Oh and I should be able to just pay for a level up ($1 per level) and buy out enemies, say $5 to bribe the archdemon DLC
Does anyone else find the DA:O loot system ludicrous?
#26
Posté 18 décembre 2009 - 12:23
Oh and I should be able to just pay for a level up ($1 per level) and buy out enemies, say $5 to bribe the archdemon DLC
#27
Posté 18 décembre 2009 - 12:31
Wolfva2 wrote...
Yeah! And all HE looted was some crap Orc armor he ended up discarding anyways.Darrian3p wrote...
Loot's fine yall are idiots.
This response is the forum equivalant of a monkey grunting as it picks lice out of it's nether regions and eats them.
Enchantment ?
#28
Posté 18 décembre 2009 - 01:35
#29
Posté 18 décembre 2009 - 01:37
Zoozer
#30
Posté 18 décembre 2009 - 01:39
crazy-CDN wrote...
What bugs me most of all is that this is coming from some of the best programmers in the lot. Just look at Neverwinter nights 1 and 2 *They must have learned many lessons there) yet this game looks like it was their first project. Ridiculous loot drops, more bugs and problems in game where only a quick save helps when you get stuck between walls.(It is so bad that they dedicated a transition screen to warning players to use quicksave. I also thought that this game would have more then one quickbar. I am really disappointed I guess I help my hope too hight from a company that had a great RPG history.
I suggest you look up who developed NWN 2. And saying DA:O is buggy and they should have learnt from NWN2, even disregarding the fact that Bioware didn't make it, is hilarious given how hideously buggy NWN2 was on release. I've found DA:O to be relatively bug free to be honest.
Agree with the one quickbar though. Daft decision.
#31
Posté 18 décembre 2009 - 01:40
#32
Posté 18 décembre 2009 - 02:13
johnbgardner wrote...
There are, in my opinion, some major flaws in the loot system. For example, you have just finished a boss battle, coming within an inch of total party annihilation. Whew! Wow, look at that! An ornate chest! Wow! Leilana, go pick the lock on that chest. What? You can't? Wait, you just made a level from that battle. Take another level in lockpicking. Great, you can open it now at 14th level. Look what's in here! WOW! A lesser health poultice. Another example: you're in the middle of a deep dungeon that hasn't been occupied in centuries full of spiders and such. What's this in a cocoon? Private documents? And, please...who in their right mind would spend 50 silver or so to build a stout chest, maybe another gold for a locksmith to create a lock it takes a high-level rogue to pick, only to store his studded leather boots worth 6 silver in? Kudos overall to a great game, but whoever on the Bioware team designed the loot system should be required to retake the drug test.
Maybe those boots held some sentimental value?
#33
Posté 18 décembre 2009 - 02:14
#34
Posté 18 décembre 2009 - 03:30
G.
#35
Posté 18 décembre 2009 - 03:42
As for loot from locked chests, I'm pretty sure the designers wanted to avoid penalising players who didn't take a rogue in their party, so they deliberately made chests pay about the same loot as a monster worth the same XP. Personally I think that was a mistake. Chests, whether locked or not, ought to contain valuables - and there ought to be room in a four-character party for one rogue.
#36
Posté 18 décembre 2009 - 03:48
I also feel there is not enough reward for killing bosses. To me risk=reward in games.
#37
Posté 18 décembre 2009 - 03:55
#38
Posté 18 décembre 2009 - 03:58
I find it insanely frustrating that you can fight a guy who has wicked tough armor, so that it's a really hard fight, then loot his body only to find the armor suddenly... not there... oh but he has a mushroom on him.. good thing.
For all the criticism of that *other* game that we try to be "Oblivious" to, their loot system was great and actually made sense. You kill a guy with a tough sword and you get it. You fight a mage wears magic armor she conjured and you don't get it (but you can get the spell and do the same thing).
Makes sense.
ah well, we can hope for improvements in DA2, I guess.
--B. Where
#39
Posté 18 décembre 2009 - 04:11
DirtyCleo wrote...
This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.
