Aller au contenu

Photo

New difficulty proposal: Ruthenium (BIOWARE PLEASE CONSIDER!)


  • Veuillez vous connecter pour répondre
105 réponses à ce sujet

#76
FlamboyantRoy

FlamboyantRoy
  • Members
  • 798 messages

glbzmaster wrote...

Every damage comeback to you
And when you kill any foe,one from your team lose life,FOREVER


Hey, let's not get crazy!

We still have to factor in the Geth Hunters with the Atlas's shields and health.

#77
glbzmaster

glbzmaster
  • Members
  • 3 messages
Reaper
Destroyer try to kill you,but you have only your weapons and skills
Cerberus
Everybody replaced by Kai leng
Kai leng shoot turrets from his palm
Geth
Can't be select on noveria

Modifié par glbzmaster, 21 juillet 2012 - 04:04 .


#78
glbzmaster

glbzmaster
  • Members
  • 3 messages
Oops

Smarta AI for opponents will be much more dangerous for player then anything above

Modifié par glbzmaster, 21 juillet 2012 - 04:02 .


#79
Guest_Flaming Snake_*

Guest_Flaming Snake_*
  • Guests

xSNPx ZoDiaC wrote...

Marauders armed with Typhoon XXVII


I see no change here... You must be trollin' boy!

MAKE IT HARDER DAMMIT!

#80
bob2.0

bob2.0
  • Members
  • 396 messages
Cerberus Troopers now carry Harriers and fire in short, controlled bursts.
Centurions now carry Revenants for suppressive fire from cover.
Guardians move twice as fast and cannot be staggered.
Troopers, Centurions and Guardians spawn in all waves.
Cerberus forces now use actual infantry tactics and always assault player positions under cover of smoke, frag, and flashbang grenades with heavy suppressive fire from Centurions.

Geth self destruct when they die, causing the same damage as enemy hand grenades. Geth Primes never stop moving towards players, speed unchanged. Geth troopers always attempt to assault into CQC. Geth accuracy unchanged but reaction speed doubled.

All reaper forces move twice as fast. Husks and Cannibals are always armored.
Banshees no longer have a sync kill but fire Warp at every available opportunity.
Brute armor cannot be destroyed. Ravagers fire salvos of six.
Swarmers never expire.

Wave budgets for all factions doubled.
No limit on the number of enemies on the field.

Escort mission destination is always the LZ. Start point is always as far from there as possible. Escort speed halved.
Hack radius increased by 50% but ticks 50% slower.
First device is always as far from the players as possible. Subsequent devices are always as far as possible from the one prior. Devices take twice as long to activate.
Pizza objective requires two people (first to pickup controls movement, always moves at the slower speed of the two).
All objective time limits set to 15 minutes.

Players who fail to extract are not paid and the class used is reset to level 1.
Hardcore mode option doubles payout but enables friendly fire at 100% and once sync-killed or bleed out, remain dead for remainder of mission. Dead players cannot be replaced, even if they drop game or are disconnected.

Modifié par bob2.0, 21 juillet 2012 - 04:39 .


#81
Computron2000

Computron2000
  • Members
  • 4 983 messages
OP, the Banshee sync kill needs to specify that it goes through cover and the sync kill should keep the player down for 2 rounds

On the player side, i would think that the top 2 scorers (checked every 15 seconds) take double damage, have halved movement speed and weapon damage reduced 50%. The bottom 2 will have normal stats.

This way no one wants to be the top scorer. It would be very amusing to see players looking at each other waiting for the other guy to shoot first Image IPB

#82
Adugan

Adugan
  • Members
  • 4 912 messages
Dark Rainbow Invasion Difficulty

#83
xSNPx ZoDiaC

xSNPx ZoDiaC
  • Members
  • 1 418 messages
Updated.



C'mon guys! Lets get BioWare's attention on this! Platinum is way too easy, I'm just so awesome at this game and it easy liek I can solo it in like 15 minutes with a level 1 Drell Vanguard using a crusader and incisor!


We need Ruthenium!

#84
JB27

JB27
  • Members
  • 519 messages

Eterna5 wrote...

Putting official in the title doesn't make your thread official.


^ this

#85
FearTheCompany

FearTheCompany
  • Members
  • 479 messages
What about....

Image IPB

#86
Lucifuture

Lucifuture
  • Members
  • 516 messages
LOL at the excessive adding of stunlocks and ravagers spawning banshees that spawn ravagers

#87
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages
Where's the Redjohhnium difficulty?

-Player framerate limited to 15fps
-Player minimum lag of 500ms
-GodlessPaladin camera filter applied

#88
Cellar_Cat

Cellar_Cat
  • Members
  • 231 messages
I endorse this new difficulty. It seems right where bioware want to go anyway.

Eckswhyzed wrote...

-GodlessPaladin camera filter applied


LOL. That was cruel.

#89
Ancestral

Ancestral
  • Members
  • 176 messages
All I can say is that this difficulty would be a blast. Hopefully they do something like this, after they're done nerfing all the good weapons of course. Can't make it too easy for us after all.

#90
techslave33

techslave33
  • Members
  • 97 messages
How about DrPhilium difficulty:

All the nerfers can sit down in the reactor and talk with the enemy to try to understand their motivations and feel each others' pain. Hugs and tears can be had on both sides, while they both connect with each other about having to deal with players using overpowered weaponry...

Then the rest of us can throw the switch to turn on the reactor, disintegrating them.

#91
xSNPx ZoDiaC

xSNPx ZoDiaC
  • Members
  • 1 418 messages
Updated.


C'mon BioWare! RUTHENIUM!

#92
xSNPx ZoDiaC

xSNPx ZoDiaC
  • Members
  • 1 418 messages
Now with Collector faction!


biower plz.

#93
Warlock Adam

Warlock Adam
  • Members
  • 413 messages
On Wave 7, the other three members of your party become indoctrinated and you're forced to fight them as well. No revives for the rest of the game, objectives still have to be completed. Whichever one makes it to the end gets all the experience and credits, and THERE CAN BE ONLY ONE.

...Oh and throw in infinitely spawning Archdemons and Husks that reverse and randomize your controls when they hit you. Have fun, ya lunatics.

#94
Tyrannus00

Tyrannus00
  • Members
  • 1 799 messages
:crying: 

#95
penguins_r_cool

penguins_r_cool
  • Members
  • 255 messages
2/10

#96
Matchy Pointy

Matchy Pointy
  • Members
  • 1 229 messages

xSNPx ZoDiaC wrote...

I present to you, Ruthenium difficulty!




Players take 50% more damage from all enemies

Players do 100% less damage on both weapons & powers


Players have a 10% movement speed penalty

Players are 50% more susceptible to stunlocks

Top 2 scorers in a game take 200% more damage from all sources. Movement speed & weapon/power damage effectively halved as long as they remain in 1st or second place.






Have fun guize!

:ph34r:[Not official. Thread title changed.]:ph34r:



That means no damage, so it will be hard to do this...

#97
Crimson Vanguard

Crimson Vanguard
  • Members
  • 6 130 messages
You monster, leave the deads be.

#98
Pee Jae

Pee Jae
  • Members
  • 4 085 messages
Dat Necro.jpg

#99
SavagelyEpic

SavagelyEpic
  • Members
  • 3 734 messages
I almost burst into tears just reading the OP.

#100
DestroyerN7

DestroyerN7
  • Members
  • 35 messages
you have forgotten swarmers can sinc kill players