Modifié par Maker MEDA, 20 juillet 2012 - 09:11 .
N7 Paladin (Sentinel) Doesn't suck, it's just misunderstood.
#76
Posté 20 juillet 2012 - 09:11
#77
Posté 20 juillet 2012 - 09:11
I think Paladin is my favorite Earth DLC class.
Modifié par Baerdface, 20 juillet 2012 - 09:12 .
#78
Posté 20 juillet 2012 - 09:16
#79
Posté 20 juillet 2012 - 09:37
Energy Drain: Damage/Drain/Armor Boost
Incenerate: Skip
Snap Freeze: Reach/Cryo Explosion/Damage & Weakness
N7 Paladin: Damage&capacity/Power Damage/Weight Reduction
Shield: Durability/Shield Durability/Fire Shield
Weapons-
Parahna X : Choke/Shredder
Phalanx X: Scope/Lightweight materials
Gear -
Berserker Package V
Notes -
I play my paladin pretty aggresively, I wait in cover and snipe the weaker enemies that come out early untill I see how the enemy is set up, then I swap to my shotty and sprint closer/aiming for cover and energy draining anyone I need to for shields (IE marauder, centurian, any geth) once im in close its killing time.
Snap freeze as many as I can, shotgun blasting the whole group as I advance and any unlucky enough for me to get up close to get a quick smack with the shield, which generaly punts them away from me then they die moments later from the fire damage over time effect. Abuse snap freeze to attack through line of sight on bigger groups/nastier enemies depending on how well you fight some types. Ploping the shield down is a good way to wait for a ravager, turret or other high damage range attacking enemy to reach its 'pause' moment and then I can retaliate or relocate.
with the build/weapons/mods I have set up I maintain 191% power cooldown allowing me to spam ED/Snap freeze like nobodies buisness while the shotgun and melee attacks are punishing in their own right, I am especially fond of beating up banshees and brutes. Brutes you just dodge, snap freeze and shotgun to death while banshees you ED their barriers down while retreating/shotgunning till they stop bouncing around. Then you simply alternate snap freeze and shotgun blasts untill she starts to caste her corrupted warp attack, plant your shield and take it like a champ, afterwards immediately snap freeze and go back to work.
Primes and atlas are a little trickier, primes you just shield through their cannon fire and alternate ED and snap freeze as needed, Imake sure you ED the turrets he likes to toss behind you. Atlas can muscle through your shield with his rocket, and his cannon will chew your health all to hell so I tend to prefer use line of sight to pop around , eat his shield with ED then fire snap freeze through walls, if he loses attention on you thats the time to pop out and unload hell on his backside with your shotgun and freeze snap, it only takes a few seconds to demolish a gold atlas this way if hes not looking.
Phantoms are a bit of a fine art, suck up their barriers with ED then advance on them with snap freeze and shotgun blasts, be aware of her stupid bubble defense as it will negate your snap freeze efforts. If she tries to bum rush you ED then plant your shield, at reduces barriers she usualy outright loses her defense breaking your shield, which also sets her on fire. This break however is counted as her melee attack so afterwards youll want to pull back while unloading on her with the shotgun, if she closes again youll get a extra belly button.
As for supporting your team, most of them can handle themselves, however if you see a turret going up or a ravager flanking your team your the best call to suck it up and take the hits, however if neather is targeting you its very easy for most enemies to fire around your shield and obliterate your team mate. So if you plant your shield and they dont try to hide behind it, well you can revive them later.
Modifié par Felhand, 20 juillet 2012 - 09:41 .
#80
Posté 20 juillet 2012 - 10:54
I think it's a pretty good character. I know score isn't everything but just a sample from a couple of games I've played over the last couple of days.


That's using the Pistol Cranial Trauma System II on a Carnifex X with a Gear Bonus of Vulnerability VI IV. I also had the Geth Plasma SMG X as backup, but don't recall ever switching to it.
#81
Posté 20 juillet 2012 - 11:14
budzai wrote...
horangi88 wrote...
budzai wrote...
snap freeze is crap IMO
A spammable, instant, AOE CC that debuffs armor by 50% through walls can never be crap bro. What are you talking about?
