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N7 Paladin (Sentinel) Doesn't suck, it's just misunderstood.


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#1
horangi88

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You can play as a tank if you have a good team and use proper tactics (see the link below). People have also had success using a Snap Freeze & Headshot builds as well. However if you prefer a more aggro playstyle this guide is for you.

I think a lot of people are down on the Paladin because they are reading it as a Tank class and playing it as a meatshield. I've tried a different take on the class and have found it to be fun and effective. The paladin isn't a Tank: it's an assault Sentinel circa Mass Effect 2.

Play it as a hit & run CQC fighter that can debuff and CC enemies as well as hit hard with a shotgun and melee.You don't have the awesome ME2 Tech Armor like back in the day, but your power set in ME3 covers most of the bases for you. Energy Drain and Snap Freeze AOE stagger and stun like Tech Armor and ED can refill your shields. OmniShield offers an extra 5000 points of instant protection, can stagger and freeze enemies, and flat out kill a lot of mooks on its own. In short, a CQC Paladin can debuff, rack up good DPS, and be a lot of fun  if you stay mobile and are smart about using your powers. So load up your shotgun and get ready to stagger, rush, and smash.

Build

Energy Drain  6 Radius/Drain/Armor Boost
Incinerate      0 (Snap Freeze give a 50% debuff to armor so I don't see the point with this build)
Snap Freeze  6 Reach/Cryo Explosion/Damage & Weakness
N7 Paladin     6 Power Damage/Power Damage/Your Choice
S. Mastery     6 Durability/Durability/Cryo Shield  (Fire Shield has value here as well)

Weapons

Shotgun and Pistol of your chioce. I found the Piranha to be most for my style.

Piranha Blade/ShredderCarnifex Ultralight/High-Caliber (Just in case you have to hit something at long range)

Consumables

Melee/Shield Boost/Power Damage

Powers & Melee

Snap Freeze

Snap Freeze is your bread & butter. Spam it and don't forget that you can use it through walls, cover etc. Also, With the Reach skill its range is 15 meters which is farther than it sounds. If you can see an enemy's health bar without zooming in it is probably in freeze range. Snap Freeze unshielded enemies to prime them for a shield bash or shotgun blast and chill armored units for a 50% debuff. Overall it's an awesome power.

Heavy Melee

Heavy melee is just a quick tap for the paladin class. If you hold down the melee button you plant your shield and are immobile until you hit melee again. Shield planting has its uses but is very situational. 90% of the time a quick heavy melee is what you need and Paladin heavy melee is literally quick. No big windup, no fancy animation, just a quick swing of the shield and enemies go flying. It also hits multiple targets at once which is a beautiful thing. For solitary mooks a heavy melee is usually all you need because it will kill most of them outright. If for some reason it doesn't kill them it will leave them frozen and helpless on the floor. For an unprotected group, Snap Freeze targets, sprint to close the gap, finsh with a heavy melee, and clean up with the Pirannah. For enemies with Shields/Barriers, Energy Drain to strip protections and stagger, sprint and heavy melee, then clean up with your shotty. Shield Bash also works suprisingly well vs Phantoms because it staggers and rarely misses. Plant your shield as they rush you, shield bash when they are in range unload with the Piranha while they are staggered. 

Energy Drain & Omnishield

The awesomeness of Enery Drain is well known here on the forums so I won't rehash it. I will say that you should remember that you aren't a Krogan Vanguard and should play accordingly. If your shields go down and a shielded enemy is in range, Energy Drain to refill them. If there is only one line of sight on you, plant your shield and wait until you regen shields. When all else fails, take cover; but I find that dodging, high cover (not locking into cover, just using it as a shield) and ED allow me to stay out in the open most of the game. Stay aware and use the terrain to your advantage. The Omnishield can tank grenades, Banshee Warps, Phantom palm blasts and incoming gunfire (except for Geth Hunter GPS shots). However, it won't stop any of the sync kills and a Brute smack will shatter your shield. If your shield breaks you will stagger, but if you long press the melee button your Omnishield will respawn. Like I said before, planting your shield is useful at times but for the most part it is better to stay mobile and situationally aware.

