Oh btw,sometimes lots of chests,doors,and other stuff tend to just be there with no particular reason and with no possibility of being picked or maybe finding a key.The most stupid part is that you even can't maybe steal some keys from the NPC's so you could open them.This game could easily improve with a big patch ,but meh...EA. That sums it up I guess.
Does anyone else find the DA:O loot system ludicrous?
Débuté par
johnbgardner
, déc. 18 2009 05:54
#101
Posté 24 décembre 2009 - 10:58
#102
Posté 24 décembre 2009 - 12:25
Logical detailed loot, expansive detailed environments, unique story, living world, and so forth -- they all should be part of a great computer RPG today. Each of us will "treasure" one aspect more than another -- but, they all need to be there, I think.
#103
Posté 24 décembre 2009 - 02:21
Allen63 wrote...
Logical detailed loot, expansive detailed environments, unique story, living world, and so forth -- they all should be part of a great computer RPG today. Each of us will "treasure" one aspect more than another -- but, they all need to be there, I think.
Logical detailed loot? Missing.
Expansive detailed enviroments? Missing
Unique Story? Hmm... I'll give you that one, partly.
Living World? Definitely missing.
0.5/4 DA:O's not really off to a great start is it?, if this was bioware's first ever RPG I could perhaps understand it but it seems they've learned nothing from Neverwinter Nights IE the game where killing Klauth a massive ancient red dragon (and usually an extremely difficult fight) rewards you with all of 42XP and a couple of gold pieces.
Evidently Bioware do NOT learn from their mistakes.
Modifié par Legion-001, 24 décembre 2009 - 08:26 .
#104
Posté 24 décembre 2009 - 07:54
relmich509 wrote...
One loot system I thought was great was in Titan's Quest. In that game if a mob was swinging a super cool looking glowing axe and you killed him...it would show up when you looted him
Seconded!
I'd be so bold as to say Titan Quest has the best loot system I've ever experienced.





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