Whenever I go talk to him, he sometimes starts talking about one thing then interrupts himself with something else. Can this be fix or is this one of the many bugs Bioware is working on to fix?
Javik Dialogue bug
Débuté par
BoricuaHLM
, juil. 20 2012 08:07
#1
Posté 20 juillet 2012 - 08:07
#2
Posté 20 juillet 2012 - 10:58
Is anyone else having this problem at least?
#3
Posté 21 juillet 2012 - 02:15
I am having this problem as well.Like you said he would interrupt himself or it would be like a speed read.
#4
Posté 21 juillet 2012 - 03:10
Do you guys have a kinect? Sometimes I run into issues with autodialogue or scenarios where you have to take one NPCs side over another, where the 'Talk' or 'Side With' option is available, after a bit of time just sitting there listening it's like the game just makes that active choice for you. The result for me is that I have people on the normandy switching topics or I end up siding with someone I didn't want to (I've also had this happen during actual conversation, where I'll be contemplating a choice and whichever is active is the dialogue that is chosen for Shep).
#5
Posté 23 juillet 2012 - 05:55
No,i don't have kinect.
#6
Posté 23 juillet 2012 - 07:58
I am experiencing this problem, too. The game actually does this on other occasions, too, but in those situations it can often be remedied by simply standing still and not moving the camera. With Javik, however, it just happens automatically.
My game is up to date and I'm not using Kinect.
My game is up to date and I'm not using Kinect.
#7
Posté 23 juillet 2012 - 05:23
Hm, ok then it must be something else. I was just wondering because I do, and sometimes it picks up random ambient noise as words when I am playing, and I was wondering if that had an impact when having certain options highlighted.





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