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"Buff the N7 Slayer" (DISCUSSION THREAD)


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#76
spudspot

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Arppis wrote...

Spam it trough wall, like you can do with Smash. Benefit is, that you can start another one right after the last.

That's how it's best used. Not to mention slayer's incredible mobility. I don't see any problem with the animation speed. You just have to know when to use it.


Ok, I just timed it. Five slashes take ~16s from start to the end of the last cooldown. That makes an effective cooldown (considering the length of the animation) of above 3s. That is with a CD bonus of 191%. To compare it, I've also timed five canceled smashes to take ~11s.

I'm sorry, but that is not spamable. But maybe I'm being unfair comparing Biotic Slash to Smash. 

If you then consider that you can prime targets with Smash while doing the same damage in only ~70% of the time, I don't know if BS stands a chance against Smash. I know that you get a 20m* range vs. 8m out of BS, but that is mostly mitigated by the fact that you can spam both through walls.

Don't get me wrong, I'm not hating the Slayer, but so far the most efficient build I've seen was sy7ar's build with the Piranha and the Phase Disruptor, not using melee or BS at all and I really feel this is not how I want to play that class. I mean, he's got a freakin' sword after all. :happy:





* that is if you take the damage evolution. Otherwise you'll lose ~250 points of damage against Smash.

Modifié par spudspot, 21 juillet 2012 - 09:22 .


#77
Elecbender

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CoddyXD wrote...

Give phaae disruptor 100% stagger

class goes from worst to best :-D


It already does...

Notice NO ONE on this thread complained that that move doesn't stagger.

#78
soulstriker09

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1. Phase disruptor --- make it lock on, increase damage, prime/detonate BE, anything? x___x then I might just consider getting it
2. Allow heavy melee follow-through after biotic charging
3. Give invulnerability frames/damage reduction while teleport dodging/teleport slashing
3a. Give invulnerability frames/damage reduction while biotic slashing (may be OP lol)
4. Increase melee damage

#79
PaperAlien

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The main problem with Biotic Slash is that electric slash is identical except it can be cast from cloak so you take less damage while casting and also do more damage.

#80
Jackums

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I think a lot of the ideas here are looking good. Buffs I'm for: 

Increase base health/shields to 600
Allow Biotic Slash to prime, or give it a bonus rank such as XX% damage versus armor
Give the class the sword mastery tree (why it doesn't have it already is beyond me)

Blind2Society wrote...

Second, phase disruptor. This power is a lot of fun and is my go to power for this class (BC, PD, PD, PD, repeat) but it definitely needs some help. Either damage increase, radius increase, less shield consumption or a mix of the three.

And +1 to this.

100RenegadePoints wrote...

Nice title... 'Buffy the N7 Slayer'...

Well it was my childhood show.

Modifié par JackumsD, 21 juillet 2012 - 11:23 .


#81
jerrinehart

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Biotic Slash does more damage than Smash. I think people haven't figured this out yet.

#82
Jackums

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jerrinehart wrote...

Biotic Slash does more damage than Smash. I think people haven't figured this out yet.

Not against armor (vs bosses). It takes one bar off.

Modifié par JackumsD, 21 juillet 2012 - 11:46 .


#83
spudspot

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jerrinehart wrote...

Biotic Slash does more damage than Smash. I think people haven't figured this out yet.


Pardon me? It does the same damage (+- 50points) if you didn't take the range evo and less if you took it. And as I mentioned, Smash can be cast more often and primes BEs. (See my post above.)

Modifié par spudspot, 21 juillet 2012 - 11:51 .


#84
GreyWardenNathan

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what build do people use for the slayer, i just unlocked it last night so havnt set it up yet

#85
Aethyl

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soulstriker09 wrote...

1. Phase disruptor --- make it lock on, increase damage, prime/detonate BE, anything? x___x then I might just consider getting it
2. Allow heavy melee follow-through after biotic charging
3. Give invulnerability frames/damage reduction while teleport dodging/teleport slashing
3a. Give invulnerability frames/damage reduction while biotic slashing (may be OP lol)
4. Increase melee damage


1. No lock on ever for Phase disruptor, just learn to aim. The lack of lock on is what makes it so effective, since you can actually hit what you want with it, and not what your random targetting decided. It also allows to shoot enemies behind cover.

2. It can be done, but it could be improved.

3.Teleport dodging and slashing already give invincibility frame.
3.a.No need for biotic slashing, it's a highly situational skill, as it should be.

