Oh hey, another "true RPG" thread. Ugh. And hey, as usual Terror_K is here with the usual plugline of personal unrealistic expectations. I swear, some people just aren't reasonable.
For the record, ME3 tried to return to the roots of ME1 in many of the gameplay aspects. Customization has been amped up, bringing back a lot of the options that were available in the first game without throwing away all the good that was done in the second. More weapons, the return of mods, more armor pieces, and more intricate skill trees all seem to indicate that this has more of the RPG elements that so many were moaning about not being in ME2 (including Terror_K). Oh, but now it's not enough to have those things, eh? Despite some of you making the argument that those things are all that's required to be an RPG? That's not hypocritical at all.
As far as choices go, ME3 had just as many big choices as ME1 did. ME1 had the Rachni choice, the Virmire choice (which is more personal, but still a big choice), and the Council choice. There were several smaller choices as well. Meanwhile, ME3 has the genophage choice, the Geth/Quarian choice, and the ending choice. The difference was that ME1 is the first game, and didn't have to deal with imported choices, and ME3 is the finale, and has to wrap up or otherwise deal with pretty much every choice. It's really not that fair to compare the two.
And come on, there really aren't that many cases of "auto-dialogue" where I felt that a dialogue wheel would have made any difference. I didn't really see many places where I wish I'd had the option to say something different. What Shepard says makes sense given the situation, and I'd rather have auto-dialogue than two/three options that say essentially the same thing. Hell, in ME1, there were several places where all three options did say the same thing. I'd rather the devs not deceive me with illusions of choice. If there is no choice to be made, don't try to make it look like there is one.