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"Buff the N7 Slayer" (DISCUSSION THREAD)


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148 réponses à ce sujet

#126
SinerAthin

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The Slayer looks really cool(I mean, who didn't have it as a childhood dream to be a cybernetic ninja in space?!)

It's just a shame that when compared to a lot of the other classes, it is hardly as viable or powerful unless you are willing to go to extreme lenghts to compensate.

Carnagedude504 wrote...

There isn't anything besides the Phase Disruptor to buff IMO, everything on the Slayer is severely OP except that ability.


Stop smoking and play the damn game.

#127
Cheesylover

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I kinda hate all of his abilities, from top to bottom. The hand cannon is just so bad its laughable..charge is pointless since even with full shields he has the survivability of a wet tissue, but biotic slash...as much as I hate it it's actually very powerful and I've topped games with over 100k score just by spamming it from behind a desk.

How to fix this class? Take away dodge draining your shields, take away puny hand cannon draining your shields.

Buff puny hand cannon heavily and give it a bloody cooldown instead of consuming my only defence.

Give them a sword mastery fitness tree so the charge ability actually has some sort of follow up worth doing other than just back-porting to safety.

Give biotic slash sword damage on the wind-up flips and allow that sword damage to prime a BE if the following ability hits. At least then I'd have some motivation to do it up close rather than just camping behind a desk and spamming it.

He looks awesome though!

#128
Dream-Maker

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Personally I play him like as a long range zone damage dealer with a ULM scorpion to help crowd control escpecially when I can't or don't want to use phase disruptor. Charge and teleports help a lot for survivability, I love charging an enemy when I need my shields refilled then teleport back to my initial safe position in less than 2 seconds and finish enemies with phase disruptor. Of course I also spam biotic slash behind walls (or not depending on the situation) to devastate crowds easily if needed. Very fast paced and fun gameplay. As for melee, I do it very rarely only when I need to finish an enemy fast.

6/6/6/5/3

Charge : radius, power damage, barrier
Phase disruptor : damage, barrier efficiency, shield damage
Biotic slash : damage, detonate, damage
class tree : all power damage up to rank 5
The remaining points in fitness

I recommend this build for those who think the Slayer sucks, it's viable on gold at the very least. And as far as I know it's the very first vanguard who is able to deal heavy damage at long ranges, it's really interesting in my opinion.

Can't talk about platinum, but some classes are so powerful that they completely overshadow the majority of the classes on this mode anyway. I don't think the Slayer (or any other class for that matter) should be buffed to GI, Destroyer or Demolisher levels, that would completely trivialize gold...


PS : I don't get why so many people think that phase disruptor sucks, it's an awesome ability and IMO the best ability on this character. It does instant huge damage on zone at the cost of 1/3rd of your barrier if you spec it like that. And more importantly it staggers anything including atlases. 1/3rd of your barrier is nothing, especially when you have an ability that refills it instantly.

Modifié par Dream-Maker, 23 juillet 2012 - 02:05 .


#129
friedricethem0n

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I went 6/6/4/4/6 with 4 in biotic slash and N7 Slayer passive tree. I use a Carnifex X with melee and piercing mods. Also used the Stronghold gear (but the Melee + shields gear would work better). Works suprising well in Gold... when you are hosting.

The important thing to remember when you are playing the Slayer is that your light melee has an invincibility frame (a tiny one when you teleport and disappear from the screen). And your dodge can go through walls.

Soften up a target with the Phase disruptor (one or two shots) and then biotic charge the group. Spam melee button until your biotic charge is ready to be used and then biotic charge again. Rinse and repeat.

Or you could just sit behind a huge object and spam Biotic Slash as it does stupendous damage to Bosses from safety.

The Slayer is a Boss killer on Gold. Never tried it on Platinum yet so I won't know how it would perform.

#130
Tallgeese_VII

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I wish he could land his heavy melee properly after Biotic Charge...

#131
usctrojanbulldog

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Stardusk wrote...

Melee damage should be increased by at least 50%.


