I think a lot of people are down on the Paladin because they are reading it as a Tank class and playing it as a meatshield. I've tried a different take on the class and have found it to be fun and effective. The paladin isn't a Tank: it's an assault Sentinel circa Mass Effect 2.
Play it as a hit & run CQC fighter that can debuff and CC enemies as well as hit hard with a shotgun and melee.You don't have the awesome ME2 Tech Armor like back in the day, but your power set in ME3 covers most of the bases for you. Energy Drain and Snap Freeze AOE stagger and stun like Tech Armor and ED can refill your shields. OmniShield offers an extra 5000 points of instant protection, can stagger and freeze enemies, and flat out kill a lot of mooks on its own. In short, a CQC Paladin can debuff, rack up good DPS, and be a lot of fun if you stay mobile and are smart about using your powers. So load up your shotgun and get ready to stagger, rush, and smash.
Build
Energy Drain 6 Radius/Drain/Armor Boost
Incinerate 0 (Snap Freeze give a 50% debuff to armor so I don't see the point with this build)
Snap Freeze 6 Reach/Cryo Explosion/Damage & Weakness
N7 Paladin 6 Power Damage/Power Damage/Your Choice
S. Mastery 6 Durability/Durability/Cryo Shield (Fire Shield has value here as well)
Weapons
Shotgun and Pistol of your chioce. I found the Piranha to be most for my style.
Piranha Blade/ShredderCarnifex Ultralight/High-Caliber (Just in case you have to hit something at long range)
Consumables
Melee/Shield Boost/Power Damage
Powers & Melee
Snap Freeze
Snap Freeze is your bread & butter. Spam it and don't forget that you can use it through walls, cover etc. Also, With the Reach skill its range is 15 meters which is farther than it sounds. If you can see an enemy's health bar without zooming in it is probably in freeze range. Snap Freeze unshielded enemies to prime them for a shield bash or shotgun blast and chill armored units for a 50% debuff. Overall it's an awesome power.
Heavy Melee
Heavy melee is just a quick tap for the paladin class. If you hold down the melee button you plant your shield and are immobile until you hit melee again. Shield planting has its uses but is very situational. 90% of the time a quick heavy melee is what you need and Paladin heavy melee is literally quick. No big windup, no fancy animation, just a quick swing of the shield and enemies go flying. It also hits multiple targets at once which is a beautiful thing. For solitary mooks a heavy melee is usually all you need because it will kill most of them outright. If for some reason it doesn't kill them it will leave them frozen and helpless on the floor. For an unprotected group, Snap Freeze targets, sprint to close the gap, finsh with a heavy melee, and clean up with the Pirannah. For enemies with Shields/Barriers, Energy Drain to strip protections and stagger, sprint and heavy melee, then clean up with your shotty. Shield Bash also works suprisingly well vs Phantoms because it staggers and rarely misses. Plant your shield as they rush you, shield bash when they are in range unload with the Piranha while they are staggered.
Energy Drain & Omnishield
The awesomeness of Enery Drain is well known here on the forums so I won't rehash it. I will say that you should remember that you aren't a Krogan Vanguard and should play accordingly. If your shields go down and a shielded enemy is in range, Energy Drain to refill them. If there is only one line of sight on you, plant your shield and wait until you regen shields. When all else fails, take cover; but I find that dodging, high cover (not locking into cover, just using it as a shield) and ED allow me to stay out in the open most of the game. Stay aware and use the terrain to your advantage. The Omnishield can tank grenades, Banshee Warps, Phantom palm blasts and incoming gunfire (except for Geth Hunter GPS shots). However, it won't stop any of the sync kills and a Brute smack will shatter your shield. If your shield breaks you will stagger, but if you long press the melee button your Omnishield will respawn. Like I said before, planting your shield is useful at times but for the most part it is better to stay mobile and situationally aware.
Good Hunting
Edit: Here is a link to a more team oriented guide by Gladerunner. A different take on the class, less aggro and more supportive, but good stuff overall.
social.bioware.com/forum/1/topic/347/index/13234632
Modifié par horangi88, 21 juillet 2012 - 01:43 .





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