A list of bugs
#101
Posté 09 août 2012 - 12:43
#102
Posté 09 août 2012 - 02:59
(awesome job btw!!!)
Cheers!
#103
Posté 09 août 2012 - 04:18
I think it is #29 on the list for the crouch and no credit for exfil.
and ty for the comment, couldn't have gotten this for with the list without a lot of other posters. Its for the love of the game and wanting constant improvement.
#104
Posté 09 août 2012 - 06:54
Sometimes on firebase reactor, when playing against cerberus (not sure about other enemies), if they spawn for above and "rocket down" they get stuck and you can't hurt them in any way. Most of the time one ennemy is stuck on top of another one so maybe the game registers it as spawning in an impossible location.
But the game still counts them as being alive so you can't complete the current wave.
#105
Posté 09 août 2012 - 08:14
Narayan145 wrote...
Sometimes on firebase reactor, when playing against cerberus (not sure about other enemies), if they spawn for above and "rocket down" they get stuck and you can't hurt them in any way. Most of the time one ennemy is stuck on top of another one so maybe the game registers it as spawning in an impossible location.
But the game still counts them as being alive so you can't complete the current wave.
Confirmed. Happened only once to me, silver match agains Cerberus. More details:
The invulnerable enemies were located past the reactor in the area with the computer (one of the hacking/upload areas). There is a place where enemies first drop from the ceiling on an elevated "landing pad" and then from that to the floor. If you stand at the computer, it's located between the reactor and the stairs to the left. The enemies were stuck dropping from the ceiling to the pad. It looked like the second one is standing on the first one.
The enemies were entirely invulnerable, we had to quit the match.
On a related note, I recently encountered something similar on Firebase Rio. It was a silver match against Cerberus, I was hosting, One of the last troops got stuck inside a wall, but fortunately he was not invincible. Altough weapons without piercing did nothing to him, Arc grenades of one of my teammates killed him, so we managed to complete the wave.
Location of the wall: immediately below spawn point from the side of the extraction area. There is a path that leads from the open area near extraction (not the elevated walkways, the one that goes between them) to the spawn point. This path ends with a wall and there is a staircase to the right. The enemy was stuck inside this wall.
I know the description of where the bugs happened would be better given as a screenshot, but I have no screenshots from these two bugs. I hope it is sufficient this way.
Modifié par Mar3ekl, 09 août 2012 - 09:39 .
#106
Posté 09 août 2012 - 09:08
Narayan145 wrote...
Sometimes on firebase reactor, when playing against cerberus (not sure about other enemies), if they spawn for above and "rocket down" they get stuck and you can't hurt them in any way. Most of the time one ennemy is stuck on top of another one so maybe the game registers it as spawning in an impossible location.
But the game still counts them as being alive so you can't complete the current wave.
Also happened to me once against cerberus.
#107
Posté 09 août 2012 - 03:44
Onishiro wrote...
@ Dup3r
I think it is #29 on the list for the crouch and no credit for exfil.
and ty for the comment, couldn't have gotten this for with the list without a lot of other posters. Its for the love of the game and wanting constant improvement.
Doh!
You're right. My bad. Thanks!
(is my n00b showing?
Modifié par Dup3r, 09 août 2012 - 03:45 .
#108
Posté 09 août 2012 - 05:51
Narayan145 wrote...
Sometimes on firebase reactor, when playing against cerberus (not sure about other enemies), if they spawn for above and "rocket down" they get stuck and you can't hurt them in any way. Most of the time one ennemy is stuck on top of another one so maybe the game registers it as spawning in an impossible location.
But the game still counts them as being alive so you can't complete the current wave.
I encountered this as well, but we were able to kill the enemies with tech powers, especially Energy Drain and Overload could hurt them.
#109
Posté 09 août 2012 - 05:53
Mar3ekl wrote...
Narayan145 wrote...
Sometimes on firebase reactor, when playing against cerberus (not sure about other enemies), if they spawn for above and "rocket down" they get stuck and you can't hurt them in any way. Most of the time one ennemy is stuck on top of another one so maybe the game registers it as spawning in an impossible location.
But the game still counts them as being alive so you can't complete the current wave.