I dont like to be so close to the enemy... may be I give it an another try....
You can spec it to have a 15 meter range so you can hang pretty far back if you like.
#82
Posté 20 juillet 2012 - 11:16
Paper tank with a fail shield, i mean most of the time i take damage from other direction or even bullet or shot from ravager went throught it and kill me, and it happen heaps of time, it's just 50 / 50 luck if you survive.
so basically you just spe weap damage, head shot gear, cover with a disrupt ammo and ED tech burst, debuff armor when needed.
#83
Posté 20 juillet 2012 - 11:36
Felhand wrote...
My paladin -
Energy Drain: Damage/Drain/Armor Boost
Incenerate: Skip
Snap Freeze: Reach/Cryo Explosion/Damage & Weakness
N7 Paladin: Damage&capacity/Power Damage/Weight Reduction
Shield: Durability/Shield Durability/Fire Shield
Weapons-
Parahna X : Choke/Shredder
Phalanx X: Scope/Lightweight materials
Gear -
Berserker Package V
Notes -
I play my paladin pretty aggresively, I wait in cover and snipe the weaker enemies that come out early untill I see how the enemy is set up, then I swap to my shotty and sprint closer/aiming for cover and energy draining anyone I need to for shields (IE marauder, centurian, any geth) once im in close its killing time.
Snap freeze as many as I can, shotgun blasting the whole group as I advance and any unlucky enough for me to get up close to get a quick smack with the shield, which generaly punts them away from me then they die moments later from the fire damage over time effect. Abuse snap freeze to attack through line of sight on bigger groups/nastier enemies depending on how well you fight some types. Ploping the shield down is a good way to wait for a ravager, turret or other high damage range attacking enemy to reach its 'pause' moment and then I can retaliate or relocate.
with the build/weapons/mods I have set up I maintain 191% power cooldown allowing me to spam ED/Snap freeze like nobodies buisness while the shotgun and melee attacks are punishing in their own right, I am especially fond of beating up banshees and brutes. Brutes you just dodge, snap freeze and shotgun to death while banshees you ED their barriers down while retreating/shotgunning till they stop bouncing around. Then you simply alternate snap freeze and shotgun blasts untill she starts to caste her corrupted warp attack, plant your shield and take it like a champ, afterwards immediately snap freeze and go back to work.
Primes and atlas are a little trickier, primes you just shield through their cannon fire and alternate ED and snap freeze as needed, Imake sure you ED the turrets he likes to toss behind you. Atlas can muscle through your shield with his rocket, and his cannon will chew your health all to hell so I tend to prefer use line of sight to pop around , eat his shield with ED then fire snap freeze through walls, if he loses attention on you thats the time to pop out and unload hell on his backside with your shotgun and freeze snap, it only takes a few seconds to demolish a gold atlas this way if hes not looking.
Phantoms are a bit of a fine art, suck up their barriers with ED then advance on them with snap freeze and shotgun blasts, be aware of her stupid bubble defense as it will negate your snap freeze efforts. If she tries to bum rush you ED then plant your shield, at reduces barriers she usualy outright loses her defense breaking your shield, which also sets her on fire. This break however is counted as her melee attack so afterwards youll want to pull back while unloading on her with the shotgun, if she closes again youll get a extra belly button.
As for supporting your team, most of them can handle themselves, however if you see a turret going up or a ravager flanking your team your the best call to suck it up and take the hits, however if neather is targeting you its very easy for most enemies to fire around your shield and obliterate your team mate. So if you plant your shield and they dont try to hide behind it, well you can revive them later.
This is what I'm talking about. A lot of in your face action mixed with some pistol sniping at range. All the people who say that it is just a support class should think about the different ways you can play Infiltrators. Is a shotgun Infiltrator the wrong way to play the class? Or a melee Geth Infiltrator? Infiltrator is a class with a sniper rifle but can be played many ways, not just as a sniper. Assault Paladin is just another way to play the Paladin class for those who like to play with aggression.
