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'A Viable Platinum N7 Shadow Build'


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#1
naturalnapalm

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I been reading for the past week about how great the Shadow is, I AGREEEE.   But I never found a thread that talked about her Impressive Weapon Damage, so this is a Weapon Damage Shadow thread, there are already a few about the Shadow Strike & Slash...humma hummma humm.

I also see a few questions about is she Platinum worthy.....YES YES and YES she is.

I only use the Shadow on all of my Platinum matches, and very seldom does someone out score me.   I went with a diffrent approach, taking in consideration her health & sheilds being so low and weak.   How could I make up for that and still give her a PUNCH..

So, I saw that her weapon damage went all the way up to 27.5%, nice start, I added level 4 ammo, went with a AR amp V, put my Harrier X, on her...under TC chose Damage, 5 sec cloak, rank 5 went with 50% while cloak...so basically, I TC, shadow strike, and now that 27.5% weapon damage is well over 30% weapon damage, because I went with a 5 sec cloak and chose damage, I get 80% damage while her cloak breaks....so whatever the Shadow strike leaves, the de-cloaking bonus of 80% plus the 30% weapon bonus combined, finishes them off...that includes all enemies, Banshee's, Atlas, phatoms, they all fall...

There is no purpose to use her with a 11 cloak, when you need 2 Shadow Strikes to kill most enemies, and have to have every melee bonus on. 

I have my built this way.

TC - Rank 5 - 5 sec cloak with 50% damage while cloak
Electrical Strike - rank 3 790 damage I think
Shadow Strike - rank 6 damage 1740
Weapon Damage - rank 6, 27.5%
Sword Mastery - rank 6, chose quicker shields, sword damage, and rank 6 went with shields & barriers.

Boss, get hit with shadow strike, then they get 2 or 3 clips from the harrier....dismissed.

All other enemies, a shadow strike, and a partial clip if that.....dismissed

And this is Platinum material.
Weapon: Harrier X
Equipment:  Gear AR amp V, Ammov 4, AR 3, and shields 3

....Her health & shields are 675

please just try this build 1 time, on Platinum and check the score card when done..  

naturalnapalm wrote...

Ok, SkreeMalicious....Went to my PS3, here is the exact build...you can replace weapon to get the most damage...so don't change the build just change the weapon, and always go with DAMAGE... before I give you the build, if you were in a fight, would you like to pick the SWORD or the GUN, who really wins in this fight....the person with the GUN, so she has a Sword as a back up, not a primary weapon, it that was the case they would made her melee stronger, but her strength is with her weapon bonus..not her sword.

Ok: enough said; check final numbers after the build is COMPLETE.

TC - Rank 4 Increase damge 40% / Rank 5 increase melee damage 50%.
TC Final Numbers: Recharge speed of 4.17, Duration 5.20, Damage Bonus 80%

ok next

Electric Slash - Only go to Rank 3
Final Numbers - Recharge Speed 2.08, Damage 797.50, Range 20m, Radius 2m

next

Shadow Strike Rank 4 Damage 30%, Rank 5 Electrical Attack 40%, Rank 6 50% Damage
Final Numbers: Recharge Speed 3.33, Damage 1740

next

N7 Shadow Rank 4 Weapon 7.50%, Rank 5 Power & Force 15%, Rank 6 Weapon Damage 10%.
Final Numbers Weapon Damage 27.50%, Power Damage 25%, Weight 10

almost done

Sword Mastery Rank 4 30%, Rank 5 Decrease Shield 10% Increase Movement 10%, Rank 6 Damage Shield & Barriers ...phatoms....lol
Final Numbers: Health 35%, Melee 65%, Movement 20%

In the end she should be at 675 for Health & shields, match your final numbers up with my final numbers...chose your weapon, and go with Weapon Damage for your weapon and then chose Cyclonic 4 or 3 for Shields....

Join Platinum and more then likely you'll finish 1st or at least 2nd....

Modifié par naturalnapalm, 21 juillet 2012 - 08:06 .


#2
RenegadeSpectre

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Nah..
True Shadow = melee Shadow :P

#3
LegionofRannoch

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interesting.

#4
SkreeMalicious

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interesting, but reword thread title to 'A Viable Platinum N7 Shadow Build', and you will get a TON more interest than that generic title :)

#5
Arctican

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Hmm, I do find Shadow to have more problems with boss enemies, so this build seems like a great way to fight against that. I will give it a try when I get more respec cards.

