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Is it Wrong of me to expect Grenades from Demolishers?


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#201
weezer1201

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I always get the two when I first set it up again if I am not full, but it puts out four grenades when you replace it.

It is more than two extra grenades every thirty seconds if you keep your bonus around 100%, and the extra weapon is not going to be more useful than the extra grenades if you are using them properly and are carrying a decent primary weapon.   Picking the Reegar over the Claymore, Wraith or GPS was your first mistake in my opinion and adding a heavy sniper or assault rifle to it is just making it worse.  Save that kind of loadout for the destroyer who actually doesn't need the cooldown or to move.  Not only do you get the high damage of the grenades, but if you alternate between the two you get tech bursts every second grenade.  I play on platinum now for the most part, some gold if I find too many rooms in a row with people using strikers.

Modifié par weezer1201, 20 juillet 2012 - 09:49 .


#202
LoboFH

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The issue has a mixed reply, demolishers rely heavily in their grenades and the tech bursts but they should share resources as this is a team effort.

With my grenades mod V I run around with 10 nades and usually I have a good stock so I don't mind to share. Ammo packs always go down in every match with this class, as it must be.

REMEMBER: every time you place a pylon it gives you two nades (if you specced it for two nades), so place a new one as soon as your cooldown alows it.

Modifié par LoboFH, 20 juillet 2012 - 09:52 .


#203
Nightmare137

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Although I personally share the supplies from the pylon; nobody should 'expect' anything from the demolishers pylon. It's 'their' power & as stated before aside from the pylon itself their grenades are their only powers so they're semi-reliant on them

Aside from this, if the person playing the demolisher was playing any other character then you'd have to deal w/ going to a regular supply station anyway. Would be even worse if they played any other character that has grenades and you have to fight over the stations.

An asari justicar w/ a defensive bubble using it to her own advantage some where else, even if it removes it from where your at isn't doing anything wrong either. Yes you may not be getting the defenses yourself anymore but if they played any other character you wouldn't have it anyway, same concept.

Would any of you want someone dictating how you use 'your' powers? I highly doubt it.

#204
Onpoint17

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Wow. I had no idea Demolishers were hogging the pylons. I'm a team player, my pylon is available for the entire squad. I even ask them over the mic where they want the pylon placed.

#205
jerrinehart

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1 Nade class per game, problem solved.

#206
IronRush

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Demolishers need his grenades, she hasn't powers.
When you see a pylon, dont run on it to take nades. You have plenty of nades from ammo boxes across the map.
I usually share ammo all the time, but nades of course she can not share.
Benefits to stay there is more shields to the group and ammo. Not nades.

Modifié par IronRush, 20 juillet 2012 - 10:05 .


#207
Finnegone

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Grenades might be the demolisher's only powers, but so what?

I've been using the demolisher pretty frequently since I unlocked it. Love the class - makes Gold a cakewalk. But if a BS with inferno grenades or (even better) a DA with clusters needs more grenades, then have at it - they're both better than anything I have.

But if you AV runs out of lift grenades... oh well. Find another ammo box, girl.

#208
xSNPx ZoDiaC

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Selfishness... in a cooperative game... sigh.


I never mind other players utilizing my supply pylon. I actually make it a point to place it in their general vicinity and make sure they have clear access to it. Yes the demo is grenade dependent but... you really should not have to be constantly spamming your grenades.

#209
Mr_Happy

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AshirahTSparkle wrote...

Then it's definitely them being selfish and crappy teamplayers. There's nothing else to it. If you HAVE TO avoid the pylon or go a big circle and get shot so you don't "accidentally" get the ammo or grenades, they are crappy teamplayers and yeah... I'd kick them.

This exactly. A good Demolisher knows when to share the wealth.

#210
Sacramentum

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If a Demo isn't sharing his pylon he shouldn't be playing Demo. The Pylon is meant for the whole team, not just the owner of it.
This coming from a frequent Demo player.

Now, for the other teammates, don't hog the ammo/nades please. While we should be sharing, we do need some.

#211
RamPuppy

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I've been playing Demolisher a lot over the last few days - and sharing with your team is important - but so is the demolisher having grenades. Some of you have pointed out that were a 'support class' and should suck it up and fire our rifles.

Really? So - its more important for the other 3 players to be 'feature complete' than me? My Demolisher carries a harrier in - thats her only weapon. (Btw people who think this class shouldn't be concerned with cool down are dead wrong.)

