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Mages are NOT overpowered


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#151
themaxzero

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MANoob wrote...

Mage sucking at singletarget dps
http://social.biowar...439305/1#439305
Mage soloing one of the fights mentioned here without running out of the room. Would be very easy take no or almost no potions otherwise, but here is a stupid way to do it and its still possible.
SPOILER

END SPOILER

And this is far from being the most munchkinized mage build, it lacks focus and 150+ defense of my latest concepts.

Cheers!:D


Stacking both -resist Hexes (50+50% of SP to resists) probably capped at -100% resistance to cold so your staff was doing double damage. You have the +33% staff damage talent coupled with a Spellpower stat focus (partly) allocation while running both Spell Might and Spell Wisp. I don't know why you are running Rock Armour (or Mage Armour) the tentacles can't hit you the only attack Broodmother can hit you with is Spit which is nature damage.

Your Spellpower is also quite low. Sub 100 for someone running both Spell Might and Spell Wisp is well below average,  you should be aiming for 150+ Spell Power. Add to that you are using a sub standard staff, you should be using the Staff of Magister Lords.

#152
MANoob

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themaxzero wrote...
Stacking both -resist Hexes (50+50% of SP to resists) probably capped at -100% resistance to cold so your staff was doing double damage. You have the +33% staff damage talent coupled with a Spellpower stat focus (partly) allocation while running both Spell Might and Spell Wisp. I don't know why you are running Rock Armour (or Mage Armour) the tentacles can't hit you the only attack Broodmother can hit you with is Spit which is nature damage.

Your Spellpower is also quite low. Sub 100 for someone running both Spell Might and Spell Wisp is well below average,  you should be aiming for 150+ Spell Power. Add to that you are using a sub standard staff, you should be using the Staff of Magister Lords.


Thanks for explaining what skills I use to me :)

I'm using rock armor and shield because I had to kill 3 ogre alphas, pride demon and 2 drakes just before that. The quality of this video is quite bad, I have almost 140 spellpower with this gear setup. It could be 150 If  I used more +spellpower items. Magister Lords staff isn't much better (no +cold damage), and Heavens Wrath is the best staff anyway because of severe stamina drain. But the boss I'm fighting has lightning resistance (it's very rare).

Modifié par MANoob, 19 décembre 2009 - 04:53 .


#153
Tirigon

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where do you get the Staff of Magister Lords and Heavens Wrath?

#154
julije

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Staff of magister lord can be buyed in Circle Tower on first floor from Quarter master i cant remember for heaven wrath

#155
julije

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WillieStyle wrote...

julije wrote...

I have question reletad to combo spells did somebody try entropic death spell?Is it really powerfull as description on dragon age home page say Huge spirit damage


Yes entropic death is REALLY powerful.  Over 1k damage if min/maxed correctly.
The hex line of spells is great anyway.  So the only question is if you want to spend 4 spell slots to get death cloud.  I personally think it's worth it. Your milage may vary.


i tryed just yesterday i got 617 damage and kill boss instantly

#156
DeJaM

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Greatest damage dealt: 1146

i did it with my mage... the only cons is
the spell only works on spellcaster :(

Modifié par DeJaM, 03 janvier 2010 - 09:20 .


#157
shree420

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Malfurus wrote...

Of course Bioware put into consideration Lore. Are you joking? Chantry...Mages...Templar...does that mean nothing? The whole idea in the GAME, is that Mages are feared for a REASON, and that reason being is that they command powerful forces that they extract from the Fade. They might have changed Elves into being slaves, rather than their haugty and isolated existence in some magnificent and glorious city hidden by the trees. They might have Dwarves meddling more in political affairs and held steadfast by a caste system, but I assure you, the one thing that did not change is the fact that Mages hold great and terrible power, something that is mentioned over and over again in the lore of Dragon Age.



I think Mages are an OP class as a whole, simply in terms of all-around abilities - other classes might get better single target DPS, but mages can CC and DPS.

Re: the lore aspect, though, I feel compelled to echo: "with great power comes great danger". And that's something Bioware doesn't address. Lore-wise, mages are supposed to be walking a tightrope - a miss of concentration and you become an abomination. Something not modeled in game. Mages don't have spell failure chances, no chances of spell backfires, no oopsie moments where you put the fireball up your own ass. A DAO mage is a perfect spellcasting machine whose only problem is squishiness.

