AudioEpics wrote…
Am I the only one who's not ashamed to say he's simply not interested in this "maturity", whether it has to do with overt sexuality or dark & serious themes?
Am I the only one who misses fantasy just being fantasy? To me, fantasy is unabashedly escapist and exotist, fantasy is innocent and pure. Sure, it can be dark, sure it can explore difficult themes, but it absolutely doesn't have to.
It's like people are ashamed of the fact they enjoy elves and dragons and want to bring "maturity" into it as an excuse for enjoying something that's considered juvenile by the intellectual elite. Why can't a good fantasy tale just be an awesome, exciting adventure? That's what I *really* want and I miss it. These days it's all brooding and hard and confrontational. I want the fun and the wonder back. There really isn't enough of that anymore, of real wonder, atmosphere and awe, pure and simple, without baggage.
I completely agree that not every game has to be dark in the way that DA:O was. But I loved DA:O because it created a consistent atmosphere that drew me into the world. It was incredibly smart about knowing which themes to play straight and which to play around with or subvert, and it let a sense of fun and wonder arise in an organic way, from learning about fascinating fantasy cultures that felt true to life, and from seeing characters rise above tragic circumstances that, again, felt gritty and true to life.
I loved being able to play characters like a socially oppressed elf from a ghetto, or a noble who lost his or her status, or even a mage who's feared and despised for his or her abilities. And I loved that the game portrayed those tropes with a sense of grandeur and dignity, and without feeling the need to apologize for the fact that they're a bit clichéd. There's nothing wrong with using clichés if they're handled well, and DA:O understood this.
I had fun playing DA2, but it sometimes felt to me like it was trying too hard to make every moment funny, sexy or dramatic, in ways that sometimes felt forced. As a result, the tone of the game felt all over the place, and there wasn't enough room for atmosphere to develop. That's why, for me, it lacked the sense of wonder and the immersion that Origins had.
Modifié par jillabender, 12 août 2012 - 05:01 .