Updated Enemy Health Sheet - Updated for Collectors
#26
Posté 31 octobre 2012 - 02:21
There are 2 variants of them. Swarms and Scourges.
Seeker Scourges have more health than some trash mobs.
#27
Posté 31 octobre 2012 - 02:24
Cyonan wrote...
Seeker Scourges have more health than some trash mobs.
4725 total HP on platinum and 3150 on gold? No wonder I hate those little buggers.
#28
Posté 31 octobre 2012 - 02:24
#29
Posté 31 octobre 2012 - 02:25
#30
Posté 31 octobre 2012 - 02:27
jaydubs67 wrote...
4725 total HP on platinum and 3150 on gold? No wonder I hate those little buggers.
When it first came out, I assumed that I would be able to hipfire my sniper rifle and kill them.
Turns out I was wrong.
The game files also list an accuracy penalty for getting hit by them, but I don't know if that actually applies or not.
#31
Posté 31 octobre 2012 - 02:30
Cyonan wrote...
When it first came out, I assumed that I would be able to hipfire my sniper rifle and kill them.
Turns out I was wrong.
The game files also list an accuracy penalty for getting hit by them, but I don't know if that actually applies or not.
I can't prove that it applies, but I certainly think it does. Before seeing this I believed that the seeker swarms gave an accuracy penalty, and seeing that it is in the game files confirms it for me.
#32
Posté 31 octobre 2012 - 02:30
nvm... most things do have that level of health. Although it is considered as armor...
Modifié par RaptorSolutions, 31 octobre 2012 - 02:32 .
#33
Posté 31 octobre 2012 - 02:37
tyhw wrote...
I can't prove that it applies, but I certainly think it does. Before seeing this I believed that the seeker swarms gave an accuracy penalty, and seeing that it is in the game files confirms it for me.
Just checked it in game with the Piranha.
It definately applies.
It increases spread by a percentage amount though. So a gun with pinpoint spread will typically continue to have pinpoint spread.
#34
Posté 31 octobre 2012 - 02:40
#35
Posté 31 octobre 2012 - 02:43
Zero132132 wrote...
Holy ****, looking at the values listed here, it's almost hard to believe that I've ever killed a Possessed Praetorian on Platinum.
And people think that things with the collectors are ok. derp!
#36
Posté 31 octobre 2012 - 02:48
Any ability that delays the cooldown while it's active(Marksman, Adrenaline Rush, etc.) renders you immune to the debuff of Seeker Swarms while they are active. You still take damage from the explosion, however.
Abilties like Tech Armour, or even Tactical Cloak aren't included in this(It needs to look like it's triggered the cooldown, but it's not moving like with AR/MM).
Modifié par Cyonan, 31 octobre 2012 - 02:48 .
#37
Posté 31 octobre 2012 - 03:37
These are pulled out of the game files, it's entirely possible that Bioware modified them server side without my knowledge. If anybody notices anything off, let me know and I'll check it out.
#38
Posté 31 octobre 2012 - 04:01
Still missing these changes, though:
----------------------------------------------------------------------------
October 24, 2012
----------------------------------------------------------------------------
Reaper Brute
- (Silver) Armor increased from 7500 to 9000
- (Gold) Armor increased from 9000 to 13500
- (Platinum) Armor increased from 11700 to 15210
Modifié par Hyperionyht, 31 octobre 2012 - 04:02 .
#39
Posté 31 octobre 2012 - 04:28
Cyonan wrote...
jaydubs67 wrote...
4725 total HP on platinum and 3150 on gold? No wonder I hate those little buggers.
When it first came out, I assumed that I would be able to hipfire my sniper rifle and kill them.
Turns out I was wrong.
The game files also list an accuracy penalty for getting hit by them, but I don't know if that actually applies or not.
It does. Big time. You thought the Piranha was inaccurate before? Whoa boy.
#40
Posté 16 février 2013 - 04:23
I only play on consoles and have never seen a full coalesced ini file, but from the few posted pieces of data I have seen enemies seem to have three force thresholds and possibly a % stat that determines chance of reaction. They are titled:
PowerThreshold_Standard
PowerThreshold_Stagger
PowerThreshold_Knockback
The last one I mentioned is HitReactionChanceMultiplier
The portion I have seen of the files for a Banshee on gold indicate that the three values are 1000N/1200N/1500N respectively, and the reaction multiplier is 30%, which inplies that lower thresholds can interrupt enemy actions, and presumably there are thresholds below 2000N on Platinum for interrupting bosses.
Also the Fury Platinum solo videos by N-7 Link repeatedly show Banshees being staggered by either Throw or Biotic Explosions, but by my undertanding the explosions of a Fury should never exceed 1500N since Bioic Explosions have 500N-1000N innate force and the Fury only has one multiplicative 50% bonus to detonation force/damage (Throw).
Just curious because I cannot delve into the game files myself
p.s. the Platinum spreadsheets lists Geth Primes at 1000N yet on the gold one the listing is 1200N.
Modifié par Darkstar Aurora, 16 février 2013 - 04:25 .
#41
Posté 16 février 2013 - 04:46
Darkstar Aurora wrote...