This is the one buff issue I support.  I can roll with this class spec'd 6/6/6/4/4.  If I could have Heavy Melee buffed a little, it could help me change things up a bit.

regarding melee, what do you guys think of his regular melee.  I seem to lose the enemies half way through the hits and he ends up behind me with a gun pointed at the back of my skull.

Modifié par usctrojanbulldog, 23 juillet 2012 - 02:56 .


#132
friedricethem0n

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I never use his heavy melee. His light melee is prefered after a charge as it has an invincibility frame added to it. This makes his light melee perfectly spammable after a biotic charge.

#133
D Amiri

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Tallgeese_VII wrote...

I wish he could land his heavy melee properly after Biotic Charge...


Don't heavy melee after Charge; use the light melees or the PD refire trick.  Use the Heavy melee as a mini Shadow strike.  With an enemy in Heavy melee range; start Biotic Slash.  When you land from the hop cancel the BS with Heavy melee.  You will one shot the now softened target in a side/back slash like a your a Shadow.  Works through walls also.

#134
Jackums

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*bump*

#135
Killahead

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Hated this character until I went for an all melee build, which works on gold if you also equip a strength enhancer III. A lot of fun. Plus finding nifty teleport spots is always cool. Still don't like his powers much, don't seem fitting for a quick assassin-like Vanguard.

#136
Gamescook

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Killahead wrote...

Hated this character until I went for an all melee build, which works on gold if you also equip a strength enhancer III. A lot of fun. Plus finding nifty teleport spots is always cool. Still don't like his powers much, don't seem fitting for a quick assassin-like Vanguard.


He's supposed to be stronger and messier than the N7 Shadow, but frankly I just don't see it with the overall lack of 'oomph' from the poor fellow.

Modifié par Gamescook, 24 juillet 2012 - 01:33 .


#137
darkblade

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Phase disrutor is bad?

Dafuq? Its a ranged nova.

Its just so dang fun and powerful.

Other than lack of melee synergy on charge there really isnt a problem.

You can't really buff PD too much without breaking it. And BS  doesnt need a buff at all.

Modifié par darkblade, 24 juillet 2012 - 01:42 .


#138
Kyerea

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BoomDynamite wrote...

I'll post what I did in my Earh DLC Balance Thread (http://social.biowar.../index/13224227).


BoomDynamite wrote...

*snip*

PHASE DISRUPTOR - [Added in Edit 7]
Reduce base barrier consumption from 50% to 35%
Increase base damage from 400 to 500

*snip*

BIOTIC SLASH - [Added in Edit 8]
Reduce casting animation by 50% 25% (May have to be issued in a patch; changed in Edit 10)
Add 50% DR during casting animation (Would need a patch; added in Edit 10)

*snip*

N7 SLAYER -
Increase base shields to 600
Increase base health to 600
Increase base Light melee from 250 to 500


I like those ideas. Nice.

#139
Uberschveinen

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Phase Disruptor is a point-and-click Nova. It's not got frames of invincibility, but goddamn, it's unlimited range and pinpoint accuracy. That's better protection than any Nova usage. Barrier use is not even an issue on a character that can BC then tele-flip out of range in a matter of seconds. Jumping through walls gives drastic survivability. His basic melees are powerful, quick, and if they aren't frames of invincibility, then they're the best melee DR in the game. His biggest problem is that he's not obvious like the other biotics, where you either spam explosions or spam Charge-Nova. He can be played very well indeed, and there's videos to prove it.

But he does have a problem. Most people don't play well enough to leverage those advantages. It takes quite precise timing to use him well, and a level of concentration equivalent to the Manguard on Gold or Plat. He is also by far the class most vulnerable to lag in the game. Not only does he suffer the standard glitch, but when all his uses depend on precise timing, any notable lag effectively prohibits good play.

Actually, the bigger problem is lazy jerks who just spam Biotic Slash. Cut that crap out, it's annoying as hell.

