The main problem is not even whether or not ME3 is a worse RPG than ME1 and ME2. ME1 smelled like an RPG, ME2 laid next to one, and ME3 was described as an action game with an interactive story. One cannot find the term RPG on the ME3 site.
KotorEffect3 wrote...
jreezy wrote...
Rikketik wrote...
It is true that there is more auto-dialogue in ME3, but then again, it's the final part of the trilogy. It's about the war with the Reapers and finally ending it; the bulk of the character development took place in ME1 and ME2 when there was time for that. I don't think there's anything wrong with that.
David Silverman is that you?
Typical tactic. If someone says something remotely positive about ME 3 it must be a bioware employee in diguise!!!
Well, it *is* very hard to say something remotely positive about ME3.
"It is true that there is more auto-dialogue in ME3, but then again, it's the final part of the trilogy."Fans did not like the treatment that Zaeed and Kasumi got in ME2. Now every character got the Zaeed/Kasumi treatment whenever their dialogue, which wasn't much anyway, runs out. The final part of the trilogy has nothing to do with that, other than the urge to defend something that lots of fans didn't want.
"It's about the war with the Reapers and finally ending it;"We may be at war, but Shepard learns that he/she got it all wrong. The ending seems to do with the fact that the reapers are supposed to be our friends and that the synthetics, who never were a threat, have switched their hats from white to black. However, it was the organics and the reapers who turned the synthetics hostile and not the other way around. That means there is no synthetics threat and the three main options in the endings are solutions to a non-existent problem. However, the player *must* accept this hypothetical threat.
Destroy: Shepard accepts the hypothetical threat and the geth plus EDI are destroyed. Shepard either betrays the geth in Rannoch or stabs a knife in their back by exterminating the geth and EDI in the ending.
Control: Shepard dies a martyr of a hypothetical cause and his/her memories are now uploaded to an AI, much like the brat, which will take care of that future hypothetical threat. The reapers and their infrastructure are kept in place to launch another cycle whenever the new brat sees fit. The new brat betrays the geth and EDI by enslaving them.
Synthesis: Shepard dies a martyr of a hypothetical cause and Shepard's "essence of who [he/she] is and what [he/she] is", indicating Shepard's personality, will be mixed to the Crucible's energy to transform the civilizations, without their consent, into a new hybrid organic/synthetic race, which are forced into a Disney-like utopian pipe dream fueled by mind control using that essence, to end the hypothetical threat. The geth are included here and these were the ones who explicitly stated that that they want to determine their own future and the path to obtaining that was just as important as the end result. No body else wanted this either, because all they have indicated is that they wanted the reapers to be destroyed or defeated. In synthesis they now join the reapers instead. Not only is Shepard taken care of, the civilizations have been completely reaperfied too.
"the bulk of the character development took place in ME1 and ME2 when there was time for that."All the decisions have either been turned into an abstract EMS-number or have been reduced to cameos to force them into the linear story. If characters were killed they are replaced by another to make sure the linear story can continue with a minimum of dialogue line changes - from rachni queen to Legion.
There is no reason why SP content could not be implemented, without losing the feeling of urgency of the final episode. But of course that was too expensive, so the SP content has been severely cut to make room for MP, which was given priority to attract a new audience. Apparently there is no room for SP, but there is lots of time for MP content. It can last forever if the player wants to.
The only argument in which time makes sense was the rushed state of the ending.
MP obviously was more important than the ending, because the ending got the finger. The ending looks like it was developed by another team, who didn't get the script of anything that happened before and who forgot what Shepard was all about. Same team? Incredible. It feels like the ending was developed on a Monday morning after a hangover.
Of course we were promised that we didn't get an ABC-ending. And look what we got. When players reasoned why the ending was bad, BW first tried to insult their player base. The fans were supposed to have a hard time saying farewell to the characters and they were supposed to have no clue what ME3's great ending was about. So, instead of creating an ending that make sense they promised an EC with more "closure" and "clarification". When that promise didn't work BW claimed "artistic integrity". After all, this way they can feed any crap to those who cannot understand true art. Of course these culture barbarians understood that true art isn't sold shrink wrapped when it was created by telemetry data, marketing and PR, for a large audience who were supposed to be lured into the game by MP and the fame of ME1 and ME2. So when that didn't work either, BW announced that it had deliberately designed the game to allow any head canon the player can dream up. That is even worse than the artistic integrity claim because it excused BW's bad writing.
"I don't think there's anything wrong with that."I used to be an advocate of the series like this poster, but it is hard to make any sense of it now. Anything that made the series fun was destroyed. It is been reduced to an average game which is playable until I reach the ending.
Modifié par AngryFrozenWater, 22 juillet 2012 - 02:50 .