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What party members have the most interesting dialogue in Legacy?


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#1
Gamer Ftw

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 I took Varric,Anders,and Bethany last time any suggestions?
Also who is best to take with me for mark of the assassin?
I don't care about battle strategy I want intresting conversation.

#2
Fauxnormal

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Haha, you're as bad as me. :D

I tend to take everyone through each playthrough to experience all dialogue. Fenris and Anders are both interesting to take in MoA; so are Aveline and Isabelle. Varric, of course.

Either sibling is good for Legacy; especially a Grey Warden sib. Varric and Anders are my two favs. to take with me there, so. :/

It also changes if you've romanced someone. Fenris is fun to take along, flirt with Tanis in MoA, and watch him get all possessive and growly. :P

#3
Gamer Ftw

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I might wait until act 2 then...

#4
Fauxnormal

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Oh wow. Yeah it's best to wait with BOTH of those DLCs until act 2 at /least/, if not until end game. :/ Not only are they way easier game play wise, but you get far more interesting conversations.

#5
garrusfan1

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Well probably isabella

#6
Xilizhra

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Theoretically, it'd be one's sibling, Varric and Anders. However, I can't leave Merrill behind. It just doesn't work.

#7
LobselVith8

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Xilizhra wrote...

Theoretically, it'd be one sibling, Varric and Anders. However, I can't leave Merrill behind. It just doesn't work.


I take Merrill with me as well. I don't take Anders with me - his dialogue at the end of the DLC contradicts his Act II "Tevinter Amulet" quest and doesn't really make sense in the context of the narrative, and a certain incident doesn't really make sense given his symbiosis with Justice. It felt really bizarre to me. Warden Carver, Varric, and Merrill were the three companions I took through the storyline.

#8
Xilizhra

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LobselVith8 wrote...

Xilizhra wrote...

Theoretically, it'd be one sibling, Varric and Anders. However, I can't leave Merrill behind. It just doesn't work.


I take Merrill with me as well. I don't take Anders with me - his dialogue at the end of the DLC contradicts his Act II "Tevinter Amulet" quest and doesn't really make sense in the context of the narrative, and a certain incident doesn't really make sense given his symbiosis with Justice. It felt really bizarre to me. Warden Carver, Varric, and Merrill were the three companions I took through the storyline.

As did I, for pretty much the same reason.