#84
Posté 20 juillet 2012 - 11:41
lastofthefive0s wrote...
From a reply I made in another thread about this "weak Paladin":
I think it's a pretty good character. I know score isn't everything but just a sample from a couple of games I've played over the last couple of days.
That's using the Pistol Cranial Trauma System II on a Carnifex X with a Gear Bonus of Vulnerability VI IV. I also had the Geth Plasma SMG X as backup, but don't recall ever switching to it.I don't know why people are saying it's that bad. I seem to do ok with it. I mean 75+ kills with over 20 headshots each time is damn good compared to some of the other characters I've played as.
Nice work.
#85
Posté 20 juillet 2012 - 11:54
Thing is, he falls short in gold. Badly. Hell comparing him to my turian sentinel on gold I got almost half the score. Proves I'm contributing at least. Meanwhile I was pretty sure I was a burden to my team when playing paladin. A couple of other paladins I've seen were just as bad unfortunately... :/ He needs something and I don't know what. Probably won't bother finding out since there are a lot more classes to play. Just that it's a shame for the shield wielder.
Loads of fun on silver though.
Modifié par Atrumitos, 20 juillet 2012 - 11:57 .
#86
Posté 21 juillet 2012 - 12:33
Atrumitos wrote...
Yeah congrats on owning in silver with carnifex X and Vulnerability VI IV. Most people go there without bonuses or any uncommon weapons above V... I also owned silver with him with a reegar and a locust.
Thing is, he falls short in gold. Badly. Hell comparing him to my turian sentinel on gold I got almost half the score. Proves I'm contributing at least. Meanwhile I was pretty sure I was a burden to my team when playing paladin. A couple of other paladins I've seen were just as bad unfortunately... :/ He needs something and I don't know what. Probably won't bother finding out since there are a lot more classes to play. Just that it's a shame for the shield wielder.
Loads of fun on silver though.
I've done well on gold with the Paladin. No warp like a Turian, but Energy Drain and Snap Freeze are boss and the Piranha is a beast. Definitely not half the score and definitely not a burden to the team. Other players have named it one of the more useful and viable classes on Platinum, not as a scorer but as a debuffer. I haven't played it on Platinum myself but this sounds reasonable.
#87
Posté 21 juillet 2012 - 12:37
(6) Energy Drain - Damage(A), Drain(A), Armor(
(3) Incinerate -
(6) Snap Freeze - Reach(
(5) N7 Paladin - Power Damage+Capacity(
(6) Shield Mastery - Durability(
Defensively spec'd Energy Drain is extremely useful in maintaining full shields. Temporary damage reduction increases the effectiveness of your shields.
Incinerate is somewhat lacklustre - if you intend to use this class as an Engineer, by all mean spec into Damage(A), DOT(A) and Freeze Combo(A) for an effective combo. I hesitate to recommend this because the cryo explosions and flame explosions only occur if the detonator power kills the target, making them more about solo efforts or good/lucky timing.
Snap Freeze is used as a debuff tool here, but if you intend for combo usage, the extra 100% Combo damage(3b) is very potent.
The Shield Mastery (6) should reflect whichever power you chose to neglect. Although Cryo Shield is probably more effective and useful to the Fire Shield, the Fire Shield makes up for it in aesthetics, as well as providing utility to compensate for a weaker Incinerate
I did not choose to make this Paladin a weapon based one. A Heavy Pistol, Assault Rifle or Shotgun with barrel and melee attachments work well, with Pistols keeping good power cooldowns, with ARs and SGs allowing for some different effective ranges.
Overall, the Paladin is a team-player. You can draw fire on objective rounds (and cower from them magnet hands) and weaken and damage large enemies all in one class. As long as you use the Paladin passive aggressive, synergise with tech team-mates and play the objectives, you will - hold the line.
#88
Posté 21 juillet 2012 - 12:38
#89
Posté 21 juillet 2012 - 12:39
Doc-Jek wrote...
It seems like too much of a support class for me. Since I only really play PUGs, I can rarely rely on my teammates for any kind of support, so I need to play a class capable of holding its own, regardless of what everyone else is doing.
