I understand that this thread has progressed beyond this argument now, but i always feel the need to protest when people's first thought for "maturity" is sex and violence. Sex and violence are human nature, they're primal, animalistic, but they are *not* mature.
If you're intending to request maturity in computer games then you should approach it in a mature manner. Preaching for more sex and violence is not the best way to go about it.
Some of the most mature games i've played were Teen rated and they barely broached the topic of romance, let alone sex. There was no excess of violence or gore and a large number of battles could simply be avoided by a diplomatic tongue.
The reason i found these games to be infinitely more mature than other titles is because they challenged me in a very adult manner. They gave me scenarios that forced me to question my deepest beliefs and occasionally had me completely U turning. They required me to puzzle through some of the hardest riddles and word games. They required me to choose between my closest friends, my own well being and the characters outside of my party that i had grown to love.
They were fueled by deep, engaging and belief shattering stories. Stories that made me turn not only on my companions, but also on my Gods. Stories that made me question my sense of justice, my morality and my mortality. Stories full of torturous horrors that were neither violent nor gorey, but things that disturbed me to my very core.
A mature game, to me personally, is something that can boast a deep, intellectual, emotional, engaging story line. Capable of challenging me intellectually, emotionally and philosophically.
I believe Bioware were doing quite well with Dragon Age Origins and Awakening. You were given the chance to play as an oppressed party. You got to witness, and experience, first hand what Templars and Slavers were capable of. How Nobles could, and would, abuse their power over a minority like Alienage Elves. The plight of the Dalish, attempting to remain one step ahead of Humans who would do them harm for merely existing.
You were also a Grey Warden, feared, revered and forever cursed. Witnessing first hand the power of the Darkspawn, their darkness, their madness and their shattered humanity.
Bioware have however flounced a bit at Dragon Age II, but i believe it's because the game largely felt like it wasn't taking itself seriously, between the clownish colours, the poor humour and the excess of crazy people. Unlike Origins there was also no opportunity to experience the oppressions of Thedas first hand, which was the biggest hinderance to the level of maturity that most people expected.
I'm more than certain Bioware will be capable of bringing the maturity back, offering us the opportunity to once again not only witness, but *experience*, the darker aspects of the franchise.
Too Long Didn't Read: Thedas is full of darkness and the Dragon Age Franchise is full of Mature Themes. Dragon Age II just portrayed those themes poorly and the gamer's sense of maturity suffered for it.
Modifié par Sylvanpyxie, 11 août 2012 - 10:32 .