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Does anyone else find the DA:O loot system ludicrous?


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103 réponses à ce sujet

#1
johnbgardner

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There are, in my opinion, some major flaws in the loot system.  For example, you have just finished a boss battle, coming within an inch of total party annihilation.  Whew!  Wow, look at that!  An ornate chest!  Wow!  Leilana, go pick the lock on that chest.  What?  You can't?  Wait, you just made a level from that battle.  Take another level in lockpicking.  Great, you can open it now at 14th level.  Look what's in here!  WOW! A lesser health poultice.  Another example:  you're in the middle of a deep dungeon that hasn't been occupied in centuries full of spiders and such.  What's this in a cocoon?  Private documents?  And, please...who in their right mind would spend 50 silver or so to build a stout chest, maybe another gold for a locksmith to create a lock it takes a high-level rogue to pick, only to store his studded leather boots worth 6 silver in?  Kudos overall to a great game, but whoever on the Bioware team designed the loot system should be required to retake the drug test.

#2
JasonPogo

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^ This post made me giggle

#3
Grumpy Old Wizard

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Heh. Yeah, most of the good stuff you have to buy from merchants. I'd like to see a good random loot mod.

#4
skotie

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Honestly I couldn't have said it better myself. Loot esp chest loot generally sucks, half the time I cross my fingers hoping for enchanted arrows or bolts, that's about the only thing I find in chests even worth much to sell. You would think at the least chests would contain a lot more gem stones or something of decent value but half the time you find better loot off corpses.

They supposedly tweaked the loot tables in patch 1.02 I guess but I haven't noticed too much of a difference. Another thing I didn't like was the inherent gold limit you seem to get in the game, you get just enough gold to buy a few of the more expensive pieces of gear in the game and not much more, depending on how you play and what you use you really seem to get screwed (poisons, traps).

Kinda hate how vendors usually stock two sets of items to buy as well, those being of course crappy crap crapper items that are dirt cheap and are usually worse then the garbage monsters drops and WAYYYYYYY overpriced legendary gear you'll only be able to afford after working 30 years at the Pearl.

Modifié par skotie, 18 décembre 2009 - 06:12 .


#5
DragonRageGT

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hmm.. or find them in quest related adventures... but chests do give a sweet xp boost too!

#6
johnbgardner

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The whole Ferelden economic system is wierd. (Very minor spoiler here) My char gave like 50 silver to an NPC and that person was able to open up a brewery and became very wealthy. Not bad for a tavern wench. Yet I've seen armor worth over 100 GOLD pieces on a vendor and that person is selling out of a stall in a market square. Go figure.

#7
NetBeansAndJava

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Haha, yeah the chest loot is just pathetic. There is at least 1 special item I can think of that is in a locked chest, but that's 1 out of the ocean of chests in the game!



Pickpocketing also yields strange loot. Why is it that 1/3 of the population walks around with fire crystals or spirit shards or frostshocks in their pocket? You'd think most of what you pickpocket would be money, but that simply isn't the case :P

#8
DirtyCleo

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This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.

#9
0mar

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DirtyCleo wrote...

This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.


It's a problem with all games, "classic" or not.  Dragon Age just does an exceptionally ****ty job with loot management.

NWN wasn't much better.  It got to the point where you could summon a store at any time and sell all your loot to him on the fly.

#10
johnbgardner

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NetBeansAndJava wrote...

Haha, yeah the chest loot is just pathetic. There is at least 1 special item I can think of that is in a locked chest, but that's 1 out of the ocean of chests in the game!

Pickpocketing also yields strange loot. Why is it that 1/3 of the population walks around with fire crystals or spirit shards or frostshocks in their pocket? You'd think most of what you pickpocket would be money, but that simply isn't the case :P


Agreed.  Frost rocks and fire crystals should only be available from the Deep Roads.  Spirit shards from the Fade.  They should be plentiful in those locations and rare on vendors.  Of course, for spirit shards we'd need some way to return to the Fade to restock.  Anyway, not having delved into the toolset beyond trying to create a custom level I don't know how the chest/NPC loot system actually is implemented.  It looks very much like there's a table of items that is used for most mundane chests and NPCs, with a few exceptional quest-related chests that are stocked by design, e.g. the love letters.  I'm hoping very much that when I do get around to creating my mod I at least have the option to disable the random loot system and stock my chests and other placeables myself with appropriate items.  I can see some chain boots surviving on a three century old skeleton deep in a dungeon somewhere, but not a blank vellum.

