So I only have enough MS points to buy either the Arrival or Overlord DLC. Which one should I get?
Arrival or Overlord?
Débuté par
firegremlin
, juil. 21 2012 04:13
#1
Posté 21 juillet 2012 - 04:13
#2
Posté 21 juillet 2012 - 04:29
Overlord, though you should get Arrival later just because it's supposed to be fun. I never bothered with it.
#3
Posté 21 juillet 2012 - 06:15
I have both, and though there is one aspect that can be frustrating, I prefer Overlord. Good mix of action and interesting storyline.
#4
Posté 21 juillet 2012 - 06:59
i have both, but really, i don't like arrival. the speach with the collector general/harbringer was great, really, but that's it. it was soo obviouse that she was indoctrinated and to go there alone was...boring, really. i nearly lost the track 3 times in this prision and so on.
i prefer overlord, more deep, flying an hammer, that was cool, than the story around david, this poor guy....and archer this bastard....overlord war really an excellent dlc
i prefer overlord, more deep, flying an hammer, that was cool, than the story around david, this poor guy....and archer this bastard....overlord war really an excellent dlc
#5
Posté 21 juillet 2012 - 07:35
Sounds pretty unanimous, I'll get Overlord.
#6
Posté 21 juillet 2012 - 09:22
If you don't like controlling the M-44 Hammerhead vehicle (used in Firewalker missions), you'll find the exploring parts of Overlord to be very annoying. I know I did. Besides that, I'd say it's mostly worth it for an amazing and emotional ending (along with the music).
It's true that Arrival isn't very impressive, all in all, though it allows to make much more sense of the beginning of ME3.
It's true that Arrival isn't very impressive, all in all, though it allows to make much more sense of the beginning of ME3.
#7
Posté 22 juillet 2012 - 12:34
Overlord is the better DLC to play, but Arrival is more story-relevant to the ME trilogy as a whole.
#8
Posté 22 juillet 2012 - 01:24
Yeah.
But Arrival happens if you play it or not. So really, not much point unless you just do it for fun.
But Arrival happens if you play it or not. So really, not much point unless you just do it for fun.
#9
Posté 22 juillet 2012 - 11:16
Overlord.
Arrival is fun, but Overlord is just better.
Arrival is fun, but Overlord is just better.
#10
Posté 22 juillet 2012 - 01:08
I have an intense loathing of the Hammerhead vehicle which is part of Overlord but taking that out I would say it was better. However I think Arrival is key enough to ME3 that you would enjoy playing it and seeing the actions. Whichever one you pick...enjoy!
#11
Posté 26 juillet 2012 - 07:18
Overlord is better it's a lot of fun and the story is pretty good too. Arrival ties into ME3 but even if you don't do it you still get the same outcome in ME3. Only had to pay for one of these since I have a PS3.
#12
Posté 26 juillet 2012 - 08:09
Overload is much better. Arrival is kind of fun but not really worth paying money for.
#13
Posté 11 août 2012 - 06:38
Glad you went for Overlord. It's a much better piece.
#14
Posté 15 août 2012 - 07:33
Story wise, Overlord if skipped, you won't miss much in ME3. There is a guy there telling you the back story, and it did not feel like you skipped a story.
Arrival if skipped, at the beginning of ME3, Anderson says you did something in Arrival that makes you get house arrest, so you feel like you skipped a story.
Hope it helps.
Arrival if skipped, at the beginning of ME3, Anderson says you did something in Arrival that makes you get house arrest, so you feel like you skipped a story.
Hope it helps.
#15
Posté 15 août 2012 - 01:21
Why not get both? Sure, overload opens up a scene in me3 but Arrival is a great piece of dlc, IMO. Don't cheat yourself, get more points and purchase both of them.
Modifié par known_hero, 15 août 2012 - 01:22 .
#16
Posté 08 octobre 2012 - 10:08
I prefer Arrival. Overlord was very disturbing...I didn't need to see all that...but maybe that will make you want Overlord instead of Arrival. Just get your heart ready...
#17
Posté 12 octobre 2012 - 05:26
Overlord. Mostly fun and good combat soundtrack (especially that climax - the whole thing doesn't used in ME3).
Arrival was good the first time I played it, but the Shepard's motivations just seem misplaced with respect to Kenson later in the mission. I find a good bit of the second half of the DLC kind of annoying.
Arrival was good the first time I played it, but the Shepard's motivations just seem misplaced with respect to Kenson later in the mission. I find a good bit of the second half of the DLC kind of annoying.
