A list of bugs
#26
Posté 28 juillet 2012 - 01:14
One video is up, and that is a presentation of painful waiting you have to do when buying packs and promoting characters goes wrong:
I'm afraid to assume what would have happened if I picked a character when they all got reset to lvl 1 at 3:40...
The other video will be available later. I also have one pre-Earth DLC video showing some bugs that players regularly meet:
All recorded on Asus G74Sx laptop with Fraps. Windows 7 x64.
#27
Posté 28 juillet 2012 - 04:54
VortaBlack wrote...
I made 2 videos of bugs I met in the game. I usually leave Fraps running in the background and record every bug I meet.
One video is up, and that is a presentation of painful waiting you have to do when buying packs and promoting characters goes wrong:
I'm afraid to assume what would have happened if I picked a character when they all got reset to lvl 1 at 3:40...
The other video will be available later. I also have one pre-Earth DLC video showing some bugs that players regularly meet:
All recorded on Asus G74Sx laptop with Fraps. Windows 7 x64.
Your awesome dude, thanks for the vids im sure they will help.
#28
Posté 28 juillet 2012 - 05:39
The second vid just uploaded:
#29
Posté 28 juillet 2012 - 07:36
#30
Posté 29 juillet 2012 - 01:39
#31
Posté 29 juillet 2012 - 01:46
Agugaboo wrote...
I've noticed a couple times when not hosting and running as Paladin, the shield not only doesn't appear on melee, it also has no effect, no slap, no fire resistence.
ill add it to the listing, it kind of sounds like a connectivity issue with host, if anyone else can confirm this bug it would be nice.
Modifié par Onishiro, 29 juillet 2012 - 01:50 .
#32
Posté 30 juillet 2012 - 08:31
#33
Posté 30 juillet 2012 - 08:33
- All AI completely ignored me
- Could not take damage?
- Could not interact with anything (pick up thermal clips, revive team mates)
- Could not inflict damage (powers animate, but no damage or effect)
It was very odd being an untouchable ghost for the last bit of the match. Anyone else experience this on PC?
Modifié par eromelcm7, 31 juillet 2012 - 05:07 .
#34
Posté 30 juillet 2012 - 01:33
Fenikz wrote...
I have played about 5 games so far where I could not take cover behind objects, not sure if that is covered as inability to interact with objects.
I have experienced this also.
#35
Posté 30 juillet 2012 - 06:20
#36
Posté 30 juillet 2012 - 08:04
Fenikz wrote...
I have played about 5 games so far where I could not take cover behind objects, not sure if that is covered as inability to interact with objects.
Ill clarify it in the listing, im a southern redneck... so bear with me lol
#37
Posté 30 juillet 2012 - 08:11
eromelcm7 wrote...
Just today I ran into a glitch about half way through a match where:
- All AI completely ignored me
- Could not take damage?
- Could not interact with anything (pick up thermal clips, revive team mates)
- Could not inflect damage (powers animate, but no damage or effect)
It was very odd being an untouchable ghost for the last bit of the match. Anyone else experience this on PC?
I'll put it up there, Hopefully we can get confermation others have had same issue.
#38
Posté 31 juillet 2012 - 04:38
Where N7 Shadow would glitch out if killed during use of Shadow Strike.
#39
Posté 31 juillet 2012 - 09:57
#40
Posté 31 juillet 2012 - 10:59
#41
Posté 02 août 2012 - 02:26
#42
Posté 02 août 2012 - 05:06
ziyon conqueror wrote...
On Firebase Dagger, while doing a drone escort, it is for some reason so slow
How many people were in the drones circle? If all four people are in the circle it should move at max speed. With only one it creeps along. I ask to make sure if its a mechanics issue or just lack of people before i put it up as a bug.
#43
Posté 02 août 2012 - 05:09
Arivael wrote...
Unable to refill ammo from any source dispite wepons being empty and unable to fire, has only happend once so far on a vanguard (human male, pc), powers still worked properly.
This issue is in the list already but please keep me posted if you find any others.
11. Occasional inability to interact with objects(such as get behind
cover, ammo, revive team mates, start or interact with objectives requiring
interaction).
#44
Posté 02 août 2012 - 05:50
#45
Posté 02 août 2012 - 05:55
#46
Posté 02 août 2012 - 06:33
Look on WoW (I dont like/play WoW and this is only a example title) all is on BattleNet servers and game working fast, ofc lags happen like in any online games.
EA is just a lazy corporation with one motto - more money with less effort.
And I feel I got a ban for this post
#47
Posté 02 août 2012 - 06:57
As BioWare has stated many times they honestly did not expect the MP to be as big as it turned out to be. Forecasting has never been a pure science. As i see it they do local hosting to reduce the long term cost, just as any other business. As demand reduces, so will the amount of players and hosts.
Pushing hosting onto the player side does have its short comings as we have all seen. Especially when everyone thinks they can host on the minimal connection. A Lagometer would be a nice implementation to the game, at least players can see what their connection rate to the host is(most FPS have these).
In all honesty I am a COD:World at War player.. its an old version of the game but players host their own servers, or purchase servers, Players have made their own maps after the company stopped making them. The game lives on even after Activision stopped supporting it. I wish this game was like that in a way.
To end i would like to say alot goes into making the maps. I have made quite a few for COD:WaW and its a long process. Concept, Inital design, graphics, maya, 3DS, programming, sounds, first implimentation, second, compiling, test, test, test, bug fixing, more testing, more fixing etc.. until its in a releasable state.. and even with all the in house testing bugs do appear and patches and hotfixes are nessesary. Its like turning a pile of clay into a useable pot.
Modifié par Onishiro, 02 août 2012 - 07:09 .
#48
Posté 03 août 2012 - 01:35
1) Being invisible after a teammate revives you - the whole character is invisible to the player, although teammates see the character normally. Only (small) parts of guns remain visible (for me: pistol scopes and parts of handle). Happened several times with my N7 fury. I was hosting the game every time.
2) This:

Also happened after revival (but not sure if it was by a teammate or with medigel). As you can see, the whole camera went crazy. Happened to a client player. Happened only once so far,
#49
Posté 03 août 2012 - 04:51
whoaaaa #2, ermm i got the munchies now.. that or i am in the Tardis. Do you remember what character type you were using when this image was taken and what map?
#50
Posté 03 août 2012 - 05:31
Onishiro wrote...
whoaaaa #2, ermm i got the munchies now.. that or i am in the Tardis. Do you remember what character type you were using when this image was taken and what map?
It was one of my friends. He was an N7 Destroyer soldier. He was a client, I was a host, if it helps.
EDIT
Also, it was Firebase Ghost/Cerberus/Gold.
Modifié par Mar3ekl, 03 août 2012 - 05:35 .





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