Confirmed. Happened only once to me, silver match agains Cerberus. More details:
The invulnerable enemies were located past the reactor in the area with the computer (one of the hacking/upload areas). There is a place where enemies first drop from the ceiling on an elevated "landing pad" and then from that to the floor. If you stand at the computer, it's located between the reactor and the stairs to the left. The enemies were stuck dropping from the ceiling to the pad. It looked like the second one is standing on the first one.
The enemies were entirely invulnerable, we had to quit the match.
On a related note, I recently encountered something similar on Firebase Rio. It was a silver match against Cerberus, I was hosting, One of the last troops got stuck inside a wall, but fortunately he was not invincible. Altough weapons without piercing did nothing to him, Arc grenades of one of my teammates killed him, so we managed to complete the wave.
Location of the wall: immediately below spawn point from the side of the extraction area. There is a path that leads from the open area near extraction (not the elevated walkways, the one that goes between them) to the spawn point. This path ends with a wall and there is a staircase to the right. The enemy was stuck inside this wall.
I know the description of where the bugs happened would be better given as a screenshot, but I have no screenshots from these two bugs. I hope it is sufficient this way.
@Narayan145
Aight i will work on that listing right now
@Mar3ekl
Nice write up actually, so i take it caster spells will kill them but bullets will not?
@Siran
Thanks for the confirmation
Modifié par Onishiro, 09 août 2012 - 06:16 .
#110
Posté 09 août 2012 - 06:12
Onishiro wrote...
@Mar3ekl
Nice write up actually, so i take it caster spells will kill them but bullets will not?
I'm pretty sure, we tried Warp and Throw as well to no effect. But I'm not 100% on that. Energy Drain and Overload did work in our case.
#111
Posté 09 août 2012 - 06:18
Siran wrote...
Onishiro wrote...
@Mar3ekl
Nice write up actually, so i take it caster spells will kill them but bullets will not?
I'm pretty sure, we tried Warp and Throw as well to no effect. But I'm not 100% on that. Energy Drain and Overload did work in our case.
I may play with this, the next time it happens and see if i can get some go/no-go on what spells do work. I just have to wait for it to happen.
On a side note i was able to dig up some more videos for the listed bugs, sooo three more got vids now.
Modifié par Onishiro, 09 août 2012 - 06:42 .
#112
Posté 09 août 2012 - 06:51
Onishiro wrote...
@Mar3ekl
Nice write up actually, so i take it caster spells will kill them but bullets will not?
If you are asking about the second issue (stuck in wall), something with area effects was needed - the trooper was about 95 - 99% in the wall (I remember some parts of him were still visible), but weapon fire would hit the wall and do no damage. The same goes for direct hit powers. I did not have enough time to analyze the issue - I was kind of far from the spot and before I could get close, the quarian male killed the trooper using arc grenades.
Weapons with native piercing/piercing mods would probably do the same, as would any other grenades or AoE powers.
If I should speculate on how the tropper even got in the wall in the first place, I would hazard a guess and say that a biotic explosion put him there - I was plying an N7 Fury at the time, there were biotic explosions all over the place.
Regarding the Reactor map issue, I cannot cofirm the effectiveness of tech powers - I remember we had a batarian soldier in the squad and ballistic blades did nothing. Same goes for grenades, melees (simple/heavy), weapon fire. I don't recall other kits used in the squad, so I am unable to comment on overload/energy drain.
#113
Posté 09 août 2012 - 08:58
#114
Posté 10 août 2012 - 12:14
#115
Posté 10 août 2012 - 08:35
weichou10 wrote...
Anyone got a satisfactory response from Bioware or EA concerning the "redeem online pass" bug? Either get that screen or an inability to log in the EA servers. No online pass for PC and haven't been able to play in the last 2 weeks.
I remember getting this message some months ago, when half the PC players were getting it. Back then it was caused by a problem in commendation pack distribution and it was fixed in several days.
If you are encountering it now, I guess it's something different. Did you contact EA tech support about this? They MIGHT be able to help you.
EDIT
Also - this might be because your account has been banned for cheating, see the following thread:
social.bioware.com/forum/1/topic/344/index/13192932
The "two weeks" you mentioned roughly conicide with the latest ban wave (17th July).
