Does anyone else find the DA:O loot system ludicrous?
#1
Posté 18 décembre 2009 - 05:54
#2
Posté 18 décembre 2009 - 06:02
#3
Posté 18 décembre 2009 - 06:07
#4
Posté 18 décembre 2009 - 06:09
They supposedly tweaked the loot tables in patch 1.02 I guess but I haven't noticed too much of a difference. Another thing I didn't like was the inherent gold limit you seem to get in the game, you get just enough gold to buy a few of the more expensive pieces of gear in the game and not much more, depending on how you play and what you use you really seem to get screwed (poisons, traps).
Kinda hate how vendors usually stock two sets of items to buy as well, those being of course crappy crap crapper items that are dirt cheap and are usually worse then the garbage monsters drops and WAYYYYYYY overpriced legendary gear you'll only be able to afford after working 30 years at the Pearl.
Modifié par skotie, 18 décembre 2009 - 06:12 .
#5
Posté 18 décembre 2009 - 06:10
#6
Posté 18 décembre 2009 - 06:30
#7
Posté 18 décembre 2009 - 06:34
Pickpocketing also yields strange loot. Why is it that 1/3 of the population walks around with fire crystals or spirit shards or frostshocks in their pocket? You'd think most of what you pickpocket would be money, but that simply isn't the case
#8
Posté 18 décembre 2009 - 06:45
#9
Posté 18 décembre 2009 - 06:50
DirtyCleo wrote...
This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.
It's a problem with all games, "classic" or not. Dragon Age just does an exceptionally ****ty job with loot management.
NWN wasn't much better. It got to the point where you could summon a store at any time and sell all your loot to him on the fly.
#10
Posté 18 décembre 2009 - 07:04
NetBeansAndJava wrote...
Haha, yeah the chest loot is just pathetic. There is at least 1 special item I can think of that is in a locked chest, but that's 1 out of the ocean of chests in the game!
Pickpocketing also yields strange loot. Why is it that 1/3 of the population walks around with fire crystals or spirit shards or frostshocks in their pocket? You'd think most of what you pickpocket would be money, but that simply isn't the case
Agreed. Frost rocks and fire crystals should only be available from the Deep Roads. Spirit shards from the Fade. They should be plentiful in those locations and rare on vendors. Of course, for spirit shards we'd need some way to return to the Fade to restock. Anyway, not having delved into the toolset beyond trying to create a custom level I don't know how the chest/NPC loot system actually is implemented. It looks very much like there's a table of items that is used for most mundane chests and NPCs, with a few exceptional quest-related chests that are stocked by design, e.g. the love letters. I'm hoping very much that when I do get around to creating my mod I at least have the option to disable the random loot system and stock my chests and other placeables myself with appropriate items. I can see some chain boots surviving on a three century old skeleton deep in a dungeon somewhere, but not a blank vellum.
#11
Posté 18 décembre 2009 - 07:04
What exactly is the point with these random drops in a single player RPG except frustrating us OCD inclined players into reloading a hundred times until the damn thing finally has the decency to drop at which point the encounter will have certainly lost all of its former splendor not to mention its dignity? Gah.
#12
Posté 18 décembre 2009 - 07:09
I'd like more realistic loot in chests. Something worth picking the bloody lock for.
#13
Posté 18 décembre 2009 - 07:37
TL does have a cool permanent chest system to transfer stuff between characters though... aw well, it wouldn't work here but it is a cool system anyway!
#14
Posté 18 décembre 2009 - 08:09
#15
Posté 18 décembre 2009 - 08:11
#16
Posté 18 décembre 2009 - 08:14
Modifié par phordicus, 18 décembre 2009 - 08:15 .
#17
Posté 18 décembre 2009 - 08:24
Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.
#18
Posté 18 décembre 2009 - 08:53
Darrian3p wrote...
Loot's fine yall are idiots.
This response is the forum equivalant of a monkey grunting as it picks lice out of it's nether regions and eats them.
#19
Posté 18 décembre 2009 - 09:03
#20
Posté 18 décembre 2009 - 09:04
ervanol wrote...
I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.
Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.
Not that I disagree entirely but, Frodo was a coward, and he wasn't going along his journey knowing he had to fight an Arch Demon at the end, if I was in my chracters shoes I certainly would be trying to find the best, most epic weapons I could to destroy this evil. All Frodo had to do was walk to a damn mountain and toss a ring into some lava, thats hardly a epic quest, more a errand anyone could perform, the story is only made interesting because it was a "magic" ring.
But yeah the game should mostly be about the journey and adventure, but getting better gear along the way should be part of it.
Modifié par skotie, 18 décembre 2009 - 09:18 .
#21
Posté 18 décembre 2009 - 09:15
Smells like warg dung.
#22
Posté 18 décembre 2009 - 11:03
#23
Posté 18 décembre 2009 - 11:34
#24
Posté 18 décembre 2009 - 12:08
ervanol wrote...
I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.
Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.
**** Frodo
#25
Posté 18 décembre 2009 - 12:18
Emin Aliyev wrote...
ervanol wrote...
I disagree. The idea of this game (any RPG game) should be. Go out, adventure, fight, not, go out, adventure and collect.
Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.
**** Frodo
The ideea of a RPG,my friend is to be rewarded for a much deserving effort while battling unknown threats and at the end to suffice in the reward wich is a well-earned loot,and maybe hope to fight another day with a character not-so-stupid looking with a pot for a casket.One of the most important things in a RPG is the strive to find new items,items which you regularly expect to find in dark or forgotten place where secrecy shoud lie,not to find to your surprise some joke-loot which isn't to your satisfaction,your best calmant in your struggling travels.If you ,on the other hand,like rumagging through ORNATE chests with elfroots hanging from the sides,well,kudos to you my friend,you've just earned Morrigan's dissaproval (-10 courtesy) .
Modifié par Rostas7, 18 décembre 2009 - 12:19 .





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