That is where the D&D mages were limited, remember: limited spell slots, chance to not memorize a spell etc.

I'm not saying this is how mages should have been in DA:O, but Lore is certainly not part of how mages have been shown.

#158
Malfurus

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You know what I may agree with you on that. You would think about all this lore about how Mages are susceptible to demonic possession, that maybe they'd have us turn in an Abomination if for ie: we use too many spells one after another. Then maybe once turned we start losing health periodically if we cast spells. *shrugs* just one solution, but maybe we'll see that in later expansions. :)

#159
kjdhgfiliuhwe

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Tirigon wrote...
Warriors are just boring. You dont have to use talents at all. All you have to do is autoattack an enemy and sometimes swallow a healing pot.


Well, the whole stamina cost of skills issue might be why most of us simply toggle passives and spend 90% of our time auto attacking.

That said, I don't think balance is all that important in a single player game. Yes, it'd be nice to be able to play a more pro-active character that isn't a mage, but that's less a balance issue as it is a horrible mechanic issue (stamina). I find myself playing a mage (even if it's just Wynn or Morrigan) most of the time as mages are simply the only class that lets you actually use more than 2-3 skills in a fight that matters. Again, stamina-as it is currently implemented-is a horrible mechanic in terms of active gameplay.

If you think a mage is overpowered, don't play one. Or limit yourself from using the spells you think are overpowered. It's not like you're playing against another human being in a competitive setting. 

Do I think mages are overpowered? I suppose so. But it is not simply because they have so many abilities at their disposal. It's also because....they're actually able to USE so many abilities (mana + mana pots). I'm not sure what the original intention was when they designed the game mechanics, but I'd be willing to bet my life's fortune that any sequel to this game will have a greatly revamped stamina mechanic, even if Bioware puts on a good face today about how it currently stands.

#160
JackDresden

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I wouldn't ever say mages are overpowered I played most the way through with a mage and now with a rogue as I was finding the end battles just frustratingly hard with the Mage and wanted to give a rogue a chance. So far most battles have been much easier with the rogue.

#161
DAFntc

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I usually found in most RPG's the beginning of the game was easiest with warriors and the end mages. Could just be me though.

#162
Viglin

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DAFntc wrote...

I usually found in most RPG's the beginning of the game was easiest with warriors and the end mages. Could just be me though.


Its not, and its not just in games either...from books to movies, the mages start weak and become godlike[Raistlin you sly dog].....while the Warriors rarely change other then by equipment.

It goes back to those wonderous "D@D" days that some still seem to idealize about.

#163
JackDresden

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DAFntc wrote...

I usually found in most RPG's the beginning of the game was easiest with warriors and the end mages. Could just be me though.



Dragon Age is the only RPG I've played where Rogues seem the best class. Dirty fighting + hiding in shadows + the skill to open things, detect traps and you can get a skill that lets you do backstab damage to any disabled foe.
 
It's such fun to walk into a room fully of foes, diable their traps, plant you own, stand behind the mage, throw an acid flask at his friends then call your other characters into the room as you use dirty fighting on the mage then kill them before they can get a spell of. It's like taking candy from a baby sometimes.

#164
JackDresden

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Viglin wrote...

DAFntc wrote...

I usually found in most RPG's the beginning of the game was easiest with warriors and the end mages. Could just be me though.


Its not, and its not just in games either...from books to movies, the mages start weak and become godlike[Raistlin you sly dog].....while the Warriors rarely change other then by equipment.

It goes back to those wonderous "D@D" days that some still seem to idealize about.


Well in most films, mages normally aren't weak at all but them they aren't the hero either. Mages in films tend to be arch villans or wise and powerful forces for good. Because think about it in real life however good you are with a sword if I can set fire to you from 30 feet away your dead if I want you to be.

#165
JackDresden

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[sorry double post don't know how to remove it.

Modifié par JackDresden, 06 janvier 2010 - 10:50 .


#166
vonBlitzkrieg

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why complain about classes being overpowered in a single player game. I can understanding all the griping if this was an MMO (in which class ballance is essential) but for a sp game it is just sad. If being a mage is too easy for you turn up the difficulty.