David Gaider wrote...
We can't go into detail regarding unannounced projects (regardless of how much people think they already know about them)... and, quite frankly, it wouldn't be a good idea at this point. You might say "well tell me just a little bit!" ...but we all know how this works, don't we?
Except everyone and their grandma knows you guys are working on Dragon Age 3 or whatever you'll call it. Its not like the Dragon Age team is working on a Shattered Steel romance simulator. I just generally hate how coy the gaming industry is with in development projects, especially sequels. They're not some big surprise.
David Gaider wrote...
Anything we say, if not comprehensive, will only engender misinterpretations and speculations galore, along with questions and demands for explanations and then questions about those explanations and then people reacting to speculation as if it's the truth and demanding we prove it's not and how dare we not spend our time assuaging their concerns... the list really goes on.
Wait, so no more of this as a goal for BioWare?

David Gaider wrote...
So when we say we intend to wait until we're both able to talk and until we're able to show what we're talking about, we mean it. And that's really for the best, especially for the DA franchise, even if we feel for those who are keen to know more.
I know its likely not your purview being a writer and not PR/marketing but why not take an approach like CD Projekt. They announce their Cyberpunk RPG likely years before it'll be released with just a simple announcement that yes, they are working on it and give some broad strokes as to what they're shooting for. They did the same with The Witcher 2 as I recall.
Obviously you guys don't want to promise something and go back on it or show off something that's woefully incomplete, but at the same time I wonder how it'll work if you guys wait and wait and wait to show something off when its ready only to encounter a negative reaction that late in the game, much closer to release? At least in announcing broad strokes early on, you can set expectations a little bit and avoid potentially damaging negative word of mouth, especially since the genral tone of discourse regarding DA2 was that at the very least it wasn't up to par with Origins. So whenever you announce DA3 or whatever, you'll have to combat the reception DA2 received along with whatever new game you're trying to show. Which of course, if you show stuff that can impress people in an easily visible way, then you might not have to worry about a negative initial impression as much.
I just wouldn't want to be in charge of marketing or heading up PR for whatever Dragon Age game is coming up next.
Modifié par Brockololly, 23 juillet 2012 - 08:03 .