JaegerBane wrote...
The point is that Terror_K is claiming there was some big change that made the game virtually unrecognisable as part of the same series, and I was pointing out that there is no basis for such a stance beyond his dislike of the overall direction development took. That's fine for his reasons to fold his arms and stamp his feet, but it doesn't work as reasoning to claim that its 'barely a ME game'.
My main issue is that the game was supposed to be about choices and consequences via controlling and defining your Shepard, and with ME3 that's pretty much gone. Nothing I did before matters, and I never got to really control and define my Shepard any more given the lack of choices and mass amounts of autodialogue. The only thing that seems to matter is raising an arbitrary number rather than the actual consequences of my actions. Heck... none of my Shepards's faces are even the same thanks to BioWare's incompetence and laziness with implementing the import feature: one of the biggest selling points of the series when the Mass Effect trilogy was originally announced. So not only are my Shepards not the same characters as before because I no longer have control over their actions, but they don't even look the same.
Had ME3 done away with the dialogue wheel completely and just given us cutscenes, like it was always played with "No Decisions" turned on, would you still consider it a Mass Effect game I wonder? Because while we have the dialogue wheel still, it may as well not be there given the amount of choice we get with it and the amount of time its avoided entirely.
Also, regarding some of your other points, Mordin and Wreav don't have the same voice actors, and several character don't even look the same, including Anderson who looks like his face has been severely beaten, Udina and Bailey who look 20 years younger suddenly, Kirrahe who isn't even the right colour and Matriarch Aethyta and Oriana whose faces are
completely different (like they didn't import properly either). ME3 came damn close to getting the silly DA2 visual reboot nonsense.
Modifié par Terror_K, 30 juillet 2012 - 04:51 .