4. Just give him Sword Mastery.

#86
Jackums

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GreyWardenNathan wrote...

what build do people use for the slayer, i just unlocked it last night so havnt set it up yet

http://social.biowar.../index/13191797

#87
Rinzler

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Charge can be buffed to get you 100% of your barrier replenished and The Biotic Slash goes through walls and is massively powerful. THROUGH walls. You can use it from places of complete safety and pwn so many enemies.
I dont know if the palm shot thing is weak. I dont use it. I dont see the point of trading barriers for a ranged shot when I am holding a Gun.

#88
asakas

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Rinzler wrote...
. I dont use it. I dont see the point of trading barriers for a ranged shot when I am holding a Gun.


+1

#89
Gamemako

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Aethyl wrote...

Joke aside, indeed, the dodge and melee moves grant you considerable invincibility frame. During the whole dodge / melee animation where you "vanish" you are actually invincible. It's especially visible with the light melee, which can allow you to avoid most of the enemy gunfire, even in the middle of an enemy group.
However, since there is a little "delay" once you reappear, you can easily get overwhelmed if you don't use your melee and dodge wisely, which actually balances the animation.
Also, each dodge and heavy melee consumes a little amount of Barrier and stop its regeneration, but not the light melee.

And yeah, I still don't get why the other sword based class didn't get the specific mastery for it.


You are not invincible at any point during the heavy melee. I can upload a video of me being shot for the duration of the heavy melee by the person I am about to decapitate, host and all. Light melee does balls for damage, base 65% melee damage bonus is weaksauce, and melee targeting is 117 kinds of fail. Don't think you get invulnerability during dodge either; enemies just suck at targeting you for the duration (making it an actual dodge -- who knew!). Light melee does make you essentially invincible for the duration, but the last attack must be canceled with a bullet or you're going to get crushed while he puts slowly puts his sword away.

Slayer just doesn't have a purpose. He's like a highly-vulnerable Manguard, with Biotic Slash being similar to Shockwave (long windup, no force, more damage) and Phase Disruptor being a ranged, lower-damage, no-DR Nova. That alone makes him 99% pointless. Anything he can do, you can already do better with the Manguard. If you want to try a different niche and melee, the Kroguard is vastly, vastly, vastly superior with it -- he doesn't magically miss 75% of his strikes, he deals at least as much damage, and he can take hits like a champ in the meantime. Slayer fills both shoes poorly while failing to carve out any unique niche.

Phase Disruptor needs to stop waiting for the host to fire. If you're not hosting, it can take 3 seconds for that **** to finally stagger your opponents, and that's when lag isn't so bad.

Influ wrote...

Phase Disruptor needs a buff? Really? I can do 2160 damage with it in a 5,2m radius in a few seconds. More against shields. If there's anything wrong with the class, it's that his melee is severely lackluster compared to the Shadow, damage wise.


I assume you mean against your preferred target. Even then, you claim a 208% power damage bonus. You only get 95% base at max (50% from PD tree, 45% from Slayer tree) and can't get more than 55% from melee synergy and biotic charge (30% and 25%, respectively). What are you using, a level 4 power amp and a level 5 commando package? Or did you borrow this busted math from the last guy who claimed the same nonsense (that I called him out on)?

The reality is that PD deals about as much damage against your preferred target as you get out of a single round from your Piranha (which shoots 2.5 rounds per second). The only real advantage it has is the AoE, which is wonky as hell (it has something funky about the range, 'cause it's sure as hell not hitting over a 7.2m radius).

Cheesylover wrote...

In addition the flippy **** should really do some sword damage so it has some utility in close range combat.


The first swing of the weapon prior to the flip hits and staggers enemies.

Gamescook wrote...

In my opinion, the N7 Slayer needs something that distinguishes it further from the N7 Shadow, something that emphasizes how the two classes are supposed to be different in the first place: Power vs. Speed.


I sort of felt that the Shadow was about being a stealth assassin and the Slayer was about charging in and cutting people's heads off with the obvious limitation of survivability (something you cannot escape). Turns out that the Slayer is about being a broken attempt at being a jack-of-all-trades.

Lord Rosario wrote...

Hmm.. A class that can jump through walls, teleport dodge, teleport melee, has a sword, biotic charge to regen shields, a biotic slash that goes 20-30 meters through walls that deals decent damage and can set off several biotic explosions at once, and a hand laser that uses shields instead of cooldown isn't enough?


Bolded is pretty much the entirety of your argument. You can jump through walls, but when do you want to? Ancipating that enemies won't be there waiting, since you just charged them in the first place (hint -- you'll die pretty damn fast to the enemies who are standing right behind you). And you're using Biotic Slash while you're on cooldown how again? And then charging to regen your shields that just got shot off from that biotic slash while you're on cooldown again? Your teleportation dodge is also as obnoxiously-inconsistent as they come, the hand laser is like a weaker Krysae round that doesn't auto-target and drains your shield. The sword is nothing but a really bad prop, since the light melee does as much damage as pistol-whipping people and you can't get a goddamn thing out of the busted targeting. The Slayer isn't even good on paper. His sole advantage is sounding cool.

