Is it Wrong of me to expect Grenades from Demolishers?
#126
Posté 20 juillet 2012 - 06:33
#127
Posté 20 juillet 2012 - 06:34
It was a Firebase White game. I forget the opponent; it was either Reapers or Geth. The Demolisher set up their pylon right in the middle of that little square area down in the lower room where my Destroyer was camping to kill everything in sight. Then the Demolisher hung back and never or rarely approached their pylon again.
For that one game, I had an endless stream of grenades for my multi-frag launcher. The amount of damage I dished out was epic. And for that I must thank that random Demolisher, whoever they may have been.
I have also seen the full power of the demolisher's grenades at work on the Rio map. At first I thought I was watching naval artillery strikes. I can see why they'd want to have their own supply of grenades.
#128
Posté 20 juillet 2012 - 06:51
#129
Posté 20 juillet 2012 - 06:53
ryanshowseason3 wrote...
I'm surprised at all the selfish demos in this thread... I've got a reserve of 8 nades with my demo... I run to the boxes to grab from them as well... My pylon pumps out ~12 a minute, more if I re cast it.
On top of all that if I REALLY need more, I can pop a thermal clip pack in emergencies. To get 8 grenades. Most other classes have to deal with a reserve of 3.
So yes please help yourself to my hoarde of grenades, if you using a decent weapon you should be primarily killing trash with that anyway. Bosses get maybe 4 nades to debuff before I let loose with the weapon. Then I pick up nades and recast.
I play demolisher to SUPPORT other grenade users, and use them myself.
Who else does?
I don't. Take as much ammo as you want, but the grenades are mine. That said, you won't hear me ****ing about it during a match, because I usually won't run Demo if there's another grenadier, and definitely not if there are two. I'll switch characters or find another lobby. Not hard to find a lobby without grenade users.
#130
Posté 20 juillet 2012 - 06:58
This way teammates will only take grenades if they can make good use of them and not just to be "Topscorer!!!!1111eleven" or other b******t, problem solved.
PS: Same for Revives, but thats another topic.
#131
Posté 20 juillet 2012 - 07:00
#132
Posté 20 juillet 2012 - 07:03
#133
Posté 20 juillet 2012 - 07:09
#134
Posté 20 juillet 2012 - 07:16
nomad311 wrote...
I personally don't care if someone is using my pylon, I'm pretty sure that's my support role when I play the class if there is another grenade user around.
exactly is just nades and ammo drop another pylon if the other ones runs out
#135
Posté 20 juillet 2012 - 07:20
iplay222 wrote...
Over the Past few days I've encountered some people who simply refuse to allow anybody but themselves have ammo and grenades from their pylon.
On all Occasions I was playing the Destroyer with grenade cap 5 and their were 2 or more demolishers in the team.
My first game which i encountered this was on wednesday, I went to a supply pylon to get some nades and ammo (the destroyer can run out pretty fast), but the demolishers stood on their pylons and shot at me, I assumed that they needed them so I let them take the supplies, except they were being picked up, the players both had full supply. So I tried to get some again and both players came on their mics and began to shout and curse at me saying I should get my own grenades or spec out of them. I said that this is a team game and teamwork is the only way we are going to win this match, it's platinum afterall, they immediately replied by saying 'We are reporting you for being unhelpful team member and you should play a demolisher instead if i want to use grenades, the destroyer sucks anyway Learn to play'
(i was topping the scoreboard).
They proceeded to kick me after the game, so i promptly left.
This happened in about 3 seperate games with different people with virtually the same outcome except others werent speaking like these 2. But they still wouldn't allow me to use their pylons, I wasn't using them excessively or anything, just when nessercery.
I Dont understand, Is it wrong for me to expect some teamwork and supplies when needed? or was I being a prat?
They probably don't understand what "support class" means.
A good demolisher will know how to keep his grenades up, and help the team to keep their too. put the pylon near a box, every timw you can, take the grenades from the pylon and put the pylon again, so you can take more grenades. Think, adapt, help the team, help yourself.
#136
Posté 20 juillet 2012 - 07:20
It's not sound play, but I do appreciate (on principle) players willing to put themselves at great risk for others. As much trash talking as I see about "noobs" they (we) at least try to play for each other, not just themselves. There are exceptions of course.
iplay222 wrote...
Over the Past few days I've encountered some people who simply refuse to allow anybody but themselves have ammo and grenades from their pylon.