#140
Drayce333

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They just need to fix all the bug with him, specifically biotic charge flying and biotic charge not responding when low on health, he could also use a melee buff.

#141
SavagelyEpic

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Also, he should get a unique fitness tree where Martial Artist is activated by a light melee kill instead of just a heavy melee- As it is, HM is just a gimmick. Try using that after a biotic charge and you'll just get yourself killed. Light melee spam is the only thing that keeps him alive, not to mention HM needs a target to lock on to.

#142
Ben Gadura

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The light melee needs to be buffed by at least 70%.

Biotic slash needs to be completely reworked: the slayer is a vanguard, it makes no sense for it to have a long ranged power. The animation should be twice (maybe thrice) as fast, and the base range should be reduced to 10 or 12 meters. Also, bioware should either make it prime and detonate biotic explosions or make it naturally penetrate armor. This class is seriously bad against bosses, and this alone makes it a liability on gold/platinum.

Also, phase disruptor needs to consume 30% or less barrier by default. You end up using to much barrier between dodging and spamming the disruptor, and charge definitively isn't a safe way to replinish it (specially on this class guy).

#143
Delta 57 Dash

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Reduce Base Phase Disruptor cost to 35%, make the efficient take it to 20%

Slight buff to shields and health.

Swap Fitness for Sword Mastery.

#144
Crakalak

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Use Biotic Slash to detonate biotics. The Slayer can spam that power while adepts prime with reave or warp. I've beasted with this class. I also like that when I see a weakened enemy I can teleport towards them and chop their head off. I can be like 5m away and still get them.

#145
Zanru

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The only changes I'd advocate would be:
- giving him melee synergy in place of weapon synergy.
Chances are after a charge he's either going to light melee spam or tele back and spam PD more, not abuse his gun, weapon synergy is effectively wasted on this class.
- increase base shields and health.
He does need a bit more, too squishy with his heavy melee, dodge, and PD eating his barriers
- giving him the ability to prime via BS or PD(granted priming via PD could quite easily make him broken),
Utterly beyond me why he can't prime BE's, also it might just be me, but isn't PD supposed to detonate BE's? Because I can't seem to do it for the life of me, despite the fact that BS can do it.
-more light melee damage
This is like half of his life line and appeal, he really shouldn't be nearly as far behind the shadow in terms of melee damage as he is.
-Reduce PD barrier consumption.
This would be a a lovely buff, if a bit unnecessary.

PD doesn't need a damage buff TBQH, and it works perfectly in the aim department too. 720 base damage against everything +more against shields/barriers if you picked up that evo allows you to shred just about anything that's not a boss on gold, and get rid of boss shields/barriers quickly, in an aoe to boot. Aim at the ground/wall and hit people behind cover, he has a pretty large radius to make it work too. Plus it staggers just about everything.

Not sure what everyone's complaint about BS is other than it not priming BE's, which it should do. It does great damage, has a good detonating evo, and has great range. And what do you mean when you say you can't roll cancel it? Just about the entire thing is able to be tele dodge/melee canceled, plus the start up does damage(albeit on the lower end of the spectrum, I think it was about 2 bars at lvl1 on bronze, haven't tested it on gold when maxed) and staggers in a small aoe in front of him. Top it off with the fact that this happens before the wave and as long as you dodge/melee cancel before the wave comes out it doesn't start a cooldown, it becomes a great move with two flaws: it moves you forward far to much and it can't prime.

Lastly, as I think it would be nice to know, is that the Slayer can effectively empty cancel his light melee and, outside of the fury who has similar movement mechanics, I believe is the only character to be able to do so.

#146
RamsenC

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Slayer's only real problem is it's not a great boss killer, which is something many classes deal with. Using the Piranha fixes this on Gold, but not so much on Platinum.

#147
JB27

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Buff its shields for goodness sakes!!!!

#148
Greymist Shadow

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I want to love the Slayer so bad... If I could gain superpowers, they'd be badass sword-skills, super-speed, teleportation, and a beam of electricity fired from my hand.

I'll settle for a random beam of unknown type.

