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Is it Wrong of me to expect Grenades from Demolishers?


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#151
Urdnot Loksta

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Grub Killer8016 wrote...

They're grenade spammers, and they've gotten me out of some sticky situations.


Dude, I love doing this. When someone in my team goes down and there's two demolishers in said team, beautiful things happen.

#152
GodlessPaladin

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dysturbed0ne wrote...

JackGradus wrote...

They just need to change it to grant one or both of the potential grenade drops to all party member in its radius of effect. That way we can finally stop this aggravating discussion wherein a bunch of people who really just want to use all the Demolisher's grenades for themselves criticise Demolishers for... trying to keep all their grenades for themselves.


I understand the idea, but imagine the abuse that would ensue with 2/3/4 Demo's all in each others range.


Definitely.  The Destroyer is already very powerful, a significant buff would not be a good idea.

#153
Epique Phael767

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ryanshowseason3 wrote...

dysturbed0ne wrote...
 No one needed the pylon before the Demo, you shouldn't NEED it now. I camp on mine for the endless Harrier ammo as much as I do for the nades.


No one NEEDED the demolisher before you shouldn't NEED it now.

No one NEEDED rare weapons to beat gold before you shouldn't NEED it now.

No one NEEDED 5 medigel to beat gold before you shouldn't NEED it now.

No one NEEDS anything but sharing is caring. Whats wrong with being generous with your 12 nades/ minute? Are you using them to take out trash enemies all the time? Also it behooves the demo more so than other classes to use thermal packs on their massive grenade capacity. Are you really going to get mad if you're topped off at max and yell at other people for taking grenades that would otherwise despawn?

Also you can try and stop me from taking nades from your pylon if you want. It won't work so you might as well quit.

The fact that other players CAN take supplies from the pylon speaks to the community nature of the power, otherwise you'd just passively spawn them into your own inventory...

But it doesn't work like that does it? You're support. Deal with it.

Are you touched in the head? Yes, it's a support clas but that doesn't mean you can dehumanize them into a tool of your own success. I generally have two nadespamming destroyers or QMIs next to me and I STILL top the scoreboard because if you use them right you can kill far more than just mooks, so there are a few points of yours invalidated right there.

#154
Pedactor

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Absolutely not. Just don't farm his ammo.

That pylon is setup to boost your shields and either weapon or power damage.

When I play my Demolisher and I see people NOT standing near it, I realize that you are making this entire MP scenario take longer than it needs to.

The Demolisher doesn't reach its full potential until its using a Harrier. It seems designed around it. Of course I specced everything out in my passive for more Grenades, so my weapon damage isn't maximized, but I specced that way so I didn't have to live on my Pylon's grenade rationing.

I have Warfighter and Grenade Capacity at I right now.

Stand in my Pylon and bask in the glory of my strong buffs.

The issues arise when you start stealing the ammo dropping out of the Pylon.  I am worthless without that since its powering my Harrier.

Modifié par Pedactor, 20 juillet 2012 - 07:54 .


#155
JackGradus

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GodlessPaladin wrote...

dysturbed0ne wrote...

JackGradus wrote...

They just need to change it to grant one or both of the potential grenade drops to all party member in its radius of effect. That way we can finally stop this aggravating discussion wherein a bunch of people who really just want to use all the Demolisher's grenades for themselves criticise Demolishers for... trying to keep all their grenades for themselves.


I understand the idea, but imagine the abuse that would ensue with 2/3/4 Demo's all in each others range.


Definitely.  The Destroyer is already very powerful, a significant buff would not be a good idea.

Godless Paladin commented on someone who commented on one of my comments.  I will never wash this thread.

I'm curious though, where do you fall on this issue, GP?

#156
Epique Phael767

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Pedactor wrote...

Absolutely not. Just don't farm his ammo.

That pylon is setup to boost your shields and either weapon or power damage.

When I play my Demolisher and I see people NOT standing near it, I realize that you are making this entire MP scenario take longer than it needs to.

The Demolisher doesn't reach its full potential until its using a Harrier. It seems designed around it. Of course I specced everything out in my passive for more Grenades, so my weapon damage isn't maximized, but I specced that way so I didn't have to live on my Pylon's grenade rationing.

I have Warfighter and Grenade Capacity at I right now.

Stand in my Pylon and bask in the glory of my strong buffs.

The issues arise when you start stealing the ammo dropping out of the Pylon.  I am worthless without that since its powering my Harrier.

I don't have a harrier yet, but the claymore X with smart choke and EB seems to work extremely well, sometimes outscoring the harrier users.

#157
dysturbed0ne

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Epique Phael767 wrote...

I don't have a harrier yet, but the claymore X with smart choke and EB seems to work extremely well, sometimes outscoring the harrier users.