It can hold its own. I play PUGs a lot so I know from experience that you can do well. The point of my guide is to show people that there is more than one way to play this class and that you can play with a more aggro style if that is your thing.
Modifié par horangi88, 21 juillet 2012 - 12:40 .
#90
Posté 21 juillet 2012 - 12:40
#91
Posté 21 juillet 2012 - 12:44
Snap freeze is an amazing cqc power. Alternating between shield and snap freeze/shooting will decimate a lot of things (Apart form say atlases banshees and primes) in close range.
Energy drain is the tech survivability power.
Incinerate is again useful, although I'd have preferred a biotic power.
It's a case of too many good powers and not enough points, so I tend to drop incinerate because it is the least useful, and because snap freeze already does damage so no need to combo with it in close range (and the shield melee does enough).
Edit: beasts through gold and scores highly. I haven't yet played it on platinum though.
Modifié par Curunen, 21 juillet 2012 - 12:49 .
#92
Posté 21 juillet 2012 - 12:44
#93
Posté 21 juillet 2012 - 12:48
Gladerunner wrote...
As far as builds go, I recommend:
(6) Energy Drain - Damage(A), Drain(A), Armor(
(3) Incinerate -
(6) Snap Freeze - Reach(, Duration+Slow(A), Damage+Weakness(A)
(5) N7 Paladin - Power Damage+Capacity(, Power Damage(A)
(6) Shield Mastery - Durability(, Either(AB), Fire Shield(A)
Defensively spec'd Energy Drain is extremely useful in maintaining full shields. Temporary damage reduction increases the effectiveness of your shields.
Incinerate is somewhat lacklustre - if you intend to use this class as an Engineer, by all mean spec into Damage(A), DOT(A) and Freeze Combo(A) for an effective combo. I hesitate to recommend this because the cryo explosions and flame explosions only occur if the detonator power kills the target, making them more about solo efforts or good/lucky timing.
Snap Freeze is used as a debuff tool here, but if you intend for combo usage, the extra 100% Combo damage(3b) is very potent.
The Shield Mastery (6) should reflect whichever power you chose to neglect. Although Cryo Shield is probably more effective and useful to the Fire Shield, the Fire Shield makes up for it in aesthetics, as well as providing utility to compensate for a weaker Incinerate
I did not choose to make this Paladin a weapon based one. A Heavy Pistol, Assault Rifle or Shotgun with barrel and melee attachments work well, with Pistols keeping good power cooldowns, with ARs and SGs allowing for some different effective ranges.
Overall, the Paladin is a team-player. You can draw fire on objective rounds (and cower from them magnet hands) and weaken and damage large enemies all in one class. As long as you use the Paladin passive aggressive, synergise with tech team-mates and play the objectives, you will - hold the line.
This build works well and I ran it before speccing out of Incinerate. The Iceman cometh.
#94
Posté 21 juillet 2012 - 12:51
I just played with a fantastic player, who used his shield to help out on objectives, block shots for me while I played as the Shadow, throwing out Electric Slash at the crowd, and would take the narrow parts where enemies would try to come in from.
#95
Posté 21 juillet 2012 - 01:01
#96
Posté 21 juillet 2012 - 01:08
#97
Posté 21 juillet 2012 - 01:12
guardian mode:
- increase shield resistance + increase shield + health + aggro
- decrease weapon/power dmg
- decrease movement speed, disable running
#98
Posté 21 juillet 2012 - 01:16
ted striker33 wrote...
Paladin Sentinel = Salarian with a little more shields....good character for sure.
Never thought of it that way... Interesting. But yeah, a good character for sure.
#99
Posté 21 juillet 2012 - 01:20
ted striker33 wrote...
Paladin Sentinel = Salarian with a little more shields....good character for sure.
Paladin gets the Shield passively, but Tactical cloak or Decoy are probably better investments.
But yes, the playstyles are Energy Drain reliant.
#100
Posté 21 juillet 2012 - 01:23





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