Final Fantasy 13 Fangirl wrote...
What are you talking about!? You clearly don't seem to know what a real RPG is suppossed to be like. Games like Mass Effect and Final Fantasy are RPGs because they have characters that are already made for you. You find yourself getting more attached to the characters and caring about their struggles if they already have a personality made for them. For example I really found myself caring about Shepard's story and I was actually really upset whenever I saw Shepard struggling to save organic life in ME2 and ME3. RPGs like Skyrim (which I have actually played over 30 hours of it) are RPGs because they have RPG elements in them but not true RPGs because of lack of story and characters developtment. Although ME's gameplay was NOT RPG gameplay it still had these two elements that every RPG needs. Amazing story and character developtment, remember that.Terror_K wrote...
LinksOcarina wrote...
Mylia Stenetch wrote...
No it is not. It is a Fantasy RPG, where you play a predefined character with predetermined traits.
So, why can't that be a true RPG, when it is just as valid as any role-playing mechanic and is fairly popular for story-based role-playing games?
Because the character isn't truly yours. The more pre-defined a character is, the less roleplaying takes place, because a predefined character is limited to still adhering to certain factors and limitations according to their personality and other factors that are pre-defined. Mass Effect is a classic example of this too: as Shepard you're always playing a human, an Alliance soldier, a galactic hero and somebody name "Shepard". The game doesn't give you the freedom to bo beyond those boundaries, so while Shepard can be a Renegade, he/she still has to be a hero in the end. Compared to the like of BG, KotOR and even Jade Empire where you get to define your character a lot more and get to choose to actually be an evil tyrant at the conclusion.
That's why P&P is always going to be better than any CRPG: because it doesn't force the limitations on you that a CRPG does. You have as much freedom as the GM has imagination, and while there are rules, when creating a character you're given pretty much unlimited freedom within those rules to make that character. You're never told that you're "this guy" and to do "this thing" at all. BG and NWN are about as close as CRPGs have gotten, and even they have limitations. But they still let you choose your race, sex, alignment, skills, etc. fully and don't force you into playing a set character.
Mass Effect is an RPG because it allows you to play Shepard in a variety of different ways, interact with characters in a variety of different ways, play two different genders, and basically define how you want Shepard to exist within the story that's set out for you. If the character in Mass Effect was completely pre-defined for us, Shepard would be Sheploo, femShep wouldn't exist, and there'd be no option to play as a gay character. Shepard would be a stereotypical macho marine, born on Earth, a renegade with a paragon streak (think Jack Bauer). Not everyone is drawn to that kind of protagonist; RPGs that offer many different options for roleplaying and customization offer greater potential for drawing in gamers of all types. Just look at female gamers; the mere presence of a female protagonist in a sci-fi shooter-RPG draws swarms of them, why? Because they don't usually get this chance to play a character like that.
That's what roleplaying is. The opportunity to play a character the way you want to play within a single game and story. JRPGs don't really offer that. The first two Mass Effect games had plenty of roleplaying opportunities. You still played this space marine who was trying to save the world, but you had a tonne of options:
-male or female
-colonist, spacer or earthborn
-paragon or renegade
-reckless or patient
-murderous or just
-straight or gay (only femShep could be outwardly gay, though)
-friendly with the crew or strict and businesslike
-racist or open-minded
-religious or atheist
-and on and on and on......
Mass Effect was supposed to be this hybrid of deep Westernized RPG fused with a cinematic storytelling approach featuring a fully-voiced main character. That was the main selling point of Mass Effect, but over the course of the trilogy, it's been overshadowed by its shooter component. The marketing and the game design of ME3 pandered endlessly to the shooter demographic, and the story and RPG aspects lost out at every turn. Autodialogue, linear story progression, your choices being funneled into the EMS mechanic, etc. etc... it's all gotten worse in the last segment, and it seriously hurt my enjoyment of the story, despite the Shepard character and the main plot being more focused (although it might have also been affected by the barrage of silly one-liners and lazy plot devices throughout).
And to Skyrim: story and character development are plentiful in that type of game, but the narrative lacks a solid framework. It's light on story progression and structure, but it's a lot closer to the pure definition of an RPG than the Mass Effect games are.





Retour en haut




