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Does anyone else find the DA:O loot system ludicrous?


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#76
Sam -stone- serious

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0mar wrote...

DirtyCleo wrote...

This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.


It's a problem with all games, "classic" or not.  Dragon Age just does an exceptionally ****ty job with loot management.

NWN wasn't much better.  It got to the point where you could summon a store at any time and sell all your loot to him on the fly.


Why was this bad?  You would make a LONG  time finding another store regardless and why in the blazes would you even consider selling to that puff of smoke when one of the other merchants buy your stuff up to 50% more than him? It DID offer more than just being a plain storekeep though, i give him that.

Modifié par Sam -stone- serious, 19 décembre 2009 - 09:25 .


#77
sleepy__head

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Some years ago, my friends and I played pnp D&D and another friend decided to GM. That GM attacked the party with a group of Master Archers and Master Swordsmen. Was one hell of a fight and we barely made it through. Upon examining the dead enemies, every bow, arrows, armor and sword magically disappeared.



The result? We never asked that person to GM again.

#78
Bak Tanus

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@numbnumb27. the elves has unlimited supplies of plants! lol!

#79
Wordigan_Czartchonn

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Back in the good old days I played NWN1 on a server that had the best looting system ever. The monsters dropped everything they used to combat you, so if you fought a nasty SOB with a flaming sword, you would get that sword when you won.

Also, the chests in Dragon Age should be part random and part static. I don't want to waste a boss and get a worthless item. Baldur's Gate 2 even had this, so it's not because they cannot do it.

#80
tkioz

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I honestly wish they had either gone with a pre-planned style loot system or a Diablo 2 style loot system.



With pre-planned they should of had many many more items scattered all over the place, each with a set drop point.



With a Diablo 2 style system it could be that any mob can drop an uber epic elite weapon, but the weapons themselves were random.



Maybe a hybrid of the two could of been better, with the very best stuff coming from doing hardish chains (the Juggernaut armour was a good use of that) and some decent stuff coming from random drops/chests.



But seriously, there needed to be much more loot, there are like what? 3/4 good staves? choice is king in games like this.

#81
blazin130791

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yeah it would be nice if you got a few more good items off bosses.



"choice is king in games like this."



couldn't say it better myself.

#82
badkenbad

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I find it quite refreshing to play a game that's not all about the loot. It should be pretty obvious that gear was not a priority in designing this game, since there are a fairly limited number of models and types of armor and weapons. Loot is not king in Dragon Age like it is in some other games. If you need loot to motivate you to go out and fight monsters, I think you're missing something about the game.

#83
12monkeys

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no the game is missing something if it doesn't have good loot. why should it be one or the other? surely it doesn't hurt if dragon age, which has a great story, great character development, a tactical combat system, have good loot as well.



even icewind dale ii, for all its heavy combat, linear gameplay, and lack of character interaction, had a plethora of unique items, and a fair amount of good stories in them. the holy avenger comes to mind.



my battleguard of tempus dwarven cleric obliterated enemies from a distance with spells and big black flying death.

#84
Rostas7

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12monkeys wrote...

surely it doesn't hurt if dragon age, which has a great story, great character development, a tactical combat system,


....and bad hat designs.

#85
Shady314

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Not enough cheese for you when you push the button? How sad.

#86
JaegerBane

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To be honest I wasn't that bothered about the loot drops - it contributed to the relatively low-magic feeling of the world. Where I do think the loot system broke down is the economy is completely out of whack. You can adventure for four hours and sell 100 items of high quality and you'll have enough money to buy a few potions. You can buy about 5 top-end items from the proceeds of an entire game's worth of adventuring

#87
simonc4175

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After 3 playthroughs I doubt it's possible to get all the 150g items in one game. The loot drops seem static on dungeon bosses and you get by without them.



But more loot would be good.

#88
borelocin

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A lot of the random loot is trash.

I downloaded a mod called "Interesting Boss Drops" ( the name is self explanatory ) and now when I kill an ogre at least I dont get a frickin mushroom :D

http://social.bioware.com/project/867/

Modifié par borelocin, 21 décembre 2009 - 12:26 .


#89
Kallian82

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I do not know, but I considered loot an abstracted part of this game.

#90
Sarevok Anchev

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johnbgardner wrote...

There are, in my opinion, some major flaws in the loot system.  For example, you have just finished a boss battle, coming within an inch of total party annihilation.  Whew!  Wow, look at that!  An ornate chest!  Wow!  Leilana, go pick the lock on that chest.  What?  You can't?  Wait, you just made a level from that battle.  Take another level in lockpicking.  Great, you can open it now at 14th level.  Look what's in here!  WOW! A lesser health poultice.  Another example:  you're in the middle of a deep dungeon that hasn't been occupied in centuries full of spiders and such.  What's this in a cocoon?  Private documents?  And, please...who in their right mind would spend 50 silver or so to build a stout chest, maybe another gold for a locksmith to create a lock it takes a high-level rogue to pick, only to store his studded leather boots worth 6 silver in?  Kudos overall to a great game, but whoever on the Bioware team designed the loot system should be required to retake the drug test.


Yes. Thats totally my opinion!

And i have found the answer for this absurd Loot-system!!!
Talk to Bodahn.

