All enemies health/armor/shields/barriers get a 100% base increase
Reapers:
Husks movement speed increased by 50%
Husks immune to stagger
Husks melee button-masher sequence removed & replaced with sync-kill
Husks can now resurrect themselves a maximum of 20 times unless eaten by a Cannibal
Marauders armed with Typhoon XXVII
Marauders Stunlocks players
Maruaders now stomp downed players
Cannibals stunlocks players
Cannibals throw geth turrets in addition to grenades
Cannibals transform into Brutes after eating a dead corpse
Brutes movement speed increased by 200%
Brutes melee radius increase by 50%
Swarmers movement speed increased by 500%
Swarmers do additonal explosive damage
Swarmers stunlocks players
Swamers health increased from 0.5 to 500
Ravagers cannon shots do 25% more damage
Ravagers cannon stunlocks player
Ravagers swarmer spawn increase from 5 to 15
Ravagers spawn Banhsees
Banshees Spawn Ravagers every time they scream
Banshees warp 75% damage increase
Banshees warp travels 100% faster
Banshees warp stunlocks player
Banshees movement speed increased by 50 %
Banshees sync-kill probability increased to 1,000,000,000% chance
Banshees Sync-kill animation reduced by 135%
Banshee Sync-kill radius increase by 500 meters
Banshee sync-kills ignore walls and other obstacles
Banshee Sync-kill incapacitates players for the rest of the entire match
Wave 11 extraction: Marauder Shields and his three Husketeers join the fight.
Cerberus:
Phantom palm-blaster damage increased by 100%
Phantom palm-blaster radius increased to 5 meters
Phantom palm-blaster stunlocks player
Centurions armed with Harrier X
Centurions stunlocks player
Centurions Smokescreen does toxic damage
Assault Troopers throw Homing grenades
Assualt Troopers time for grenade to detonate reduced to 0.5 seconds
Assault Trooper grenade radius increased to 20 meters
Assault Troopers armed with Hornet XXVII
Assault Troopers stunlocks players
Combat Engineers armed with Paladin X
Combat Engineer Stunlocks players
Combat Engineer instantly deploy turrets at 100% speed
Combat Engineer now deploys two turrets at once
Cerberus turrets ROF & accuracy increased by 200%
Cerberus turrets stunlocks players
Guardians shields are immune to AP mods & ammo
Guardians Talon X now equipped with a scope
Guardians stunlocks players
Nemesis armed with (pre-nerf)Krysae X
Nemesis stunlocks players
Nemesis movement speed increased by 25%
Nemesis get a sync-kill move in melee range
Atlas smokescreen does toxic damage
Atlas armor & shields now take 50& less damage from all sources
Atlas movement speed increased by 150%
Atlas cannon shots stunlocks players
Atlas rocket upgraded to cobra missile
Atlas is piloted by a phantom that will also fire her palm-blaster which will also stunlock players
Wave 11 extraction: Kai-leng joins the fight
Geth:
All Geth now have hunter mode without the shield penalty.
Geth Troopers armed with Geth Spitfire
Geth Troopers stunlocks players
Geth Troopers throw arc grenades
Geth Troopers have Defense Matrix ability
Geth Rocket Troopers Armed with Hydra missile-launchers
Geth Rocket Troopers fire cooldown penalty reduced from 4 seconds to 0.5 seconds
Geth Hunter movement speed increased by 50%
Geth Hunters Geth Plasma shotgun X staggers 100%
Geth Hunters gain Proximity mine ability
Geth Hunters now fire two additional shots upon death
Geth Pyro Flamethrower upgraded to Reegar Carbine X with inferno ammo V
Geth Pyro Flamethrower(Reegar) range increased by 50 meters
Geth Pyro stunlocks players
Geth Pyro movement speed increased by 200%
Geth Primes movement speed increased by 25%
Geth Primes can now occassionally summon Cerberus turrets
Geth Primes pulse cannon fires in intervals of 5
Geth Primes turret now has flamethrower and is equipped with AP rounds
Geth Primes turret stunlocks players
Geth Primes combat drones shoots rockets
Geth Primes combat drone stunlocks players
Geth Primes combat drone electric shock damage increase by 200%
Geth Primes combat drone electric shock radius increase to 50 meters
Geth Primes combat drone explodes upon death dealing 17,890 damage across 50 meters
Wave 11 extraction: 4 Geth Infiltrators armed with (pre-nerf) N7 Piranhas X joins the fight
Collectors:
Abomination movement speed increased by 50%
Abominations have armored plating
Abominations explode on contact, sync-killing player.
Possessed Abomination movement speed increased by 75%
Possessed Abomination's Explosion will sync kill all players caught in it's damge radius.
Collector Troopers now armed with Collector SMG XXVI
Collector Trooper stunlocks players
Possessed Trooper gains Warp
Possessed Trooper gains Throw
Possessed Trooper's Collecter web sync kills players on contact
Possessed Trooper stunlocks players
Possessed Trooper summons 1-2 Abominations upon death
Collector Captain now armed with Collector Assault Rifle LXXX
Collector Captain gives 50% morale boost to other Collector troops
Collector Captain stunlocks players
Collector Captain summons three Seeker swarms per summon
Seeker Swarms stunlocks player
Possessed Captain gives 333% morale boost
Possessed Captain Stunlocks player
Possessed Captain gains Reave
Possessed Captian gains Cluster Grenades
Possessed Captain gains Dark Channel
Possessed Captain summons 1-3 Possessed Abominations upon death
Possessed Captain summons 5 Seeker Plagues per summon
Seeker Plague stunlocks player
Seeker Plague now has a 25% chance of performing sync-kill
Scion movement speed increased by 50%
Scion stunlocks players
Scion summons 5 Marauders when upper sack is destroyed
Possessed Scion movement speed increased by 65%
Possessed Scion stunlocks players
Possessed Scion's grenade cluster radius increased by 20 meters and stunlocks players for an additional 5 seconds
Possessed Scion's accuracy increased by 99.0799%
Possessed Scion summons 3 Ravagers when upper sack is destroyed
Praetorian movement speed increased by 15%
Praetorian melee radius increased by 10 meters
Praetorian stunlocks players
Praetorian Lazers radius increased by 5 meters and fire in intervals of 4
Possessed Praetorian movement speed increased by 35%
Possessed Praetorian immune to stagger
Possessed Praetorian stunlocks players
Possessed Praetorian missile salvo increased by 20, radius increased by 15 meters
Possessed Praetorian lazers shoot through any sold object at 5.00 meters
Possessed Praetorian can sync-kill multiple players simutanously
Possessed Praetorian summons 5 Possessed Abominations upon death
Wave 11 extraction: Harbinger personally assumes direct control of a Collector Captain.
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Players take 50% more damage from all enemies
Players do 100% less damage on both weapons & powers
Players have a 10% movement speed penalty
Players are 50% more susceptible to stunlocks
Top 2 scorers in a game take 200% more damage from all sources. Movement speed & weapon/power damage effectively halved as long as they remain in 1st or second place.
Have fun guize!
Modifié par xSNPx ZoDiaC, 24 février 2013 - 01:27 .





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