War Machine: An N7 Destroyer Guide
#26
Posté 21 juillet 2012 - 05:46
#27
Posté 21 juillet 2012 - 06:01
#28
Posté 21 juillet 2012 - 07:00
Lokiwithrope wrote...
Someone had to catch on.DHKany wrote...
win.Lokiwithrope wrote...
I want a Devastator. CONSTRUCTIONS, MERGE TO FORM DEVASTATOR!
obviously.
#29
Posté 21 juillet 2012 - 07:15
Indeed, especially for that massive shield pool. Getting tagged by a hunter, then giving about as much **** as it takes to turn around and blow the sneaky little **** to kingdom come is about as vindicating a moment as it gets in ME3MP.Delta_V2 wrote...
Wait, Devastator Mode makes you immune to stagger? I MUST UNLOCK THIS class!
Especially if you're packing the piranha and get to stagger lock them to death for a change.
#30
Posté 21 juillet 2012 - 11:56
But then I got bored and wanted the shoulder cannon back, just for the uniqueness factor, and here it is the third time, Devastator mode, plus 40% shield, again no fitness, it doesn't do as much weapon damage but I maxed out power % bonus, now the shoulder cannon kill for me 1/3 of the time, it's nice. It sometime misses because the missiles hit walls. But overall not bad, not bad at all.
The missile is good when I miss with my shots, it tracks even a dodging enemy, it's a good secondary suppliment that at full power bonus upgrade, and max it out on damage, quite potent, quite potent indeed. I went for the refire and single missile, verses armor damage bonus and 3 mini missiles. Actually never tried the mini missiles, decrease 50% damage each, doesn't seem quite nice as just boosting it up to 300 damage +.
Did they balance out Devastator mode because just today it suddenly gotten a whole lot more easy to move around, first day it was like the slowest moving character ever. Now it can actually run around close to normal speed without needing amps.
Modifié par Maker MEDA, 21 juillet 2012 - 12:00 .
#31
Posté 21 juillet 2012 - 11:59
#32
Posté 21 juillet 2012 - 12:05
#33
Posté 21 juillet 2012 - 12:08
#34
Posté 21 juillet 2012 - 12:10
The Devestator Mode accuracy bonus mitigates its inaccuracy and turns it into a rapid fire death machine against anything close quarters.
#35
Posté 21 juillet 2012 - 12:11
Lokiwithrope wrote...
I want a Devastator. CONSTRUCTIONS, MERGE TO FORM DEVASTATOR!
Now I'm gonna paint my Devastator green and purple when I unlock those customisation options (right now he's red and called Ironhide).
Modifié par MaggotFragger, 21 juillet 2012 - 12:13 .
#36
Posté 21 juillet 2012 - 05:45
AWWW YEAAH!MaggotFragger wrote...
Now I'm gonna paint my Devastator green and purple when I unlock those customisation options (right now he's red and called Ironhide).Lokiwithrope wrote...
I want a Devastator. CONSTRUCTIONS, MERGE TO FORM DEVASTATOR!
#37
Posté 23 juillet 2012 - 09:16
#38
Posté 23 juillet 2012 - 09:18
#39
Posté 23 juillet 2012 - 09:31
Photonkun wrote...
Ill go for Ammo rate. With RoF you burn out bullets too fast while with Ammo rate witll give you 25% more bullets to kill and have spare to run to nade.
My Valiant can shoot 6 shots before reload. Wraith 3 shots, Black Widow 4 shots, Harrier 48 bullets instead of 36 at lvl 1 and so on.
You're wrong. Valiant is 4 shots max.
#40
Posté 23 juillet 2012 - 09:42
6/0/6/6/6
#41
Posté 23 juillet 2012 - 09:44
It works just fine.Clarkkent434 wrote...
Ditch accuracy on for devastator mode. Here is the info. http://social.biowar...4105/3#13201206
#42
Posté 23 juillet 2012 - 10:32
It might have been fixed, I have heard the demolisher passive evo6 works too (not for me, the power damage still does not desplay for me).Pitznik wrote...
It works just fine.Clarkkent434 wrote...
Ditch accuracy on for devastator mode. Here is the info. http://social.biowar...4105/3#13201206
#43
Posté 23 juillet 2012 - 11:03
#44
Posté 23 juillet 2012 - 11:08
#45
Posté 23 juillet 2012 - 11:12
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
#46
Posté 23 juillet 2012 - 11:13
Maximum Damage, They will rip through smaller targets while you mow down bigger ones. They are awesomeNikko_666 wrote...
As rubbish as everyone keeps saying the missiles are, I think I might re spec and have a go with I'm tonight, seems like such a good idea, just a shame there a so sucky.
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
#47
Posté 23 juillet 2012 - 11:22
Drake Malice wrote...
Maximum Damage, They will rip through smaller targets while you mow down bigger ones. They are awesomeNikko_666 wrote...
As rubbish as everyone keeps saying the missiles are, I think I might re spec and have a go with I'm tonight, seems like such a good idea, just a shame there a so sucky.
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
What build do you have ? ( if u don't mind me asking )
#48
Posté 23 juillet 2012 - 11:53
My Destroyer has no Fitness ans everything else maxed out. Damage and force, refire time, and cobra missiles for the Launcher. Recharge delay, rate of fire, and max shields for Dev mode. Damage and capacity, power damage, and weapon damage for TS-V battlesuitNikko_666 wrote...
Drake Malice wrote...
Maximum Damage, They will rip through smaller targets while you mow down bigger ones. They are awesomeNikko_666 wrote...
As rubbish as everyone keeps saying the missiles are, I think I might re spec and have a go with I'm tonight, seems like such a good idea, just a shame there a so sucky.
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
What build do you have ? ( if u don't mind me asking )
#49
Posté 23 juillet 2012 - 11:58
Although I used the Missile Launcher because I thought it seemed cool and could be good... too bad it's ridiculous. I'll Promote my Soldier class and fix that, I guess.
#50
Posté 23 juillet 2012 - 11:59





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