That alone makes him 99% pointless. Anything he can do, you can already do better with the Manguard. If you want to try a different niche and melee, the Kroguard is vastly, vastly, vastly superior with it -- he doesn't magically miss 75% of his strikes, he deals at least as much damage, and he can take hits like a champ in the meantime. Slayer fills both shoes poorly while failing to carve out any unique niche.
Phase Disruptor needs to stop waiting for the host to fire. If you're not hosting, it can take 3 seconds for that **** to finally stagger your opponents, and that's when lag isn't so bad.
Influ wrote...
Phase Disruptor needs a buff? Really? I can do 2160 damage with it in a 5,2m radius in a few seconds. More against shields. If there's anything wrong with the class, it's that his melee is severely lackluster compared to the Shadow, damage wise.
I assume you mean against your preferred target. Even then, you claim a 208% power damage bonus. You only get 95% base at max (50% from PD tree, 45% from Slayer tree) and can't get more than 55% from melee synergy and biotic charge (30% and 25%, respectively). What are you using, a level 4 power amp and a level 5 commando package? Or did you borrow this busted math from the last guy who claimed the same nonsense (that I called him out on)?
The reality is that PD deals about as much damage against your preferred target as you get out of a single round from your Piranha (which shoots 2.5 rounds per second). The only real advantage it has is the AoE, which is wonky as hell (it has something funky about the range, 'cause it's sure as hell not hitting over a 7.2m radius).
Cheesylover wrote...
In addition the flippy **** should really do some sword damage so it has some utility in close range combat.
The first swing of the weapon prior to the flip hits and staggers enemies.
Gamescook wrote...
In my opinion, the N7 Slayer needs something that distinguishes it further from the N7 Shadow, something that emphasizes how the two classes are supposed to be different in the first place: Power vs. Speed.
I sort of felt that the Shadow was about being a stealth assassin and the Slayer was about charging in and cutting people's heads off with the obvious limitation of survivability (something you cannot escape). Turns out that the Slayer is about being a broken attempt at being a jack-of-all-trades.
Lord Rosario wrote...
Hmm.. A class that can jump through walls, teleport dodge, teleport melee, has a sword, biotic charge to regen shields, a biotic slash that goes 20-30 meters through walls that deals decent damage and can set off several biotic explosions at once, and a hand laser that uses shields instead of cooldown isn't enough?
Bolded is pretty much the entirety of your argument. You can jump through walls, but when do you want to? Ancipating that enemies won't be there waiting, since you just charged them in the first place (hint -- you'll die pretty damn fast to the enemies who are standing right behind you). And you're using Biotic Slash while you're on cooldown how again? And then charging to regen your shields that just got shot off from that biotic slash while you're on cooldown again? Your teleportation dodge is also as obnoxiously-inconsistent as they come, the hand laser is like a weaker Krysae round that doesn't auto-target and drains your shield. The sword is nothing but a really bad prop, since the light melee does as much damage as pistol-whipping people and you can't get a goddamn thing out of the busted targeting. The Slayer isn't even good on paper. His sole advantage is
sounding cool.
Arppis wrote...
Spam it trough wall, like you can do with Smash. Benefit is, that you can start another one right after the last.
That's how it's best used. Not to mention slayer's incredible mobility. I don't see any problem with the animation speed. You just have to know when to use it.
So spamming Shockwave through a wall is the best way to use a Manguard? Because what you're proposing is nearly identical to doing so.
Modifié par Gamemako, 21 juillet 2012 - 12:45 .