It makes the Harrier a blast to use.

#158
robgfaulkner

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Sorry couldn't resist...

Image IPB

#159
Epique Phael767

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dysturbed0ne wrote...

Epique Phael767 wrote...

I don't have a harrier yet, but the claymore X with smart choke and EB seems to work extremely well, sometimes outscoring the harrier users.


It makes the Harrier a blast to use.

I would say so because with the pylon, the gun only flaw is removed. I just hope this doesn't inspire any nerfs...

Modifié par Epique Phael767, 20 juillet 2012 - 08:01 .


#160
scheherazade

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iplay222 wrote...

Over the Past few days I've encountered some people who simply refuse to allow anybody but themselves have ammo and grenades from their pylon.

On all Occasions I was playing the Destroyer with grenade cap 5 and their were 2 or more demolishers in the team.
My first game which i encountered this was on wednesday, I went to a supply pylon to get some nades and ammo (the destroyer can run out pretty fast), but the demolishers stood on their pylons and shot at me, I assumed that they needed them so I let them take the supplies, except they were being picked up, the players both had full supply. So I tried to get some again and both players came on their mics and began to shout and curse at me saying I should get my own grenades or spec out of them. I said that this is a team game and teamwork is the only way we are going to win this match, it's platinum afterall, they immediately replied by saying 'We are reporting you for being unhelpful team member and you should play a demolisher instead if i want to use grenades, the destroyer sucks anyway Learn to play' 
(i was topping the scoreboard).
They proceeded to kick me after the game, so i promptly left.

This happened in about 3 seperate games with different people with virtually the same outcome except others werent speaking like these 2. But they still wouldn't allow me to use their pylons, I wasn't using them excessively or anything, just when nessercery.

I Dont understand, Is it wrong for me to expect some teamwork and supplies when needed? or was I being a prat?



Sharing ammo is fine.
Grenade sharing shouldn't be required or expected.

A demolisher when out of grenades is the weakest character in the game - has nothing but the gun.
The other characters when out of grenages still have other abilities they can use.

Other players shouldn't expect the demolisher to sacrifice itself for them, when they themselves don't have to sacrifice anything.

-scheherazade

Modifié par scheherazade, 20 juillet 2012 - 08:07 .


#161
Homey C-Dawg

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The times I've played demolisher I always let people have the grenades, especially destroyers. A destroyer standing in a pylon field w/damage increase spec is a beautiful thing, and well worth using a few ammo packs myself so he can have the pylon grenades.

#162
Epique Phael767

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robgfaulkner wrote...

Sorry couldn't resist...

Image IPB

LOL

#163
Lambda_00

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I actually LIKE it when others take my grenades. Ammo, on the other hand is a different story (my Demolisher uses a Typhoon LMG, so that might explain a few things).

Modifié par Lambda_00, 20 juillet 2012 - 08:07 .


#164
NotusedGamertag

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Is it wrong to EXPECT them? Yes. Is it wrong to take them and use them? No.

#165
Maker MEDA

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robgfaulkner wrote...

Sorry couldn't resist...

Image IPB


Yeah, the few Demolishers I played with same thing, I tried to sync up with them with my 5 grenades N7 soldier, but so often then not they use up all the grenades avalible.  I think it's going to take some time before people learn to share for team maximum.  I think if there is a point system to reward players for asisting, like in Battlefield 3, giving grenade away, that might help abit as well.  But so far the game don't recongize sharing so people don't do it.

I personally find the Striker rifle to be excellent pairing with any demolishers constant resupply at the ammo box, that way you can still dish out area effects without using grenades and maybe save some for the team.  I have my pylon set to bonus weapon damage, it seems to help as well.

Some characters like Drell or Asari Justicar's cluster grenades and other things, are stronger then Demolisher's own, I think it's a good idea to play with the team in mind where applicable.

Modifié par Maker MEDA, 20 juillet 2012 - 08:13 .


#166
Grunt_Platform

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If the team isn't letting the Demolisher top off, that's a problem. Their grenade spam is their bread and butter. But if as a Demolisher you aren't redeploying your Pylon to generate extra grenades, or sharing the grenades with the team, you're effectively hindering your own damage output. The Demolisher spamming grenades on her own is strong, the Demolisher working with a QMI and a Destroyer to saturate the map with explosions is amazing.

If you think Multi-Frag Grenades don't help with Arc Grenade spam, you're crazy. They detonate tech bursts, and do incredible damage over a wide radius. That said, the Destroyer doesn't depend on his grenades the way the Demolisher does, and the Destroyer has an easier time checking by ammo boxes than the Demolisher.

Basically, Demolisher gets first pick of the grenades, but should be working to provide ammo and grenades to the whole team. Communication always helps, but if I see that the Demolisher's topped off, I consider the grenades up for grabs.