On all Occasions I was playing the Destroyer with grenade cap 5 and their were 2 or more demolishers in the team.
My first game which i encountered this was on wednesday, I went to a supply pylon to get some nades and ammo (the destroyer can run out pretty fast), but the demolishers stood on their pylons and shot at me, I assumed that they needed them so I let them take the supplies, except they were being picked up, the players both had full supply. So I tried to get some again and both players came on their mics and began to shout and curse at me saying I should get my own grenades or spec out of them. I said that this is a team game and teamwork is the only way we are going to win this match, it's platinum afterall, they immediately replied by saying 'We are reporting you for being unhelpful team member and you should play a demolisher instead if i want to use grenades, the destroyer sucks anyway Learn to play'
(i was topping the scoreboard).
They proceeded to kick me after the game, so i promptly left.
This happened in about 3 seperate games with different people with virtually the same outcome except others werent speaking like these 2. But they still wouldn't allow me to use their pylons, I wasn't using them excessively or anything, just when nessercery.
I Dont understand, Is it wrong for me to expect some teamwork and supplies when needed? or was I being a prat?
#137
Posté 20 juillet 2012 - 07:23
#138
Posté 20 juillet 2012 - 07:26
#139
Posté 20 juillet 2012 - 07:29
Gold and below...sure, have some grenades. Just don't try to take ALL of them. Personally, since the introduction of gear, I've had no problems managing to keep up a grenade supply as a class with, say, frags or clusters. Generally because I have other abilities, and the grenades are a SHTF option, other than the occasional early-game throw just to keep from 'wasting' ammobox grenades.
I think two things are pretty good rules to follow: If you intend to grenade, either max out your class's capacity (4+) or take a grenade cap mod. Or both. Also, if you don't have your grenade specs maxxed, yeah, you kind of need to not be taking them from the pylon. If you put 3 points into your gren 'just to have them,' you shouldn't be throwing them except in dire situations...don't let the pylon 'encourage' you to be wasteful.
The other thing would be to be aware of whose grenades are more effective. I don't have a huge problem with Quarians taking my arcs, so long as he uses them well (although at high levels, demo + MQ doesn't make much sense to me). Destroyers can take multi-frags. But if you have the less powerful grenades, or something specialized (like lift) that is not helping the team that much...back away.
Modifié par brblx, 20 juillet 2012 - 07:30 .
#140
Posté 20 juillet 2012 - 07:30
silvsurfer wrote...
the demolisher is called "the demolisher", not "the ammo crate".
Excellent point to all those "support" arguments, surprised it took this long to be posted.
I don't mind people using it if I'm not there, but if I am I need to be and if I move it that doesn't mean you need to reposition.
#141
Posté 20 juillet 2012 - 07:31
#142
Posté 20 juillet 2012 - 07:34
I mean, honestly, admit the hypocrisy.
Also, please stop just writing the Demolisher off as a 'support' class. First, ME3's multiplayer has never been so deeply divided as to imply an inherent role for any one class. ALL classes serve the singular purpose of surviving and killing the enemy, and all of their abilities and weaponry are intended to work in concert to allow them to fulfill that function, sometimes with dependency on a team, and sometimes not. And second, of all the Engineers that exist, the Demolisher is the LAST one I'd write off as mere 'support', and I challenge any so-called 'damage-dealing' class to even compete with the AoE burst damage that the Demolisher brings to the table, and Homing Grenades also make them a very potent boss-killer. From a purely utilitarian perspective, just allowing us Demolishers to maximise our own grenade spam capabilities IS contributing to the party. We contribute by wiping everything out in a glorious holocaust of explosions.
I for one keep my pylon set at a focal point on the map, from which it's a short distance to multiple choke points and/or in a position that provides superior overwatch. Ideally, there'll be an ammo box within short running distance as well. I don't mind at all when people run over and resupply from it, because I set a new supply pylon whenever I'm particularly hungry for grenades. The point I'm making here is that my teammates using some of my grenades is not a problem, but if any of them were as fantastically stupid as to suggest that they're entitled to those grenades -for any reason- over me... then that would be a problem. There are equal opportunity grenades all over the map for retards like that, and they'll have to find them, because I won't be giving them a single one. It's not a matter of sharing at that point, it's a matter of respect.
Ask your Demolisher how they feel about you using their supply pylon at the beginning of the match, and I promise your quality of life and theirs will skyrocket, regardless of what the answer is. Teams always function better when they communicate and lay ground rules at square one.