Modifié par Mar3ekl, 10 août 2012 - 10:22 .
#116
Posté 10 août 2012 - 01:46
In your case, did you have to do anything or was it just good-to-go after several days?
#117
Posté 10 août 2012 - 03:05
weichou10 wrote...
Thanks Mar3ekl, tried contacting the ban guys, and they assured me I wasn't on the ban list. Tried talking to EA tech support as well. Emailed twice and live chatted twice - nothing fruitful except one live chat guy said it was something they were working on.
In your case, did you have to do anything or was it just good-to-go after several days?
Back then it was a very wide-spread issue - with thousands of players affected and it as definitely server-side - I remember the response being something about commendation pack containing wrong items or something like that. They fixed the problem on their end and we were golden.
If you were not banned (which is definitely good news) it seems to be an isolated incident. I am afraid there is nothing you can do about it right now - just wait for the tech support to resolve it for you. And in the meantime I recomment "reminding" them once in a while
#118
Posté 10 août 2012 - 07:10
Onishiro wrote...
@ Dup3r
I think it is #29 on the list for the crouch and no credit for exfil.
and ty for the comment, couldn't have gotten this for with the list without a lot of other posters. Its for the love of the game and wanting constant improvement.
Had a thought on this. If you are below the "area rings" for things like hacking goals and the like.. you know.. the big circle you need to be in that's also used for extraction.
I've noticed that if you are below it say like on the Turian moon and you have to do a hack but the base is on the walkway. If you are on the ground under the ledge, your presence within the circle does not count. Only in areas where they've included ground surfaces like the ramps.
I was wondering if you when you cover or "squat" (which you can't do without a wall) if if forces part of your hit box or whatever part of the avatar's modle they use, below the extraction ring.
I'm guessing this isn't likely, but a thought.
#119
Posté 10 août 2012 - 07:16
Mar3ekl wrote...
weichou10 wrote...
Thanks Mar3ekl, tried contacting the ban guys, and they assured me I wasn't on the ban list. Tried talking to EA tech support as well. Emailed twice and live chatted twice - nothing fruitful except one live chat guy said it was something they were working on.
In your case, did you have to do anything or was it just good-to-go after several days?
Back then it was a very wide-spread issue - with thousands of players affected and it as definitely server-side - I remember the response being something about commendation pack containing wrong items or something like that. They fixed the problem on their end and we were golden.
If you were not banned (which is definitely good news) it seems to be an isolated incident. I am afraid there is nothing you can do about it right now - just wait for the tech support to resolve it for you. And in the meantime I recomment "reminding" them once in a whileThis should definitely not be happening, so there is no harm in pushing them a little, I think
You are spot on as usual Mar3ekl, i have searched up and down the forums for a hands on solution, it appears to be server side issue not something that can be fixed on our end. From my point of view on things, even if it is something that needs to be handled on a one on one basis there is no excuse for it not being resolved in anything more than a day or two.
Then again there are many issues on the list here that still have not been resolved in over 4 MONTHS. I have been a big fan of BioWare and their relations with the fans over the years but the lack of updates, lack of acknowledgement that these issues do exsist, and the lack of a patch to correct the exsisting problems have very much so put me in question if i shall ever purchase another game title. I will continue to add to this list until a response is given. I have seen another bugs and glitches list that was done five months ago that had close to 100 problems listed.. some of which are listed here.. and not a single comment from BioWare.
A simple "We are aware of the problems.. and are working to correct them" will not suffice. The players want hard answers, they come to the forums to get the answers. A future patch update forum would be perfect, such as the Nerf/Buff one they do for Balance changes to let the players know fixes are on the way or that they know of the issue and are working on it.
Feel free to chime in if you as players also agree.
Modifié par Onishiro, 10 août 2012 - 07:29 .
#120
Posté 11 août 2012 - 12:51
Dup3r wrote...
Onishiro wrote...
@ Dup3r
I think it is #29 on the list for the crouch and no credit for exfil.
and ty for the comment, couldn't have gotten this for with the list without a lot of other posters. Its for the love of the game and wanting constant improvement.
Had a thought on this. If you are below the "area rings" for things like hacking goals and the like.. you know.. the big circle you need to be in that's also used for extraction.
