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#26
Zkyire

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Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.

#27
Jerrybnsn

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Both DAO and DA2 are cartoony, but they each have a different style. And both have game trailers that are nothing like the characters and enviroment in the game (maybe the next gen will change that). As long as they don't try mixing in the CGI with the actual game like some games have in the past, I can't see it bothering me.

#28
Fauxnormal

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Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


She.

Also, only when you lot  deserve it. ^-^

#29
Realmzmaster

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As I have stated before none of the characters in the game look like the ones made in the trailers. Take the Sacred Ashes trailer for DAO. I do not remember Sten or the warden in the trailer looking anything like their counterparts in the game. So would not expect the trailer to game comparison for DA2 to be any different.

Trailers are there to sell and market the game.

#30
wsandista

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Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.

#31
Melca36

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Fauxnormal wrote...

EpicBoot2daFace wrote...

Realmzmaster wrote...

The same can be said for the trailers in DAO and other games. So what is the point? I did not find DAO to be any more realistically rendered.

You don't think they look more cartoony in DA2 versus DA:O?


No. At all. The art in DA: O bordered on horrible, as a matter of fact, and there was nothing even slightly realistic about it.





And I suppose you consider this innovation
Posted Image

#32
Fauxnormal

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wsandista wrote...

Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.



Awwww, twelve year olds are adorable.

#33
Fredward

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wsandista wrote...

Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.


I'm leaning more towards not getting enough attention as a child, or the attention that she did get was negative and now any kind of attention helps fill the void inside her. Someone will love you some day. ^_^



Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.

#34
King Cousland

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Foopydoopydoo wrote...

wsandista wrote...

Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.


I'm leaning more towards not getting enough attention as a child, or the attention that she did get was negative and now any kind of attention helps fill the void inside her. Someone will love you some day. ^_^



Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.





I'm actually finding it pretty funny :P She keeps pumping out the same crappy insult and thinks she's actually getting to people :') I can only assume she's trolling at this point. 

#35
Fauxnormal

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Foopydoopydoo wrote...

wsandista wrote...

Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.


I'm leaning more towards not getting enough attention as a child, or the attention that she did get was negative and now any kind of attention helps fill the void inside her. Someone will love you some day. ^_^



Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.





I love when people try this ****. Am I seriously supposed to be insulted? :innocent:

#36
AkiKishi

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Foopydoopydoo wrote...

Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.


I don't think it was any more realistic looking. But it was more consistant in it's look. It was certainly darker and had a grittier look. But that's not the same thing as being realistic.

#37
Amycus89

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Fauxnormal wrote...

Foopydoopydoo wrote...

wsandista wrote...

Zkyire wrote...

Chipaway111 wrote...

Fauxnormal wrote...

harkness72 wrote...

Agree completely with the OP, this is an issue I've brought up quite a few times. I'm not looking for Witcher 2 quality graphics, but there's no reason to stick to this cartoon-like style that saps the darkness and maturity out of the game. DA:O wasn't the best in terms of both graphics and art style, but I liked it infinitely more than DAII.

I really hoped that BioWare would return to a more realistic style for DAIII, but they've said they think they did an "amazing job" in an Origins to DAII art style transition, so I'd say it's likely we'll have another childish looking game.


This seriously makes me think you're about fifteen.  The art style of something does not have to do with it's darkness or maturity, and if that's enough to snap you out of the immerison, that's something you need to work on.





Why belittle them for their opinion? And another thing, what the heck is wrong with being fifteen? Art style for some can help with immersion, if an RPG is leaning towards a dark and mature theme shouldn't it reflect in its environments and feel? If DA2 was painted in nothing but brightness and rainbows, with every colour exaggerated in its extreme then wouldn't that make it a little hard to take seriously if someone was being drowned in their own blood... or something. 

It's a rather extreme example I'm aware, but I still think art style is a part of helping set the appropriate tone of a game.


Because he goes out of his way in almost every thread he posts in to be as condescending as possible.


Or because he is a woman trapped in a mans body and is chanelling his hatred towards people on the internet.


I'm leaning more towards not getting enough attention as a child, or the attention that she did get was negative and now any kind of attention helps fill the void inside her. Someone will love you some day. ^_^



Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.





I love when people try this ****. Am I seriously supposed to be insulted? :innocent:

Well, considering that's the same kind of insults you started to throw out yourself... Either way, this topic is getting out of hand. How about we all get back to using arguments to support our ideas instead of making fun of eachother? Otherwise we can be here all day.

#38
wsandista

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harkness72 wrote...

I'm actually finding it pretty funny :P She keeps pumping out the same crappy insult and thinks she's actually getting to people :') I can only assume she's trolling at this point. 


I'm finding it sad that he is pumping out insults. I have come to the conclusion that he is either a prepubescent troll or Buffalo Bill.

#39
EpicBoot2daFace

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BobSmith101 wrote...

Foopydoopydoo wrote...

Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.