(curiously) are you certain on the Force thresholds for stagger effects?
I only play on consoles and have never seen a full coalesced ini file, but from the few posted pieces of data I have seen enemies seem to have three force thresholds and possibly a % stat that determines chance of reaction. They are titled:
PowerThreshold_Standard
PowerThreshold_Stagger
PowerThreshold_Knockback
The last one I mentioned is HitReactionChanceMultiplier
The portion I have seen of the files for a Banshee on gold indicate that the three values are 1000N/1200N/1500N respectively, and the reaction multiplier is 30%, which inplies that lower thresholds can interrupt enemy actions, and presumably there are thresholds below 2000N on Platinum for interrupting bosses.
Also the Fury Platinum solo videos by N-7 Link repeatedly show Banshees being staggered by either Throw or Biotic Explosions, but by my undertanding the explosions of a Fury should never exceed 1500N since Bioic Explosions have 500N-1000N innate force and the Fury only has one multiplicative 50% bonus to detonation force/damage (Throw).
Just curious because I cannot delve into the game files myself
p.s. the Platinum spreadsheets lists Geth Primes at 1000N yet on the gold one the listing is 1200N.
I do trust Cyonan when it comes to mine data, so I'm fairly sure he picked the right one.
That said, though, I too have noticed that the stagger data are, sometimes, not accurate. For example, it's not possible to stagger a platinum dragoon with PM, while according to this sheet it should be. Maybe they were updated without saying so, Cyonan? Or what's up with them anyway?
#42
Posté 16 février 2013 - 05:02
#43
Guest_banshees_heart_*
Posté 16 février 2013 - 05:26
Guest_banshees_heart_*
#44
Posté 16 février 2013 - 05:29
I trust Cyonan tooDeerber wrote...
Darkstar Aurora wrote...
(curiously) are you certain on the Force thresholds for stagger effects?
I only play on consoles and have never seen a full coalesced ini file, but from the few posted pieces of data I have seen enemies seem to have three force thresholds and possibly a % stat that determines chance of reaction. They are titled:
PowerThreshold_Standard
PowerThreshold_Stagger
PowerThreshold_Knockback
The last one I mentioned is HitReactionChanceMultiplier
The portion I have seen of the files for a Banshee on gold indicate that the three values are 1000N/1200N/1500N respectively, and the reaction multiplier is 30%, which inplies that lower thresholds can interrupt enemy actions, and presumably there are thresholds below 2000N on Platinum for interrupting bosses.
Also the Fury Platinum solo videos by N-7 Link repeatedly show Banshees being staggered by either Throw or Biotic Explosions, but by my undertanding the explosions of a Fury should never exceed 1500N since Bioic Explosions have 500N-1000N innate force and the Fury only has one multiplicative 50% bonus to detonation force/damage (Throw).
Just curious because I cannot delve into the game files myself
p.s. the Platinum spreadsheets lists Geth Primes at 1000N yet on the gold one the listing is 1200N.
I do trust Cyonan when it comes to mine data, so I'm fairly sure he picked the right one.
That said, though, I too have noticed that the stagger data are, sometimes, not accurate. For example, it's not possible to stagger a platinum dragoon with PM, while according to this sheet it should be. Maybe they were updated without saying so, Cyonan? Or what's up with them anyway?
I and am not implying they are wrong, I am just thinking that the N force threshold listed on the spreadsheet is perhaps the "knockback" threshold (the highest rating) rather than the lower "stagger" and "normal" reaction thresholds.
I know I have staggered Brutes with Throw on Platinum at 1500N, and without a biotic explosion or any bonuses to power damage from equipment (I am not sure if power damage/biotic damage from equipment would apply to force, but I removed them to avoid having the variable in any case). So I am thinking there is more to it than the one number
Modifié par Darkstar Aurora, 16 février 2013 - 05:31 .
#45
Posté 16 février 2013 - 05:38
Darkstar Aurora wrote...
I and am not implying they are wrong, I am just thinking that the N force threshold listed on the spreadsheet is perhaps the "knockback" threshold (the highest rating) rather than the lower "stagger" and "normal" reaction thresholds.
I know I have staggered Brutes with Throw on Platinum at 1500N, and without a biotic explosion or any bonuses to power damage from equipment (I am not sure if power damage/biotic damage from equipment would apply to force, but I removed them to avoid having the variable in any case). So I am thinking there is more to it than the one number
Yeah sorry didn't mean it like you implied anything wrong
I just think that the error might be more subtle than choosing the wrong line, cause I trust Cyonan wouldn't fall for it
#46
Posté 09 avril 2013 - 04:54
#47
Posté 09 avril 2013 - 05:00
Endorlf wrote...
Do you plan on adding collector images?
I had been saving them for a site I was creating to dump all the data.
but that's since been repurposed into my own personal development testing server.
I'll probably add the images tonight or tomorrow.
#48
Posté 09 avril 2013 - 05:02
EDIT: Nevermind about the damage value spreadsheet.
Modifié par Endorlf, 10 avril 2013 - 10:32 .
#49
Posté 13 avril 2013 - 08:39
#50
Posté 19 avril 2013 - 04:13





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