I've noticed that if you are below it say like on the Turian moon and you have to do a hack but the base is on the walkway. If you are on the ground under the ledge, your presence within the circle does not count. Only in areas where they've included ground surfaces like the ramps.
I was wondering if you when you cover or "squat" (which you can't do without a wall) if if forces part of your hit box or whatever part of the avatar's modle they use, below the extraction ring.
I'm guessing this isn't likely, but a thought.
It is possible, i know in Radiant which was used to make maps for COD5 the box shrunk when the height of the player crouched etc.. as for in Unreal engine i can not answer that specificly.
#121
Posté 11 août 2012 - 12:55
#122
Posté 11 août 2012 - 07:44
Shortly after I first started playing MP, the MQE came out. Had problems with Incinerate not working properly. Thought at the time it got goofed up by using tactical scan, but I was new to MP and not sure. Then read others had issues with "ballistic" powers not hitting anything or not doing damage when obviously hitting something, so thought what I was seeing was not about tactical scan, but a problem overall with ballistic powers. Eventually, incinerate became so frustrating and unreliable, I pretty much stopped using MQE.
Went back to it today, since they buffed incinerate this week--played a bunch of matches. Lot more experience now in MP, so maybe a bit more aware of what is going on. There are still issues with ballistic powers (incinerate for the Turian, concusive shot for human soldier, carnage for Krogan), but in the case of the MQE and incinerate, there seems to be a unique bug or perhaps an additional bug to consider.
As host and as client, as long as I did not use tactical scan with my MQE, incinerate worked flawlessly. As I raised my levels and the evolution of powers, I became a killing machine -- as long as I did not use tactical scan any time during that match.
On the other hand, if I used tactical scan, incinerate was either unreliable or useless for almost anything except maybe hitting bosses. But it would not track targets and even firing at targets point blank yielded no damage. I did this on multiple missions--once used in a mission, tactical scan seemed to bugger incinerate from then on, for that match.
I also notice that either folks are not playing the MQE much any more or they are not using tactical scan much, I only see it very rarely, perhaps I now understand why. I either lose tactical scan in order to keep incinerate useful or use tactical scan and lose incinerate. Seems a shame after they buffed incinerate.
#123
Posté 11 août 2012 - 08:48
#124
Posté 11 août 2012 - 09:50
Onishiro wrote...
You are spot on as usual Mar3ekl, i have searched up and down the forums for a hands on solution, it appears to be server side issue not something that can be fixed on our end. From my point of view on things, even if it is something that needs to be handled on a one on one basis there is no excuse for it not being resolved in anything more than a day or two...
Yes, I agree seeing a "This issue will be resolved in the next patch, which is due then and then" would be a nice turn of events. Some of these issues are really as old as the game itself (some even existed in the demo). As I see it, there are two obstacles:
1) Patch process itself - there is a dev post about the patching process, you have probably read it. It basically says that patch release is complicated by Sony an Microsoft and their policies - they prefer "one patch fix all" approach and every potential patch goes through a thorough testing, which lengthens the whole process. PC players pay for this, because there is no gain for them and they still have to wait, seeing as BW distributes patches for all platforms at once.
I even read somewhere that the devs have three separate patches prepared, fixing many of the current issues, but they are unable to distribute them. I don't have a source for this information, though.
2) The number of forum threads about issues and bugs - if they had to acknowledge a bug in every thread, it would take an army of forum moderators. That's why I like this (and other) thread - it lists bugs in a clean and simple way at one place. And with as much detail as possible. I am pretty sure the devs are reading this - being a software developer myself I can appreciate what it means when customers provide thorough information on issues.
Grinch57 wrote...
Again, did not see this in the list -- an oldy but baddy.
This looks serious. I have not experienced this myself (and no friends of mine have, as far as I know), but if you can reproduce it consistently, that means something. Personally, I gave up on incinerate a long time ago, I never put any points to it - I guess I learned to compensate for this particular ability. But powers not hittin targets (other then when the target evades it on purpose) is a serious problem.
#125
Posté 11 août 2012 - 08:25
IM SO ANGRYYYYYY. DEVELOPERS PAY ATTENTION!!





Retour en haut