#18
Posté 13 octobre 2012 - 12:42
The thing that annoyed me most is about the way characters behave in Arrival and especially the ridiculous decision to use sedation on Shepard rather than any one of the wide selection of means to secure prisoners that have been perfected over thousands of years. I imagine there must be some offscreen conversation while Shepard was out that goes something like this (SPOILERY):Obadiah wrote...
I find a good bit of the second half of the DLC kind of annoying.
Medical mook: Dr Kenson, Commander Shepard seemed to be coming round again just now. I've just had to up the sedative dosage for the third time.
Kenson: Good.
Medical mook: Good? What's good about it?
Kenson: Well, er, it's good that you're keeping Shepard asleep.
Medical mook: Don't you understand what I'm saying here? It's been like barely a day and I'm struggling to keep Shepard unconcious. Just to be clear I'm talking about Shepard the total badass who headbutts Krogan to make a conversational point and has personally killed who knows how many assorted Geth and mercs, and is currently lying down unrestrained, completely unrestrained, right over there. Not, and I want to emphasise this, not some other Shepard that these two security mooks could probably handle if the sedatives stop working.
Security mook 1: Hey!
Security mook 2: We're right here.
Medical mook: No offence, but Shepard is highly trained, an N7 special ops soldier and a Spectre, and also went through all those Batarians just to rescue Dr Kenson, right? So if the drugs wear off then us three are probably going to be dead pretty shortly.
Security mook 1: When you put it like that....
Security mook 2: .... yeah, she's kind of got a point there, Dr Kenson.
Dr Kenson: Okay, I understand your concern but the Reapers want Shepard alive for reapery reasons that they keep to themselves. What else can we do?
Medical mook: Uhh....
Security mook 1: Uhhh....
Harbinger/Object Rho: Handcuffs.
Security mook 2: Uhhhh....
Dr Kenson: So it's a calculated risk but one we'll have to take.
Harbinger/Object Rho: No it isn't. Handcuffs. You have some, right? You have armed security personnel so surely you must have some handcuffs.
Security mook 1: I dunno, Doctor. Still seems like things could go really badly wrong if Shepard wakes up.
Harbinger/Object Rho: Or some chains and padlocks so you can just chain Shepard to the bed? No?
Medical mook: And I'd say that this thing with increasing the dosage means it's probably 'when Shepard wakes'.
Harbinger/Object Rho: Or some rope or cable? It's a space base so you must have some of that. Pull some wiring out of a spare room if you need to. I'll help you with the knots. Watch: the varren comes out of the hole, see? And then it runs twice around the.... hey, are you lot paying attention?
Security mook 1: 'When Shepard wakes' worries me a lot, to be really honest.
Harbinger/Object Rho: Hello? Helllooooo? Can you even hear me?
Security mook 2: Yeah, and I don't remember that Reaper artifact mentioning anything about workers' compensation.
Harbinger/Object Rho: Wait, what? Worker's comp? Firstly this is deep space and it's in Batarian territory and WorkSafe aren't going to come out here, sunshine. And secondly, did you miss the destruction bit of 'Harbinger of your destruction'?
Dr Kenson: This is Batarian territory. There's no WorkSafe out here.
Harbinger/Object Rho [sarcastically]: Oh, maybe I am still getting through, or is Dr Dimwit finally picking up on the bloody obvious?
Security mook 1: So can we maybe shoot Shepard in the hands and knees or something? You know, survivable but means we can control things if he wakes?
Medical mook: I'm telling you, it's when.
Dr Kenson: No. Shepard must be alive. We can't risk shooting him.
Harbinger/Object Rho: Kenson, you idiot, have you forgotten that massive massive gunfight that you had to go through to capture Shepard?
Dr Kenson: So you'll just have to keep him here....
Harbinger/Object Rho: Tie him up, tie him up, tie him up, TIE HIM UP!!
Dr Kenson: ....with just the three of you out of the dozens of people we've got wandering around the base keeping an eye on him....
Harbinger/Object Rho: Or, I don't know, maybe put him in a completely different room somewhere else on the base that has a plain old fashioned locked door on it? Did you think about that?
Dr Kenson: ....and do your best to keep him knocked out here in this room next door to where I ordered all his armour, weapons and equipment to be stored.
Harbinger/Object Rho: His what? Oh, for f***'s sake!
Security mook 1: Yeah, about that. Is it a good idea to keep all Shepard's gear so close by?
Dr Kenson: It's the only free weapons locker on the base.
Harbginer/Object Rho: So lock either Shepard or his guns in a different room on the far side of the base. You don't need a weapons locker, just pile it all on a shelf or something. Honestly, Kenson, you really are a total moron. Is your doctorate in indiocy or something? I've seen black holes that aren't as dense as you. Indoctrination doesn't effect organics this quickly so were you always this stupid?