Then you will understand the whole Loot-Trader-conspiracy :bandit:

#91
UlteriorModem

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Meh they made the decision to not put 'uber loot' in locked chests because not everyone travels with a lockpick skill.



The thing that gets me... as do all RPG's including tabletop games is the ludicris amount of crap you can carry about with no weight or burden limit.



At least DnD has a bag of holding. I guess DAO has an etherial storage compartment.

#92
Rostas7

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Even Bodahn has noob wares.He's just playing with your mind when he says he hast the best stuff and also gives you a discount.That discount is a conspiracy,I tell you. Only Veshialle and some other stuff there are worth your time.But the other stuff,meh.I'm sorry,but Dragon Age loot is just.... infantile.

Modifié par Rostas7, 21 décembre 2009 - 10:18 .


#93
JaegerBane

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Rostas7 wrote...

Even Bodahn has noob wares.He's just playing with your mind when he says he hast the best stuff and also gives you a discount.That discount is a conspiracy,I tell you. Only Veshialle and some other stuff there are worth your time.But the other stuff,meh.I'm sorry,but Dragon Age loot is just.... infantile.


Personally I thought Bodahn was one of the best shopkeepers in the game. Some of the kit he sold was out of this world (the Spellward was awesomeness), he had all sorts of stuff like talent books and whatnot and was a good place to purchase stuff for crafting.

#94
Sylixe

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0mar wrote...

DirtyCleo wrote...

This entire game's one big joke if you're looking for realism. There's no immersion, just suck it in and blow it out. Mass-marketed crap, not like the old games.


It's a problem with all games, "classic" or not.  Dragon Age just does an exceptionally ****ty job with loot management.

NWN wasn't much better.  It got to the point where you could summon a store at any time and sell all your loot to him on the fly.



Hey now..that Genie was awesome for keeping your gold flowing.  Plus he had some exceptionally awesome items in his inventory from time to time. :)

#95
Damar Stiehl

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Loot scales.

Early game loot blows so badly it is giggle-worthy. Later in the game, when you pick up red steel/silverite armor pieces from every chest and corpse, you can quickly make a pretty penny.



And have absolutely nowhere to spend the said pretty penny.

#96
Grand_Poobah

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ervanol wrote...

Frodo went out to Mount Doom to destroy a ring, not to find a cool ring.


Yet Frodo only have the ring because Bilbo went on an adventure, found the Ring, mithril armour and a nifty sword before almost getting eaten by a dragon and eventually knobbing off back to his pad with a load of gold and gems.

Apologies for the spoilers to anyone who hasn't read the Hobbit. Obviously Tolkien pads out the story a bit more than I did though so it's still worth a read.

Posted Image

#97
Starlight

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skotie wrote...

Not that I disagree entirely but, Frodo was a coward, and he wasn't going along his journey knowing he had to fight an Arch Demon at the end, if I was in my chracters shoes I certainly would be trying to find the best, most epic weapons I could to destroy this evil. All Frodo had to do was walk to a damn mountain and toss a ring into some lava, thats hardly a epic quest, more a errand anyone could perform, the story is only made interesting because it was a "magic" ring.


Sorry for the off-topic.  The ring is not only "magic", it is a "curse" which not many people could resist its seduction. Gandalf has found that the hobbits has unusual resistance to the ring. That's the reason why Frodo is holding the ring.

And you call him a coward? Going to the heart of the enemies' base is a coward?  Aren't he under the risk of being found out by Sauron? Are you kidding? I can't help but ask, "have you really read the novels?"

#98
Peeker2009

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Speaking of rings, has anyone else noticed the absence of rogue and warrior rings in the game? I still have had a couple of empty ring slots on NPCs by the end of two play-throughs.

I spent some time on the NWN toolset, developing items for an online mod, and in actual person-hours it was not a particulary onerous task. I havent opened the DA toolkit as yet, so perhaps it's much more difficult to do than I imagine. Unlike NWN, there are few usable items in DA (scrolls,rods, staves etc) and this must really limit what can be done to make items interesting.

a few ideas:

Jewerellry sets (like armour sets) would be a nice addition imo.

And if I can find countless deep mushrooms in barrels, crates and chests, why not the odd flask or trap spring?

On a positive note, I really like the gift concept in DA, and the weapon runes offer nice flexibility and durabilty. So it's not all bad by any means :)

Modifié par Peeker2009, 23 décembre 2009 - 11:08 .


#99
Gunny5821

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IMO this is the one weak link in the armor. The loot system was something one looked forward to, as others have said. When you finally bring down that bad ass monster, your suppose to get loot equal to the battle that just ensued, opposed to a health drink or a couple of metal shards. Another, when you fight people, your suppose to have access to what the person or thing had when it fought you, a thing not seen 9 out of 10 times.



As great as the game is and I truly do believe it to be a Great Game, the loot issue is in the total opposite direction and as bad as the game is good! This really needs to be overhauled with a patch and hopefully sooner than later!



Gunny

#100
Eshme

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I dont really mind how the loot is there. It has no real connection to the game for the most part. In Denerim are Chests, i dont pick ok they belong to someone. Still i go into a house and pick tons of chests with no relation. So it has no relations, whats in there can be without relation as well. Get a mushroom behind the hardest lock ever, and it doesnt matter.

Not the bext aspect but nothing is perfect.



It can be different thou, some Containers in the Dalish Camp are having their owners.