With that harrier my cooldown on the pylon is 29.3 seconds. It drops 2 grenades every 14.29 seconds. If i am constantly picking up the thing and re-deploying it to get grenades (which are not INSTANTLY dropped by the way - it takes a few seconds) then im looking at about 33 or 34 seconds (including the animations for deployment) where as if i just leave the thing sitting there i get 4 grenades in 28.58 seconds... If I am camping - it doesnt make sense for me to keep re-deploying it. Its more time ecenomical to leave it deployed - and rather than going through that lengthy animation deployment - im firing my harrier.

Now - my character has zip in fitness I have 500 health and 600 shields. So - those people that think i should just suck it up and fire my rifle so THEY can be 'feature complete soliders' with all their grenades and 1000 plus health, 1000 plus shields - think it's ok for my glass cannon to stay exposed to fire so i can unload a full clip to kill something that i could have naded to death.

Shes a support class? Why didn't they call her a Supporter then? N7 Bra or N7 Jock Strap... shes called a DEMOLISHER because she is supposed to DEMOLISH things. thats not support - thats offense people.

That being said - there is a reason i go in w/ Grenade Capacity 5 and am specc'ed for 11 grenades. I do not ever expect to have all 11 grenades except by the fortunes of God that something went amazingly right. I have 11 slots because deep pockets mean deep reserves - i shouldnt with that strategy have to worry about feast or famine. I use my grenades responsibly, and I will share with you under any circumstance but one. If you are another Demolisher - put your own pylon down.

To anyone who thinks it's OK to cripple a classes primary offensive weapons - i ask you - how many times have you made fun of a adept or vanguard toting around a widow & claymore? How about all of you cooldown dependent classes drop your light weight weapons and pick something heavy - you have a rifle - shoot it - you don't need to spam throw in to reave every 1.2 seconds - 5 or 10 seconds is plenty right?

Oh - and OP - its obvious you got stuck w/ rude idiots. If you were playing w/ me you would have had your nades, a full supply of Ammo and a buffed shield.

#212
8 Bears

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I don't mind if they keep it to themselves, and I generally have when I've played it myself.. But when I see them use grenade on things like lone trooper level enemies, that takes the cake. At that point I strip them of any responsibilities and send them to the naughty corner.

#213
NotusedGamertag

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RamPuppy wrote...

I've been playing Demolisher a lot over the last few days - and sharing with your team is important - but so is the demolisher having grenades. Some of you have pointed out that were a 'support class' and should suck it up and fire our rifles.

Really? So - its more important for the other 3 players to be 'feature complete' than me? My Demolisher carries a harrier in - thats her only weapon. (Btw people who think this class shouldn't be concerned with cool down are dead wrong.)

With that harrier my cooldown on the pylon is 29.3 seconds. It drops 2 grenades every 14.29 seconds. If i am constantly picking up the thing and re-deploying it to get grenades (which are not INSTANTLY dropped by the way - it takes a few seconds) then im looking at about 33 or 34 seconds (including the animations for deployment) where as if i just leave the thing sitting there i get 4 grenades in 28.58 seconds... If I am camping - it doesnt make sense for me to keep re-deploying it. Its more time ecenomical to leave it deployed - and rather than going through that lengthy animation deployment - im firing my harrier.

Now - my character has zip in fitness I have 500 health and 600 shields. So - those people that think i should just suck it up and fire my rifle so THEY can be 'feature complete soliders' with all their grenades and 1000 plus health, 1000 plus shields - think it's ok for my glass cannon to stay exposed to fire so i can unload a full clip to kill something that i could have naded to death.

Shes a support class? Why didn't they call her a Supporter then? N7 Bra or N7 Jock Strap... shes called a DEMOLISHER because she is supposed to DEMOLISH things. thats not support - thats offense people.

That being said - there is a reason i go in w/ Grenade Capacity 5 and am specc'ed for 11 grenades. I do not ever expect to have all 11 grenades except by the fortunes of God that something went amazingly right. I have 11 slots because deep pockets mean deep reserves - i shouldnt with that strategy have to worry about feast or famine. I use my grenades responsibly, and I will share with you under any circumstance but one. If you are another Demolisher - put your own pylon down.

To anyone who thinks it's OK to cripple a classes primary offensive weapons - i ask you - how many times have you made fun of a adept or vanguard toting around a widow & claymore? How about all of you cooldown dependent classes drop your light weight weapons and pick something heavy - you have a rifle - shoot it - you don't need to spam throw in to reave every 1.2 seconds - 5 or 10 seconds is plenty right?

Oh - and OP - its obvious you got stuck w/ rude idiots. If you were playing w/ me you would have had your nades, a full supply of Ammo and a buffed shield.