Good Hunting 

Edit: Here is a link to a more team oriented guide by Gladerunner. A different take on the class, less aggro and more supportive, but good stuff overall.

social.bioware.com/forum/1/topic/347/index/13234632

Modifié par horangi88, 21 juillet 2012 - 01:43 .


#2
horangi88

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Bump for lightening fast forums

#3
horangi88

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Modifié par horangi88, 20 juillet 2012 - 03:00 .


#4
cronshaw

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People are down on it because it isn't flashy and doesn't rip through enemies. I think it probably just needs some good players focused on trying to get the most out of the character and we will get some good builds.

#5
Pedactor

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Needs to move with the shield, and the shield should be an ability, not something activated by your heavy melee. Should toggle like Tech Armor/Hunter Mode/Devastation Mode.

Incinerate is largely worthless, anyway. Let Snap Freeze combo with Energy Drain for Tech Bursts.

It doesn't function as a true tank.  Its shields should be like the Destroyer's, and it should have pretty high health baseline.  It also should be stagger-proof.

Entirely stagger proof.

This guy should be on par with the Kroguard and KroSent and designed around drawing fire.

It's passives should make it emit a super-high-pitched noise that increases the chance for an enemy to attack it by 5% or something.

Modifié par Pedactor, 20 juillet 2012 - 03:11 .


#6
Tankcommander

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horangi88 wrote...
Play it as a hit & run CQC fighter that can debuff and CC enemies as well as hit hard with a shotgun and melee.


Exactly. It took a little figuring out (no worse than Slayer by any means), but he does great at CQC and crowd control. The shield and melee is fantastic up close.

#7
galaxygrunt

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Good guide! I think I might give this build a try, as I've been underwhelmed by him so far--but desperately want to like him. I have him in red, white, and blue...

**when Captain America throws his mighty shield, all those who chose to oppose his shield must yield....**

p.s. Wouldn't it be awesome if he could actually throw it?!?! **sheepish grin**

But I'd settle for at least being able to advance at a snail's pace....

#8
BYC

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It's another melee specialist, except this one can actually recover shield via Energy Drain. Do the normal shoot, move into cover thing. Strip the shields, close to melee, and have freeze shield setup. Hit with shield, freeze them, kill them. You are now getting shot, so strip shields to recover your own, and then move into cover. Repeat.

I have mine setup like a batarian (as it, boosting melee damage, Energy Drain setup for maximum shield recovery/boost and damage when the other 2 choices are not there). It does fine.

#9
Miclotov

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I like the Paladin as it is. The class has really much potential.

Yet there is one thing I would like to change about him. I really wish he would cover behind the shield while aiming with a small (pistol or smg) gun. In return for that wonderful ability I wouldn't even mind if he is limited to use only these to kind of weapons.

#10
BluzCluez

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I run with almost the exact same build. However, I disagree with your statement that planting the omnishield is situational; I've found the most effective way for me to run with the Pally is to first make sure I have a good team (which means PUGs are usually hard) to do all the damage, and simply be a massive damage sponge, running ahead of your team when attacking spawn zones and planting your shields, Allies have less worry about finding cover and thus can dish out more damage, while you periodically pop a snap freeze or ED depending on the state of your shields.

I've found this tactic to work best on geth, where it is an almost perfect counter to their overrun tactics, seeing as you can stop a wave of advancing pyros and hunters while your allies pick them off, and absorb prime blasts with impunity to stop the suppression fire that is crucial in geth swarming. Also helps that you can recharge your shields on everything and anything you see.

#11
kevchy

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Interesting....will try this out soon.

#12
TheAdventurer29

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I think Cryo Shield is useless since you won't using much anyway.

#13
Cyonan

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I run with the same build, and I can tank pretty effectively with it. I can also debuff and CC better than any other "tank" in the game(Remember, a CC'd target is better than a tanked target).