Modifié par EvanKester, 20 juillet 2012 - 08:16 .


#167
dysturbed0ne

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I really don't think it is so much the Demo's do want to share, it's the fact that it gets abused and with 2 or 3 people running in to get ammo, just because it is more convenient. If I was playing with friends I wouldn't need to camp because I know it would be a last resort...not their first option.

Modifié par dysturbed0ne, 20 juillet 2012 - 08:15 .


#168
Atheosis

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They should've designed the Demolisher to restock grenades while having no grenade powers themselves. But once again BW shows that they don't really get how to encourage cooperation.

#169
ParthianShotX

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Kuato Livezz wrote...

Thats dumb. If a destroyer is on my team, he can have my grenades.

Silo's are mobile too. I you need some, just create a new one and pick up 2 immediately. No need to keep one planted in the same spot.



This.

#170
Grunt_Platform

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Atheosis wrote...

They should've designed the Demolisher to restock grenades while having no grenade powers themselves. But once again BW shows that they don't really get how to encourage cooperation.


I think they're learning. Each new DLC has shown a better understanding of the game's mechanics.

But yeah, right now the pylon doesn't do enough to encourage cooperation between grenadiers. The good players figure it out, especially when noticing the redeploy mechanics, but the fundamental mechanics aren't encouraging it nearly enough.

Modifié par EvanKester, 20 juillet 2012 - 08:20 .


#171
kingvenom41392

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 it may be the life line but if they replace them it drops 2 moregrenades immediatly dont just leave it on the ground and wait for grenade respawn drop it over and over me and my friends use demolishers and occasionally we joke and say you stole my grenades but we quickly replace are pylons an voila more grenades such a simple team building skill these guys need to learn how to use there characters to there maximum and share or they should not be doing platinum i used the female quarian infiltrator for most of last night which i hate sabotage is useless to me but i did it to help my team mates who were all helping each other and we finish in about 30 minutes each time a good team dynamic is great and if they cant have it they can go **** themselves

Modifié par kingvenom41392, 20 juillet 2012 - 08:22 .


#172
J-Reyno

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ryanshowseason3 wrote...

Also you can try and stop me from taking nades from your pylon if you want. It won't work so you might as well quit.

The fact that other players CAN take supplies from the pylon speaks to the community nature of the power, otherwise you'd just passively spawn them into your own inventory...

But it doesn't work like that does it? You're support. Deal with it.


I've done pretty well.  It's easy enough to move the pylon to a new location, and then move it again if necessary.  Plus it gives you two nades on demand every time you deploy so it's a useful tactic to prevent nade stealers and keep my nades up.

And the Pylon is a support power, but the Demolisher is one of the most powerful/offensive characters in MP. Her nades are better than yours. 

#173
Maker MEDA

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I think knowing when to save up the grenades and letting the other team have their share is going to be the key with this class. If it's just spamming it for one or two enemies that does nothing, a good weapon can do the job equally. But it's like 3 days old this class, so who knows what happen later on.

It's the only class that can use any combination of weapons, there is alot of power in that in itself.

It's just a matter of coming down to playing with team aware and skilled players verses not.

Modifié par Maker MEDA, 20 juillet 2012 - 08:26 .


#174
jaydubs67

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The only way you're getting any of my grenades is if:

1) My grenades are maxed.  Have all the extras you want in that case.

or

2) Your grenades are better than mine (i.e. Male Quarians) and for whatever reason you are incapable of going to ammo boxes.  I.e. we're hacking.  


Unless one of the above conditions is satisfied, it's better for the team that I use the grenades myself.  Ergo, if you are expecting grenades and neither of the exceptions apply, you are the one being the selfish teammate.  

#175
Striker93175

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I think it depends... I play with him on occasion.

This is my logic...

-If my team has taken a choke point and I run up and drop it on you, feel free.... I'm placing it there FOR you....

-If I run away take cover and drop it on me and stand on it, its mine.

-If i run drop it and run back to support you away from it, I'm trying to lure you to it because people tend to flock to it... it's like dangling a dog treat in front of a starving dog... he's gonna come running for the treat.

-If there is an AJ w/ a defensive bubble I can drop it into....... omg yes! I'll camp with you - you share my ice-cream truck I'll share your bubblegum shield... Enjoy that unlimited striker or falcon ammo and ill enjoy the arc grenades and lets make things go boom...

If you are going to constantly not allow me to replenish though, expect the pylon to be in the WORST possible spot so you can die :)  ruff ruff, go get the cookie *whimpeRrRrr - die* bad dog!  Then I can drop it again ;)  Hopefully you learn.

Modifié par Striker93175, 20 juillet 2012 - 08:34 .