What do you mean not like the old games? Loot is always retarded. In Ultima 3-4 everything you killed dropped a chest, even rats were carrying them.
It was fun to build "chest walls" in the wilderness though. One time my buddies and I filled the whole map with chests and no more random monsters could span.
Ah yeah, old games had such superior loot systems.
#40
Posté 18 décembre 2009 - 04:39
Marionetten wrote...
Random is a word I've come to dread in RPGs. Dragon Age: Origins didn't make things better. The absolute worst is beating a challenging encounter, saving and then finding out that you missed out on a really great item because someone felt like making it a random drop.
What exactly is the point with these random drops in a single player RPG except frustrating us OCD inclined players into reloading a hundred times until the damn thing finally has the decency to drop at which point the encounter will have certainly lost all of its former splendor not to mention its dignity? Gah.
LOL! Someone's still irked about the Zodiac Spear?
Personally, I get annoyed when you can't loot gear the enemy is obviously using. Since I usually go Lothering>Redcliffe>Mage Tower, I can't tell you how many dudes I've ganked in platemail while wearing veridian scale.
ANNOYING!!!!!!
Modifié par Darpaek, 18 décembre 2009 - 04:41 .
#41
Posté 18 décembre 2009 - 04:47
I'm happy with the fact there isn't a ton of great magic items just lying around in barrels, crates, and chests. But I'd like to see the stuff creatures/mobs are using/wearing drop on their corpses, and I'd like to see good gear only dropped by bosses or after tough battles (or in a boss chest you can only get to after a tough battle), not for sale in a shop.
#42
Posté 18 décembre 2009 - 04:54
#43
Posté 18 décembre 2009 - 04:59
Eurypterid wrote...
I agree with much of this. I don't like getting a suit of chainmail as a drop from a wolf. I want the loot drops to make sense. What I DON'T want though, is loot like in NWN where you'd find things like holy avengers in a barrel in the city (a bit exaggerated, but you get the idea).
Agreed. But the most egregious examples of stupid barrel loot are almost universally Bioware. It's good that they learned from their own mistake. Hardly revolutionary, though.
And they replaced it with a sidequest system that forces you to be a chronic klepto - ie. the love letters, scrolls of Bannister, etc.
Modifié par Darpaek, 18 décembre 2009 - 05:00 .
#44
Posté 18 décembre 2009 - 05:02
Modifié par Greenphrog, 18 décembre 2009 - 05:02 .
#45
Posté 18 décembre 2009 - 05:33
G.
#46
Posté 18 décembre 2009 - 05:43
Darrian3p wrote...
I got plenty of better and more better gear throughout the game. It's few and far between and that's what's good. Makes it more hawt. Sheesh.
Nobody is complaining about the lack of good gear. We're complaining that the gear that drops from bad guys or is locked in chests doesn't make any sense.
#47
Posté 18 décembre 2009 - 06:09
You actually have one of these throughout the game, so just try to enjoy the game for what it is
#48
Posté 18 décembre 2009 - 07:59
#49
Posté 18 décembre 2009 - 08:06
It would be even better with me if I got, from defeated enemies, something I couldn't buy.
#50
Posté 18 décembre 2009 - 08:42
johnbgardner wrote...
There are, in my opinion, some major flaws in the loot system. For example, you have just finished a boss battle, coming within an inch of total party annihilation. Whew! Wow, look at that! An ornate chest! Wow! Leilana, go pick the lock on that chest. What? You can't? Wait, you just made a level from that battle. Take another level in lockpicking. Great, you can open it now at 14th level. Look what's in here! WOW! A lesser health poultice. Another example: you're in the middle of a deep dungeon that hasn't been occupied in centuries full of spiders and such. What's this in a cocoon? Private documents? And, please...who in their right mind would spend 50 silver or so to build a stout chest, maybe another gold for a locksmith to create a lock it takes a high-level rogue to pick, only to store his studded leather boots worth 6 silver in? Kudos overall to a great game, but whoever on the Bioware team designed the loot system should be required to retake the drug test.
i see your point. i also found it a bit humorous that wolves could carry lyrium potions. not sure where they carry, but......





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