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Dragon Age 3? 4?.... where are they going with this series?


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#26
Zubie

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Well I don't really give a **** about the mages and their spat with the templars. I hope Dragon Age 3 doesn't focus too much on that though it probably will. If they insist then I hope they do it better than they did in DA2.

#27
Karlone123

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I like the universe Bioware has created, I want to see every aspect they can possibly make with the series, This would fit in the term "milking" but I still want to see it.

#28
Guest_Rojahar_*

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I don't think the DA series needs to be some singular story with a beginning/middle/end, like Mass Effect, or about something or someone in particular.  What's wrong with just being a setting/series, like so many other fantasies, such as Forgotten Realms?

Modifié par Rojahar, 28 juillet 2012 - 03:44 .


#29
JCMERA001

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 I hope that the rogue will get some spotlight in dragon age III......(Dragon Age: origins; the trailer had a warrior) (Dragon Age II; the trailer had a mage).............Also, I hope the ending will not be ****ty like mass effect 3.......(though I will try out leviathan when it comes out):o:lol:<_<

#30
kylemccutcheon

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what i would like to see in DA3 is a mage templar war, orlias invading, the Qun invading as well as the sixth blight all going on at the same time. All out war

#31
Vox Draco

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As many have said, this universe offers plenty of stories and conflicts for new games. Though I somehow dread a game where the Golden City is restored and the darkspawn/old-gods mystery solved...such a story reeks of philosophical high-minded artsy-stuff, and I already see the main-char sacrificing herself to make the world a better palce or some crap like that...

Mage-Templars? Guess the thing to expect now in DA3, though it hardly offers enough storytelling-potential to me all on its own. Something more would be needed to make this conflict more...epic...and especially some kind of villain present throughout the game...Bioware often has trouble in that department.

Qunari-invasion? Nice as a background-story for a game, though I am afraid it would need something "bigger" that overshadows this conflict, like the Tevinter-Imperium using the war for their own sinister purposes. But as long as a lot of Quanri can be shown how damn wrong they are with everything (preferably by piutting swords in their chests), I am okay.

Another blight? Only two more Old Gods remain...considering the timespans between blights so far it would mean fast-forward the timeline a couple of decade or even centuries...

But why always look to the future? Why not a prequel, the first blight maybe? A main char raised while the first darkspawn invade. Nobody knows what they are by this, and you venture forth to find a way to stop them, together with the one who becomes the founder of the Wardens? Something like that could enlighten us about aspects of the Darkspawns much more maybe than sequel after sequel? And I want to see Griffons...

#32
Pistolized

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I didn't read any of these posts, so this will be redundant. Forum-sized essay forthcoming.

Dragon Age is meant to be a Universe. It does not have a goal. It, as a Universe, does not have a pre-written path that it will follow. It doesn't begin and it doesn't end. It closely resembles the "Dungeons and Dragons" Universe. Or the Marvel Comics Universe. Or Star Wars Expanded Universe. Or human history. (Drizzt / NWN protagonist) (X-Men / Hulk / Iron Man / Fantastic 4) (Movies / countless games / countless books) (all of the concurrent happenings of the world in any given time-frame)

As a concept, a Universe already exists, and each story slightly fills it in. As opposed to a Linear Story such as Mass Effect, which upon its creation had a pre-determined course and an end.

The best way, I find, to think about a Universe is to refer to it as in the past. So instead of asking what will happen, ask what did happen. This is a nuance that separates a story that is being told to you and a universe that exists.

#33
1483749283

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Mass effect was supposed to have a pre-determined course and end but it all wound up being decided at the very last minute. More correctly, it was supposed to have some kind of an ending but they were not sure which.

Plenty of successful games like those by Bethesda show that you can make money while having an open-ended, freewheeling game. However, I personally prefer those that pose a series of questions that are world-shaking and definitively answered.