I understand the concern everyone has with Mages being overpowered and I truly believe if you play the game in Hard mode and so on, the game in itself fixes itself. Let me explain. YES, they may be overpowered in Normal mode, and thats probably why, having created a Mage character, the game was a breeze for me and thats why I went back to play it on Hard mode with a different Mage. And lets clarify, the so called "OP" part of the Mages is the Primal tree, the other trees aren't really that overpowered, not even in Normal mode and that makes sense, since they're not the primary damage tree if you get what I mean.
I truly believe that in Hard mode the power diminishes greatly, yet still making my character a formidable foe. For instance, Easy mode I tended to run behind my tank, cast Flame Blast, followed by Tempest and usually finshing up the combo with Cone of Cold. As soon as they "Defreeze" I would Mind Blast them, while having my other party members continue to damage them. Or in really big fights I would cast Inferno, then Tempest, maybe even Blizzard for the hell of it, gain the aggro, and Forcefield my character. Within a few seconds anything Yellow is dead and usually most Oranges are almost dead (Excluding big fights like High Dragon)s (Yellow and Orange being level of monster etc)
So yes, I agree that was way too easy.
In Hard mode on the other hand I felt like a true RPG mage. Powerful, formidable, but a lot more cautious. I couldn't use the former mothod because I would end up damaging and hurting my party members, which is precisely, in my opinion, what "depowers" the mage. I took more advantage of my single spells, and had to be more careful when I used my AOE spells or else I'd find myself along with my party laying, unmoving on the stone cold floor. Not being able to use Flame Burst, or Fireball, or Tempest, or Inferno or Cone of Cold so easily, it forced me to be more strategic and had me think about what combos I would use, when to use them, and since I wasn't able to spam the above mentioned, it made gameplay more intriguing.
A mage in lore is supposed to be a powerful being, commanding fear, respect or both. He should be able to deal with a group of three soldiers coming after him with relative ease, but when surrounded can just as easily fall. Will you do less damage overall without a Primal mage in your party? Absolutely! Should a Warrior be able to take down four monsters at once as fast or as ferocious as a mage..Absolutely not! He may be able to kill one after the other with somewhat relative ease, but not all at once, AOE shouldn't and is not a warriors job.
So overall, I think (again my opinion) that if the game is played on Hard difficulty setting, which I highly recommend (I don't like my 2h warrior taking down mobs too fast in Normal, I want battles to last longer) then it makes for a much more fascinating, fun, lasting experience and at the same time "depowering" the Mage's abilities but still making him a fearsome foe.
As for those few who don't wish to have a ranged or Mage party member but would rather have a group of four consisting of warriors and rogues and complain that the damage is not up to par and the game is more difficult then I say...good. Its SUPPOSED to be that way. The game mechanics, in fact a lot of games, urge the player to create a party consisting of different classes to be better Equiped in handling a variation of different encounters.
You want to ambush me with a group of melee attackers followed by Rangers? No problemo. I'll send my Tank in, my two handed warrior friend Sten follwing right behind, while my mage casts fireball at the Rangers and we all know what that does hah. Oh you wana throw an enemy mage in that scenario? No problem, Ill send my Tank after him, disrupting his attacks whith the shield, knocking him down, while my Cone of Cold takes care of the enemy Meleers running after my Tank as he pursues the Mage. BAMB! They're frozen. A stone from the ground juts out, BAMB, shatters the ****. Meanwhile my Rogue runs up behind the other frozen one and BAMB, critical hit. Then Maybe I cast Tempest on the rangers, followed by Fireball BAMB...dead. Or maybe I'll sing them a lulluby putting them to sleep and then make sure their sleep is filled with waking Nightmares...oooo aaaah. Maybe Ill stick a bomb on their forehead and kill it, exploding and killing his friends..lovely! lol Anyways point is, theres a lot of different strategies involved and I think the game is superb in itself. Are there things that need fixing? Sure, we can't expect any game developer to come out with such an intricate and fascinating game without a few issues here and there. In the meantime we'll enjoy the game, its massive history and lore and try to be as patient as we can till those issues are resolved. After all, what other option do we have? Quit the game? Yeah.....right. lol Thanks for reading!
Modifié par Malfurus, 18 décembre 2009 - 01:33 .





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