Security mook 2: Yeah, but....
Dr Kenson: In an emergency you can activate the inexplicable security field that doesn't appear to have any real function where it is and doesn't exist anywhere else on the base where it'd be really handy to stop Shepard, right?
Harbinger/Object Rho: Oh? Go on.
Medical mook: Well, yes.
Dr Kenson: And that'd trap Shepard in this room.
Harbinger/Object Rho: Okay, this could be promising.
Medical mook: Yes. There's no way out of this room around it and it's totally impossible to go through it.
Dr Kenson: Can it be bypassed or anything to shut it off from in here?
Security mook 1: No. The only way to turn it off is with the control out there in the room Shepard's guns and armour are in.
Harbinger/Object Rho: Alright, things are starting to look up. I'd still move Shepard's guns though because that's just silly leaving them right next door.
Security mook 2: Well, you could disable the field by shooting out that power conduit thingy....
Harbinger/Object Rho: You've got to be kidding me. What conduit thingy?
Security mook 2: .... but since it's out there where Shepard can't get at it it'll be okay.
Harbinger/Object Rho: It was a bloody conduit that screwed us up last time.
Medical mook: So if Shepard wakes up I'll turn the security field on.
Dr Kenson: Right, trapping Shepard in this room with just two guards that he'll probably dispose of almost as soon as he wakes up.
Security mook 1: Hey!
Security mook 2 [mumbles]: Workers' compensation.
Harbinger/Object Rho: I can live with this, which means so can you. Well, at least until I get there, ha ha.
Dr Kenson: So he'd have no way to get out and stop the project.
Security mook 1: Yeah, but if we've been 'disposed of' then he'd have our guns.
Harbinger/Object Rho: So just turn the damn field on now and leave him in there. Sheesh, I'm starting to think your species is too stupid to harvest after all.
Medical mook: Doesn't matter. The power conduit thingy is on the other side of the security field and the field's impervious to gunfire.
Security mook 2 [mumbles]: Really should have workers' compensation.
Dr Kenson: So Shepard would be awake but have no way past the field, no way to shoot out the power supply to the field and no access to anything useful?
Medical mook: Well, no. Apart the remote control system for the large supply of armed security mechs that are stored in the same room I'd be standing in and quite close by to the non-bullet proof explodable power conduit, Shepard would have absolutely nothing that would help him at all.
Harbinger/Object Rho: You.... you.... Oh, I've had enough of this.
Dr Kenson: So have we covered everything?
Harbinger/Object Rho: I wonder if the Star Trek reboot is hiring villains at the moment.
Medical mook: I think so. I'll keep drugging Shepard even though it's already obvious to anyone with an IQ higher than their shoe size that he'll eventually wake up....
Security mook 1: And kill me.
Security mook 2: And me.
Medical mook: And only then will I turn on the security field to trap Shepard where he is with nothing but the controls for a bunch of armed mechs that he can use to kill me as well and then shoot out the power for the field that's the only thing standing between him and all his weapons, armour and equipment.
Harbinger/Object Rho: Give me strength.
Dr Kenson: Excellent. Because, as I told Shepard before we all betrayed him, the Reapers will get here no matter what happens but activating the project will delay them for six months or so. And I don't know about anyone else here but if I was a race of super-intelligent immortal AI starships that routinely wait around doing nothing for 500 centuries at a time I'd be like really really upset about a six month delay.
Harbinger/Object Rho: S**t, I didn't think of that.
Dr Kenson: Herp derp.
Medical mook: Herp derp.
Security mooks: Herp derp.
Harbinger/Object Rho: Herp derp.
Shepard: Zzzzzzzzzzzmumblemumblegonnakillyoumumblegonnakillyouallzzzzzzzzzzz.
Modifié par PsiFive, 13 octobre 2012 - 01:13 .
#19
Posté 13 octobre 2012 - 05:32
@Psifive - 'High-five!' LOL This, a thousand times this. I kept thinking all these very things. Combine that with the lack of real RPing (mostly just maze work and shooting....rinse/repeat). I take Overlord simply because it has an ending to it that is reflected by my choices (doesn't matter so much if it doesn't count for much later....still choices). And even if my squaddies say nothing, their presence and animation helps with immersion. Though, I really truly suck at driving the Hammerhead. It may be faster and more agile than the MAKO, but I sucked a bit less in the MAKO, so.......
#20
Posté 13 octobre 2012 - 03:41
both are alright
overlord is better
overlord is better





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