Terror_K wrote...
ME1 and ME2 at least allowed you to do things in the order you wanted though. That kicked the bucket in ME3 almost entirely. It's a wonder they even gave us the galaxy map at all in ME3... almost like it was simply there because it was in the other two.
Not entirely true. ME1 gave you full choice after the first Citadel part played out, but it was a very short game without side missions. ME2 was linear, but in intelligent way - beginning, first batch of recruitment in whatever sequence, forced Horizon, second batch of recruitment/loyalty, forced Collector ship and so on. Plot was completely linear, but many short recruitment/loyalty and side missions were giving the impression of more choice.
Terror_K wrote...
Plus, ME1 had Noveria... a planet that allowed you to accomplish the same mission dozens of different ways. What happened to that concept in ME3? ME3 is just the same, boring rollercoaster ride every damn playthrough. Not to mention that it so forcibly puts you back on the tracks in such horrible, weak ways (i.e. Council dead or alive? Doesn't matter: new Council is pretty much identical. Rachni Queen alive or dead? Doesn't matter, new clone replaces her. Squaddie's from prior games alive or dead? Doesn't matter, some weak substitute chump steps in and does whatever they did anyway, making their seemingly special nature and uniqueness redundant.)
Lot of variables from previous two games forced authors to streamline the plot. It would be great to have different plot for every set of major variables, but it was technically impossible, and new player coming with default playthrough could see only a small part of the game. I suppose it would be bad from business point of view, which is hard reality. Actually "clone can do the same as dead character" part is true only in the Tuchanka arc, other main and side quests involving old characters play out quite differently, people without Legion, Miranda, Kasumi or Thane alive get different experiences, and less possible outcomes.
Players had somewhat unrealistic expectations, and Bioware made a big mistake actually confirming those expectations to be true in various interviews and PR. That is indeed their fault.
Modifié par Pitznik, 21 juillet 2012 - 08:44 .