I don't think it was any more realistic looking. But it was more consistant in it's look. It was certainly darker and had a grittier look. But that's not the same thing as being realistic.



This thread has really gotten off topic.

I found the characters to be more believable in DA:O. I think they looked closer to real people than those found in DA2, which tend to look 'too clean' and thus, are more cartoony.

#40
Chipaway111

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Agreed ^

Though the best way I can describe DA2 is playdough, or washed out. I'm not very technical minded so my knowledge on this is fairly limited, can anyone tell me if they used perhaps different engines for the second game, or if it's a just slightly tweaked one?

Oh yeah, @Bobsmith101, in Australia the games rating is 15+ because for some reason we don't have an R rating. Kinda annoying when a game gets banned because of it... but what can you do? (Not entirely sure if this is true anymore actually, I'm a little out of the media loop) ^_^

Modifié par Chipaway111, 22 juillet 2012 - 12:33 .


#41
Zkyire

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EpicBoot2daFace wrote...

BobSmith101 wrote...

Foopydoopydoo wrote...

Origins looked waaay more realistic and fit the whole "this world is dark and srs" that I though they were going for, DA2 not so much.


I don't think it was any more realistic looking. But it was more consistant in it's look. It was certainly darker and had a grittier look. But that's not the same thing as being realistic.



This thread has really gotten off topic.

I found the characters to be more believable in DA:O. I think they looked closer to real people than those found in DA2, which tend to look 'too clean' and thus, are more cartoony.


Fully agree.

DA:O's darker look made it more immersive to me. DA2's appearance made me vaguely feel like I was watching a cartoon.

#42
King Cousland

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Chipaway111 wrote...

Agreed ^

Though the best way I can describe DA2 is playdough, or washed out. I'm not very technical minded so my knowledge on this is fairly limited, can anyone tell me if they used perhaps different engines for the second game, or if it's a just slightly tweaked one?

Oh yeah, @Bobsmith101, in Australia the games rating is 15+ because for some reason we don't have an R rating. Kinda annoying when a game gets banned because of it... but what can you do? (Not entirely sure if this is true anymore actually, I'm a little out of the media loop) ^_^


It was a slightly upgraded version of the engine they used for the Origins, but the main reason the games look so different is because they decided a change in art style was necessary as part of the rebranding of the franchise. 

#43
schalafi

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I think the scenery in Origins looked better than in DA2, but I liked the characters I could create in DA2 better. I play a female pc, and in Origins they came out looking mostly alike no matter how I played with them, and the hair was awful.

My avatar picture is the character I use in DA2, and I don't think she looks "cartoony".

Modifié par schalafi, 22 juillet 2012 - 01:00 .


#44
Jerrybnsn

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harkness72 wrote...

Chipaway111 wrote...

Agreed ^

Though the best way I can describe DA2 is playdough, or washed out. I'm not very technical minded so my knowledge on this is fairly limited, can anyone tell me if they used perhaps different engines for the second game, or if it's a just slightly tweaked one?

Oh yeah, @Bobsmith101, in Australia the games rating is 15+ because for some reason we don't have an R rating. Kinda annoying when a game gets banned because of it... but what can you do? (Not entirely sure if this is true anymore actually, I'm a little out of the media loop) ^_^


It was a slightly upgraded version of the engine they used for the Origins, but the main reason the games look so different is because they decided a change in art style was necessary as part of the rebranding of the franchise. 


The artstyle of DAO was never really criticised, it was the graphics' engine that was criticised compared to Mass Effect's.  Why wasn't Bioware using the Unreal3 engine like Mass Effect?  was the common complaints.   Rebranding?  I can see that, but I also think they were creating an illusion of upgrading the graphics.

Modifié par Jerrybnsn, 22 juillet 2012 - 01:11 .


#45
EpicBoot2daFace

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schalafi wrote...

I think the scenery in Origins looked better than in DA2, but I liked the characters I could create in DA2 better. I play a female pc, and in Origins they came out looking mostly alike no matter how I played with them, and the hair was awful.

My avatar picture is the character I use in DA2, and I don't think she looks "cartoony".

But that's the character you created. The character creator is better in DA2, no doubt. I'm not saying you can't create a realisitc-looking Hawke, I'm saying that non-PC characters look cartoony on purpose because of BioWare's change in art direction.

Still, I find it much easier to create a convincing female Hawke versus a male Hawke. Where as (at least for me) it was the opposite in DA:O. Posted Image

#46
Gibb_Shepard

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With mods, DAO looked far better than DA2. Without mods, DAO looked pretty bad. On console, DAO looked like ass on a canvas.

#47
Amycus89

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Gibb_Shepard wrote...

With mods, DAO looked far better than DA2. Without mods, DAO looked pretty bad. On console, DAO looked like ass on a canvas.


Still looked darned much better than DA2, with or without mods. PC version at least. Can't say anything about the console versions though, since I havn't seen the differences first hand yet.