#11
Marionetten

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Random is a word I've come to dread in RPGs. Dragon Age: Origins didn't make things better. The absolute worst is beating a challenging encounter, saving and then finding out that you missed out on a really great item because someone felt like making it a random drop.



What exactly is the point with these random drops in a single player RPG except frustrating us OCD inclined players into reloading a hundred times until the damn thing finally has the decency to drop at which point the encounter will have certainly lost all of its former splendor not to mention its dignity? Gah.

#12
Wolfva2

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Loot in games has always been ludicrous. I'm still wondering why in EQ a giant beetle had a silver ring. I keep having /GU flashbacks to the bug's dying thoughts of his fiancee, and how he wasn't able to pop the question before a noob monk beat him to death.



I'd like more realistic loot in chests. Something worth picking the bloody lock for.

#13
DragonRageGT

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Well, there's always Torchlight for a more wide range of items and diablo-like loot. Little funny game that one... hehe... D+D2 united in a very entertaining game... that I played before DA got into my hands and I was hooked by it.



TL does have a cool permanent chest system to transfer stuff between characters though... aw well, it wouldn't work here but it is a cool system anyway!

#14
axtrion

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Is there any mod to make that looting system better?

#15
Darrian3p

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Loot's fine yall are idiots.

#16
phordicus

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agreement. i'm sure there's someone out there setting up alchemy labs while they explore ancient ruins infested with darkspawn, but to me all those ingrediants are just backpack cloggers that aren't worth the trouble to carry back to sell. personally, the entire Crafting thing, in any game, is a joke more suited to Second Life or any other emotween-targetted graphic IM app. i laughed at it in nwn; i laugh at it now in DAO.

Modifié par phordicus, 18 décembre 2009 - 08:15 .


#17
ervanol

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I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.



Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.

#18
Wolfva2

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Yeah!  And all HE looted was some crap Orc armor he ended up discarding anyways.

Darrian3p wrote...

Loot's fine yall are idiots.


This response is the forum equivalant of a monkey grunting as it picks lice out of it's nether regions and eats them. 

#19
CID-78

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the only thing worth picking locks is the XP. having a system that depend on the opener is flawed and will never make sense. take pickpocket with it you can pickpocket a small furtune from beggars in the dust town because of your much higher level then the few coppers you get from the nobels in either noble origin. preplaced loot will always outshine any random system.

#20
skotie

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ervanol wrote...

I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.

Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.


Not that I disagree entirely but, Frodo was a coward, and he wasn't going along his journey knowing he had to fight an Arch Demon at the end, if I was in my chracters shoes I certainly would be trying to find the best, most epic weapons I could to destroy this evil. All Frodo had to do was walk to a damn mountain and toss a ring into some lava, thats hardly a epic quest, more a errand anyone could perform, the story is only made interesting because it was a "magic" ring.

But yeah the game should mostly be about the journey and adventure, but getting better gear along the way should be part of it.

Modifié par skotie, 18 décembre 2009 - 09:18 .


#21
whtnyte-raernst

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I'm not going to even touch that.

Smells like warg dung.

#22
Darrian3p

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I got plenty of better and more better gear throughout the game. It's few and far between and that's what's good. Makes it more hawt. Sheesh.

#23
Elanareon

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Remove tiered items... It sucks... hehe! More meaningful items on locked chest! More waepon/armor types and models, as well as icons... No scratch the icons i want the inventory look like NWN where it was kind of like a puzzle. That was the best inventory system i ever found in a game. Not those icony things... If i found a Full Plate i want it to show in my inventory spaces and all. (although in reality you really can't bring 2 full plates) but at least its better than icons.

#24
Emin Aliyev

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ervanol wrote...

I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.

Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.


**** Frodo

#25
Rostas7

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Emin Aliyev wrote...

ervanol wrote...

I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.

Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.


**** Frodo


The ideea of a RPG,my friend is to be rewarded for a much deserving effort while battling unknown threats and at the end to suffice in the reward wich is a well-earned loot,and maybe hope to fight another day with a character not-so-stupid looking with a pot for a casket.One of the most important things in a RPG is the strive to find new items,items which you regularly expect to find in dark or forgotten place where secrecy shoud lie,not to find to your surprise some joke-loot which isn't to your satisfaction,your best calmant in your struggling travels.If you ,on the other hand,like rumagging through ORNATE chests with elfroots hanging from the sides,well,kudos to you my friend,you've just earned Morrigan's dissaproval (-10 courtesy) .

Modifié par Rostas7, 18 décembre 2009 - 12:19 .