This will be the Legend/Key post in the future, but I don't feel like writing it now, so for now, it'll remain as is!
Modifié par blaze55555, 09 octobre 2012 - 05:01 .
Modifié par blaze55555, 09 octobre 2012 - 05:01 .
Modifié par peddroelmz, 09 octobre 2012 - 05:21 .
This is sick.peddroelmz wrote...
for accuracy best illustration would be a non - accuracy bonused char wall imprint (screenshot) of a shot for shotguns ; 10-20 rounds for the other weapons ...
like this
blaze55555 wrote...
This is sick.
This is even sicker... how'd you even find this out? Hours of shooting the walls?!?!?peddroelmz wrote...
there is information on the wall bullet imprint that the current weapon stats from config don't have .. Claymore fires in X pattern ; AT raider fires in ellipse pattern and so forth .... Each shotgun has a base shot template on which the various accuracy parameters work ...blaze55555 wrote...
This is sick.
blaze55555 wrote...
This is even sicker... how'd you even find this out? Hours of shooting the walls?!?!?peddroelmz wrote...
there is information on the wall bullet imprint that the current weapon stats from config don't have .. Claymore fires in X pattern ; AT raider fires in ellipse pattern and so forth .... Each shotgun has a base shot template on which the various accuracy parameters work ...blaze55555 wrote...
This is sick.
Modifié par peddroelmz, 09 octobre 2012 - 08:16 .
Modifié par blaze55555, 11 octobre 2012 - 02:32 .
Modifié par blaze55555, 13 octobre 2012 - 03:02 .
Modifié par blaze55555, 13 octobre 2012 - 04:19 .
tyhw wrote...
I have a quick question about the Collector Sniper Rifle. How did you do the DPS calculations for it?
I assume that reload duration is the time before it starts regenerating ammo. Thus, if you stop shooting before you run out of ammo, it begins regenerating ammo after 1 second, and if you hit zero it is 4 seconds. Is this correct?
Secondly, do you know how the ammo regeneration works? In your DPS formula, you have a 100/50 listed. I'm guessing that this means that the Collector Sniper Rifle regenerates half its ammo every second. Is this correct?
So the total reload time for a fully spent clip is 6 seconds, and 2.9666 seconds if stopped at 1? (Only needs to regenerate 44 ammo, not 45)
Cyonan wrote...
...Need to double check that thread about Phasic Rounds(unless Peddroelmz has beaten me to it).
peddroelmz wrote...
No worries on that one ... Peddroelmz was kidnapped by unknown aliens (X-COM) ...
Cyonan wrote...
Though my Memory Reading software doesn't appear to want to record breakpoints right now for some reason.
peddroelmz wrote...
blaze55555 wrote...
This is even sicker... how'd you even find this out? Hours of shooting the walls?!?!?peddroelmz wrote...
there is information on the wall bullet imprint that the current weapon stats from config don't have .. Claymore fires in X pattern ; AT raider fires in ellipse pattern and so forth .... Each shotgun has a base shot template on which the various accuracy parameters work ...blaze55555 wrote...
This is sick.
origin clocks my me3 at 420 hours played ... Enough time to notice each shotgun has a specific base shot pattern ... Shoting them at walls is the best way to gauge effects of the various +accuracy skills//add-ons//cover//aimed mode ...
Modifié par blaze55555, 16 octobre 2012 - 08:01 .
blaze55555 wrote...
@Cyonan: Can you see why the most shots anyone's seen hit reliably is 3 shy of 12 8-projectile shots? Is it just so inaccurate that it does fire a full 22-round clip, with 8 projectiles/shot, and misses ~like 40% of the time?
EDIT: Did you finally get past the recompiling issue needed to mod DLC weapon stats, now? I take it you did b/c the RoF you modded!
Could you tell if the RoF was accurately firing @ 200, or if the game might have slightly slower/faster ingame time that the RoF goes off of?