I rely on Energy Drain and my own shields about as much as I do on my Omni-Shield though. I try to stay mobile, you can roll or cast out of the shield to break it, rather than having to go through a melee animation.

If Snap Freeze and Cryo Shield's effect stack, the Paladin is also the only character that can sunder armour by 100% as far as I know.

My main issue with the character is that the melee attack's target locking and hit detection is pretty terrible, and I sometimes don't get a hit on something that was right in front of me.

#14
xeniskull

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I love this character. He may not be the top scorer but does a good job of softening the enemies. I use him with GPS. Snap freeze is awesome.

#15
horangi88

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BluzCluez wrote...

I run with almost the exact same build. However, I disagree with your statement that planting the omnishield is situational; I've found the most effective way for me to run with the Pally is to first make sure I have a good team (which means PUGs are usually hard) to do all the damage, and simply be a massive damage sponge, running ahead of your team when attacking spawn zones and planting your shields, Allies have less worry about finding cover and thus can dish out more damage, while you periodically pop a snap freeze or ED depending on the state of your shields.

I've found this tactic to work best on geth, where it is an almost perfect counter to their overrun tactics, seeing as you can stop a wave of advancing pyros and hunters while your allies pick them off, and absorb prime blasts with impunity to stop the suppression fire that is crucial in geth swarming. Also helps that you can recharge your shields on everything and anything you see.


The class has a lot more utility than just soaking up damage. You can CC, debuff everything, and kill a lot of stuff if you rock the right weapon. Just standing in one place seems like a waste unless you are shielding a medic or completing an objective..

#16
horangi88

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TheAdventurer29 wrote...

I think Cryo Shield is useless since you won't using much anyway.


I use it all the time.

#17
Rhayak

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I just had a match in Vancouver, some dude got shot down so i rushed to heal him.

And this Paladin ran up to us and planted his shield to protect me, as i administered the Mysterious Substance That Makes You Forget About Bullets in Your Organs.

He was pretty heroic O_O

#18
SWFanatic

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What is your cooldown like with a shotgun and pistol?
I agree about skipping incinerate, but I like energy drain whenever something is at range.

#19
Ypiret

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The class it great. It's the shield that's useless.

In what way is it better than a decoy?

#20
Kuato Livezz

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Its a great class, but as someone said, its not sexy. Its like an offensive lineman in football. The QB, RB, and WR take all the glory, but its the offensive lineman that give the protection to setup the plays.

#21
L.ast L.ife

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horangi88 wrote...

Play it as a hit & run CQC fighter that can debuff and CC enemies as well as hit hard with a shotgun and melee.


Five staring just for this though I roll with 5/5/6/4/6 and Fire Shield for CQC Fire Explosions like a BAWSE.  Mad fun to play CQC.  Once you get the hang of deploying your shield in clutch situations like blocking Banshee Warps in mid-flight when no ED targets are around you feel like a superhero.

#22
Cyonan

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Ypiret wrote...

The class it great. It's the shield that's useless.

In what way is it better than a decoy?


It can hold aggro on more targets, and phyiscally block shots. You can still be hit by an attack that was meant for a Decoy if you're behind it.

and god help you if a random Husk decides it doesn't like your Decoy, since it can only hold a limited number of targets.

#23
lastofthefive0s

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It's my new favorite character to play. Snap Freeze followed by a Carnifex X bullet to the dome. Mmmmmm, brain salsa all over the ground.

#24
neteng101

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They should have just kept Tech Armor, and leave the 2 other powers be Energy Drain/Snap Freeze. Incinerate is a steaming wasteheap here.

#25
horangi88

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neteng101 wrote...

They should have just kept Tech Armor, and leave the 2 other powers be Energy Drain/Snap Freeze. Incinerate is a steaming wasteheap here.


I think ED, Snap Freeze and Throw would have been the best setup. Snap Freeze+Throw=Shattered Mooks and Cryo Explosions.