War Machine: An N7 Destroyer Guide
#51
Posté 23 juillet 2012 - 12:01
#52
Posté 23 juillet 2012 - 12:05
No, it always worked, was just a mistake by Stardusk, and he's very reliable poster, so many people took it seriously.Mercedes595 wrote...
It might have been fixed, I have heard the demolisher passive evo6 works too (not for me, the power damage still does not desplay for me).Pitznik wrote...
It works just fine.Clarkkent434 wrote...
Ditch accuracy on for devastator mode. Here is the info. http://social.biowar...4105/3#13201206
http://social.biowar...0941/2#13202153
#53
Posté 23 juillet 2012 - 12:07
Drake Malice wrote...
My Destroyer has no Fitness ans everything else maxed out. Damage and force, refire time, and cobra missiles for the Launcher. Recharge delay, rate of fire, and max shields for Dev mode. Damage and capacity, power damage, and weapon damage for TS-V battlesuitNikko_666 wrote...
Drake Malice wrote...
Maximum Damage, They will rip through smaller targets while you mow down bigger ones. They are awesomeNikko_666 wrote...
As rubbish as everyone keeps saying the missiles are, I think I might re spec and have a go with I'm tonight, seems like such a good idea, just a shame there a so sucky.
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
What build do you have ? ( if u don't mind me asking )
What attachments do you use on your Typhoon? And what do you use as your secondary? I use Krysae for phantoms.
Modifié par exxtrooper, 23 juillet 2012 - 12:08 .
#54
Posté 23 juillet 2012 - 12:08
I dont have a Typhoon yet, i use the Harrier or Mattock (Damage increase, Mag mod) with a Hornet and i wreck Atlas' and Bansheesexxtrooper wrote...
Drake Malice wrote...
My Destroyer has no Fitness ans everything else maxed out. Damage and force, refire time, and cobra missiles for the Launcher. Recharge delay, rate of fire, and max shields for Dev mode. Damage and capacity, power damage, and weapon damage for TS-V battlesuitNikko_666 wrote...
Drake Malice wrote...
Maximum Damage, They will rip through smaller targets while you mow down bigger ones. They are awesomeNikko_666 wrote...
As rubbish as everyone keeps saying the missiles are, I think I might re spec and have a go with I'm tonight, seems like such a good idea, just a shame there a so sucky.
Any more thought on missile build? Iv pretty much always gone full fitness and I'm a bit worried with out it lol
What build do you have ? ( if u don't mind me asking )
What attachments do you use on your Typhoon?
#55
Posté 23 juillet 2012 - 12:54
Lokiwithrope wrote...
But seriously. What colors fit the Devastator? Colors are everything when it comes to the character.
My Destroyer is named Zuikov.
I's all red.
#56
Posté 23 juillet 2012 - 12:56
Cerberus Colorskormoram wrote...
Lokiwithrope wrote...
But seriously. What colors fit the Devastator? Colors are everything when it comes to the character.
My Destroyer is named Zuikov.
I's all red.
#57
Posté 23 juillet 2012 - 01:03
Lokiwithrope wrote...
But seriously. What colors fit the Devastator? Colors are everything when it comes to the character.
I named mine Iron Man. Red primary, red highlight, yellow secondary, stripe 1 (I think), yellow pattern.
@The OP My build is very close but I took the defensive evos @ rank 4 and 6 of DM. 40% extra shields is huge on this character and I don't need the accuracy because I use the Saber (super accurate already) and the Piranha (only shooting at bosses at close range).
Also, when you're talking about reload cancelling on this character, as long as DM is active the best way to do it is to just use the dodge button.
Modifié par mpompeo27, 23 juillet 2012 - 01:04 .





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