This guy is who I wish I was. And he Sucks. I really only have 3 problems with this character as is:
-He's supposed to be a melee god, and yet his sword barely tickles on gold.
-For a CQC Melee badass, he's WAY too squishy.
-Biotic Charge has a NASTY habit of not activating for me ONLY with this character.

I'll address each of these in turn.

I play gold exclusively. I want my credits, and gold's really not that hard, so it works out. I've spec'd my Slayer for full melee, and I did a LOT of dying in very unfair circumstances, such as DURING my dodges and BC's. So I switched and spec'd him for full shields. Let it be understood that even full melee, I still thought his sword was WAY too weak. Now, tho. Oh boy... He might as well not do damage with it. It's just horrible. Terrible. Needs to be at LEAST doubled, base. AT LEAST!!
That said, I don't WANT Sword Mastery, as many people clamor for. I LIKE being able to pick melee, melee after heavy, and then 25% shields (which is the setup I plan on if I can ever get a damn respec card (like 20 packs now and not 1). This setup allows a very fair 40% shield bonus and 65% melee bonus, along with a 75% melee bonus after a heavy melee kill.
Btw, I LIKE the heavy melee. I wish it had better range, and I wish he didn't spend so much time posing, but I can deal with that.

The problem is simply how stupifyingly weak his base melee damage is. I thought swords, especially mega-whoa future swords from space, should be like... sharp? Anyway...

Next, he's too squishy. I understand he's human. I can deal with a certain amount of squishyness, but he's got too much of it for his in-your-grill playstyle. I understand he's not a krogan, but I push for at LEAST 650 base shields. That I could work with. Not 500 like he has. On gold, you get hit, you better hope BC works, which brings me to my 3rd bullet...

It only happens to me with the Slayer. Novaguard I never have any issues at all, Kroguard I never have any issues at all. Slayer? I'm sitting there with no shields SPAMMING the damn button, and my guy's just standing there chillin'. Perfectly locked on, nothing in the way. And that needs to effing stop. Immediately. When my LIFE depends on BC working, I cannot have it just on a potty-break.

I do have 1 more issue, tho if it's not patched, I won't worry too much about it as long as BC's fixed and his innate squishyness, but here it is anyway:
As other people have said, he needs to be invincible during his dodges. If I can teleport thru walls, how come rockets and bullets still poke holes in me? That's not cool, but if I can actually survive 2 or 3 hits, I can deal with that thanks to the magic of teleporting to safety thru a wall.
On a related note, tho, I've heard a lot of people talk about invincibility, or at least DR during the light melee combo. I don't get that. I have to BC up, spam my 3-hit combo, and run for my life, cause my shields are already gone, and during my retreat I have to be trying to target a BC to refill my shields, so I can retreat again empty.... it's a very sad and disheartening cycle...

He definitely needs a few buffs, but I think if the problems I mentioned were addressed satisfyingly, all the other, skill-related issues people have could be dealt with. He's not meant to be a hide-behind-the-wall-and-spam-BS guy. That's a last resort. It has a fast cooldown so you can immediately BC into the next group... in theory. He's meant to be played as a stereotypical Ninja, in my opinion.

It's a shame it just doesn't work as he is.

Edit:  Oh and side-note.  Yes, he DEFINITELY needs Melee Synergy in the BC tree.  That's a given.  I mean... wtf?  I've played this guy for like 30 games now (mostly silver, unfortunately.  crap money), and I think I've fired about 20 bullets, and those were at a Guardian.  Needs Melee Synergy.

Modifié par Greymist Shadow, 28 juillet 2012 - 07:06 .


#149
Spirit Keeper

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That Phase disruptor should me a primer for Biotic explosions. The detonate evolution of Biotic Slash should be 100% to match the Shadow.

Also the Slayer and Fury's teleporting needs to be changed to that the game recognises the new position first, before the teleport because as it is now Phantoms, Banshees etc can still sync-kill you even though it looks like you dodged and it's painful to watch you character slide across the floor to their death.