Modifié par JackGradus, 20 juillet 2012 - 07:48 .
#143
Posté 20 juillet 2012 - 07:36
dysturbed0ne wrote...
No one needed the pylon before the Demo, you shouldn't NEED it now. I camp on mine for the endless Harrier ammo as much as I do for the nades.
No one NEEDED the demolisher before you shouldn't NEED it now.
No one NEEDED rare weapons to beat gold before you shouldn't NEED it now.
No one NEEDED 5 medigel to beat gold before you shouldn't NEED it now.
No one NEEDS anything but sharing is caring. Whats wrong with being generous with your 12 nades/ minute? Are you using them to take out trash enemies all the time? Also it behooves the demo more so than other classes to use thermal packs on their massive grenade capacity. Are you really going to get mad if you're topped off at max and yell at other people for taking grenades that would otherwise despawn?
Also you can try and stop me from taking nades from your pylon if you want. It won't work so you might as well quit.
The fact that other players CAN take supplies from the pylon speaks to the community nature of the power, otherwise you'd just passively spawn them into your own inventory...
But it doesn't work like that does it? You're support. Deal with it.
#144
Posté 20 juillet 2012 - 07:38
#145
Posté 20 juillet 2012 - 07:40
JackGradus wrote...
They just need to change it to grant one or both of the potential grenade drops to all party member in its radius of effect. That way we can finally stop this aggravating discussion wherein a bunch of people who really just want to use all the Demolisher's grenades for themselves criticise Demolishers for... trying to keep all their grenades for themselves.
I understand the idea, but imagine the abuse that would ensue with 2/3/4 Demo's all in each others range.
#146
Posté 20 juillet 2012 - 07:42
In the words of my favourite Magic character and my Demolisher's namesake,ryanshowseason3 wrote...
You're support. Deal with it.
"You won't find me waiting in the wings for the show to start. I am the show."
Deal with it.
#147
Posté 20 juillet 2012 - 07:45
Yes, all demo's have are nades and a shapely bum bum, but they really aren't affected by CD. So, if you're taking my grenades, don't whine that I'm using a Reegar and Krysae.
#148
Posté 20 juillet 2012 - 07:46
ryanshowseason3 wrote...
dysturbed0ne wrote...
No one needed the pylon before the Demo, you shouldn't NEED it now. I camp on mine for the endless Harrier ammo as much as I do for the nades.
No one NEEDED the demolisher before you shouldn't NEED it now.
No one NEEDED rare weapons to beat gold before you shouldn't NEED it now.
No one NEEDED 5 medigel to beat gold before you shouldn't NEED it now.
No one NEEDS anything but sharing is caring. Whats wrong with being generous with your 12 nades/ minute? Are you using them to take out trash enemies all the time? Also it behooves the demo more so than other classes to use thermal packs on their massive grenade capacity. Are you really going to get mad if you're topped off at max and yell at other people for taking grenades that would otherwise despawn?
Also you can try and stop me from taking nades from your pylon if you want. It won't work so you might as well quit.
The fact that other players CAN take supplies from the pylon speaks to the community nature of the power, otherwise you'd just passively spawn them into your own inventory...
But it doesn't work like that does it? You're support. Deal with it.
No, we didn't need it until BW created the character that ONLY has grenades and the POWER to supply them.
And you also just chose to ignore that I use it to keep my Harrier stocked as well.
YOU won't have an option to get grenades or ammo with me on top of it, as I don't even need to move to get them. You can't "take' them if they aren't there. You can enjoy the benefit of my weapons/power boost and shield boost.
#149
Posté 20 juillet 2012 - 07:46
That's a fair point. I think the answer is to make supply pylon do a mix. Have the extra grenade evolution only grant it to the Demolisher, and the base grenade grant it to the party. In this way, even maximised with four Demolishers, they'll all be getting five at a time instead of... ten.dysturbed0ne wrote...
JackGradus wrote...
They just need to change it to grant one or both of the potential grenade drops to all party member in its radius of effect. That way we can finally stop this aggravating discussion wherein a bunch of people who really just want to use all the Demolisher's grenades for themselves criticise Demolishers for... trying to keep all their grenades for themselves.
I understand the idea, but imagine the abuse that would ensue with 2/3/4 Demo's all in each others range.
HMMM. This is an irritating dilemma.
#150
Posté 20 juillet 2012 - 07:48
I left. I don't like people expecting me to be generous, especially when I'm giving them something my class lives on.





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