This here. this is beautiful

#214
Gildenlock

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 I take and pretty much all my own nades, but I currently have the 50% shields to help my team with hack and stuff, don't know if I'll keep this build though, could potentially help more just by changing my build to launch more nades.

#215
CRW01420

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Not sure how I feel about this. I do not mind sharing my pylon, but if someone is greedy w/ it, I can understand some rage. All my classes are at level 20 so I'm just playing for credits, so Points + exp mean nothing to me. I usually anounce where the pylon is... and have only had one match where a Krogan stood right over it, so I just moved off and killed w/ my harrier (OMG I was sooo happy to get this gun!).

This class in unique in that it has a "power" that really isn't geared towards getting the user points, except that it keeps you stocked on a consumable that does get you points.

#216
Moonphos87

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Personally, I would leave Pylon at locations or defensive choke points for anyone to use it. Like Dagger's sniper roost, or hacking zone... Anyone nearby it can use it. I don't stay next to my pylon for grenades, I run around from box to box to pylon, as necessary.

#217
darkpassenger2342

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the threads prove this will remain a 50/50 issue lol.
i dont mind giving anyone lots of grenades but the other day i had a guy literally following me around, waiting for the sound of my setting up my pylon, and dashing through to steal my grenades!!! true story.
even worse, guess what kind of grenades they were!! sticky!!!! he was picking up my grenade and then throwing a freaking  sticky at the nearest enemy. like im some kind of personal sticky grenade dispenser.
i have to made it made me somewhat furious..
both sides people.

Modifié par darkpassenger2342, 21 juillet 2012 - 10:55 .


#218
Computron2000

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With a low cooldown, setting down the pylon repeatedly is the best choice. I hope BW doesn't nerf it though

#219
Humming

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I set my pylon down where I know the Destroyer will camp. I assume he will use the weapon boost + ammo + grenades responsible. I'm faster than he is, I can run to grenade crates when I get below 5 grenades.
But then, I'm using heavy weapons on the class.

#220
icecoldkilla78

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sounds like you just got some terrible teammates. not need for them to curse at you. but i play as the demolisher a lot and its easy to "hog" ammo and grenades without trying to.

#221
GDragonFly7

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Teammates usually seem pretty content with just getting their free ammo share - not many classes use grenades and they somehow managed to function without the demolisher's pylon up until recently. Those grenades in ammo boxes are still there, you know? I can share from time to time, but that's it, demolisher can't function without grenades - other classes can.

Besides, it's my pylon - get your own! :D (joking)

#222
Typhoniel

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As Demolisher I use my Weapon as well as my grenades. It isn't worth to throw a grenade on 2 half-hp cannibals, so I just shoot them with my Harrier III. If there are other people in the group that need Grenades they are free to get them from my pylon. Sometimes I don't like it too, yes it is a problem when that Asari takes some Lift-Grenades instead letting me use my wonderweapons. But I am not useless when I still have my Harrier and if I need Grenades tha badly I deploy a new pylon. That is always a way for me or I am running around getting new ones, placing my pylon from time to time, to refresh faster.

The Pylon is a tool for the group and the others can't know how many grenades are in my supply at the moment. I am happy when there is noone else that uses grenades, but I wouldn't shout at a Soldier, Demolisher, or Drell that they want some of theirs restored too. They are still in good use.

#223
WaffleCrab

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thegamefreek78648 wrote...

WaffleCrab wrote...

thegamefreek78648 wrote...

WaffleCrab wrote...

but the real question is, why rely so heavily on nades as a dest.?


Because they are a massive AOE attack that can kill or weaken most trooper mobs in the area, capabale of staggering almost everything [cept banshees it seems]

If you are on an open map and have a good sight on a spawn point you can wreck the mobs that pop there and finish off the survivors with your missile launcher [power not the weapon] and what ever big beefy gun you took


except they pale in comparison to the hell a demolisher can rain down when, specced for split homing grenades with the added incindiary effect.


Except that I have only seen 2 people who actually use their grenades with something resembling commonsense and the rest seem to use the same mentality of bad vanguard players.


you lost me there, what are you comparing to bad vanguards?

#224
WaffleCrab

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Pedactor wrote...


The Demolisher doesn't reach its full potential until its using a Harrier. It seems designed around it. Of course I specced everything out in my passive for more Grenades, so my weapon damage isn't maximized, but I specced that way so I didn't have to live on my Pylon's grenade rationing.



My demo with typhoon 3 and nade cap 5. disagrees with you.

#225
Lokiwithrope

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You should expect AMMONITION, not just grenades.