Arppis wrote...

Spam it trough wall, like you can do with Smash. Benefit is, that you can start another one right after the last.

That's how it's best used. Not to mention slayer's incredible mobility. I don't see any problem with the animation speed. You just have to know when to use it.


So spamming Shockwave through a wall is the best way to use a Manguard? Because what you're proposing is nearly identical to doing so.

Modifié par Gamemako, 21 juillet 2012 - 12:45 .


#90
AscendantWyvern

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a base melee damage upgrade and either a decrease in shield consumption or increase in damage on the phase disruptor.

The health in my opinion is fine as is, but the damage could be more. Right now, he looks like he does more damage than hes actually doing.

#91
Gamescook

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spudspot wrote...

jerrinehart wrote...

Biotic Slash does more damage than Smash. I think people haven't figured this out yet.


Pardon me? It does the same damage (+- 50points) if you didn't take the range evo and less if you took it. And as I mentioned, Smash can be cast more often and primes BEs. (See my post above.)


I've played the Phoenix Vanguard for a good bit, and the Electrical Damage upgrade for Smash deals 50% damage over time (it isn't as clearly worded as it could be, frankly). Even at a much longer range, the long wind-up of Biotic Slash kind of evens out with or falls just short of Smash's raw power. And with the Slayer's teleporting dodge being buggy like Biotic Charge due to lag, you can be stuck in even more of a jam if enemies close in on you.

Biotic Slash needs to be slightly slightly SLIGHTLY improved.

#92
mrcanada

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Melee Synergy should be an option in your Biotic Charge tree.  Buff his melee as well.

#93
Justinmiles19

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Try this and then you may change your mind about buffing him.

http://social.biowar.../index/13261853

#94
galaxygrunt

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-Event-Horizon- wrote...

While i believe that their base melee does need to be buffed a bit, it fails to shine mostly because of the vanguard glitch.


This.  So much so in fact, that I specced out of charge......then I got kicked out mid-game by the AFK detection system while spamming biotic slash while farming firebase white LMAO

Now I play him--on the rare occasion I do play him--as a gimped sniper.  Phase disruptor to take downn shields and barriers, then shoot.  If anything gets too close then I biotic slash and retreat.

#95
Diffamo

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His problems would be solved if they fixed the charge glitches and replaced his N7 Slayer tree with an N7 Slayer tree that is power huffed and half sword mastery. Right now he just feelsnlike a hodgepodge of skills put together with no effective way to use his sword above silver

#96
mrcanada

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Justinmiles19 wrote...

Try this and then you may change your mind about buffing him.

http://social.biowar.../index/13261853


The build does nothing to hide the weaknesses and design oversights of the Slayer class.  PD is too weak for what it is, BS is too slow and the melee leaves much to be desired.  You have a sword and can't make the most of it without getting one bursted by anything.

#97
Justinmiles19

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mrcanada wrote...

Justinmiles19 wrote...

Try this and then you may change your mind about buffing him.

http://social.biowar.../index/13261853


The build does nothing to hide the weaknesses and design oversights of the Slayer class.  PD is too weak for what it is, BS is too slow and the melee leaves much to be desired.  You have a sword and can't make the most of it without getting one bursted by anything.


While thats true you also cant expect the character to be 100% perfect and balanced when the dlc came out on tuesday and bioware hasent even had a chance to balance him.

#98
Diffamo

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I don't know what people are talking about. Teledodge does NOT have invincibility frames. It just doesnt. Your character just changes locations instantly, and enemies that are computer controlled don't have to aim, they just lock onto you until they're done firing. So when you teledodge in front of them, their lock on just follows you to your new location. That's why an atlas missile can MEET you at your new location. That's why banshees can teleport to where you're going to be in a few seconds and then fingerbang you.

#99
A Wild Snorlax

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He needs sword mastery.but he needs something else too though, the class is petty bad and probably the worst vanguard. Yes even worse than the drelllguard at least when said drellguard has grenade gear.Idk how you're supposed to buff him though.

#100
A Wild Snorlax

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2 improvements would be to give biotic slash the ability to prime explosions and giving phase disruptor the radius is says it's supposed to have in the description. With radius upgrade its supposed to have almost the same radius as an arc grenade but in relity it seems rather small and more like a sticky grenade which fails to hit anything.