#6
soultaker65

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I'll have to try this when I get a respec card, but one question though will this build still work if your Harrier isn't X?

#7
Doc-Jek

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Anything with a Harrier X is going to work on any difficulty, but it's probably better to use other classes for it :P

#8
SkreeMalicious

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if you can take a look and provide the exact build numbers for your class it would help out people to try this! :)

#9
naturalnapalm

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Thanks SkreeMalicious for the help with topic change....before people bash this thread or concept, please use a respec card, play a platinum with your friends and then report back, I personally used about 5-6 respec cards going back and forth with this character, I enjoy this character so much, that I refuse to believe she was not capable of being a top finisher in Plat, so now she OWNS it.

She's, quick, got the speed bonus on rank 5 under sword mastery, got TC, and carries a very big stick Harrier X....lol.

I have no problems with objectives, but objectives are a team effort, and if you cloak while moving the escort, because you cloak it doesn't count you as a person...I tested it out, your counted uncloaked, not while cloaked..and devices, 11 sec don't stop a banshee from picking you up, or a brute from knocking you off, so I figured what's the point of a 11 cloak, I die less with my 5 sec cloak...I'm capable of healing my squad and getting devices.

#10
Mercedes595

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Am I the only one who sees that this guy (OP) just discovered a build used by EVERY INFILTRATOR out there. Except for Shadow users, as this build totally defeats the purpose of Shadow.
I honestly think you would do better to use Geth infiltrator, or any other infiltrator for that matter. As you are not using any powers except the passive and TC, the extra weapon damage is not that big (GI has more from HM) And you might be better off using the Salarian for example.

Oh and being the nitpicker I am, when you put Harrier X (I dont have a I let alone X, I hate you :D) on almost any class, dont be surprised that it rapes stuff, its been known since the gun came out.

If you want a class actually built for this kind of thing, get a destroyer (devastator mode for damage, RoF/ammo capacity).

Otherwise, you have just discovered one of two best ARs and the fact, that if you use a gun, its good to spec into the gun damage evos (actually the latter might help some people :D)

#11
naturalnapalm

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Ok, SkreeMalicious....Went to my PS3, here is the exact build...you can replace weapon to get the most damage...so don't change the build just change the weapon, and always go with DAMAGE... before I give you the build, if you were in a fight, would you like to pick the SWORD or the GUN, who really wins in this fight....the person with the GUN, so she has a Sword as a back up, not a primary weapon, it that was the case they would made her melee stronger, but her strength is with her weapon bonus..not her sword.

Ok: enough said; check final numbers after the build is COMPLETE.

TC - Rank 4 Increase damge 40% / Rank 5 increase melee damage 50%.
TC Final Numbers: Recharge speed of 4.17, Duration 5.20, Damage Bonus 80%

ok next

Electric Slash - Only go to Rank 3
Final Numbers - Recharge Speed 2.08, Damage 797.50, Range 20m, Radius 2m

next

Shadow Strike Rank 4 Damage 30%, Rank 5 Electrical Attack 40%, Rank 6 50% Damage
Final Numbers: Recharge Speed 3.33, Damage 1740

next

N7 Shadow Rank 4 Weapon 7.50%, Rank 5 Power & Force 15%, Rank 6 Weapon Damage 10%.
Final Numbers Weapon Damage 27.50%, Power Damage 25%, Weight 10

almost done

Sword Mastery Rank 4 30%, Rank 5 Decrease Shield 10% Increase Movement 10%, Rank 6 Damage Shield & Barriers ...phatoms....lol
Final Numbers: Health 35%, Melee 65%, Movement 20%

In the end she should be at 675 for Health & shields, match your final numbers up with my final numbers...chose your weapon, and go with Weapon Damage for your weapon and then chose Cyclonic 4 or 3 for Shields....

Join Platinum and more then likely you'll finish 1st or at least 2nd....

#12
SkreeMalicious

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naturalnapalm wrote...

Ok, SkreeMalicious....Went to my PS3, here is the exact build...you can replace weapon to get the most damage...so don't change the build just change the weapon, and always go with DAMAGE... before I give you the build, if you were in a fight, would you like to pick the SWORD or the GUN, who really wins in this fight....the person with the GUN, so she has a Sword as a back up, not a primary weapon, it that was the case they would made her melee stronger, but her strength is with her weapon bonus..not her sword.

Ok: enough said; check final numbers after the build is COMPLETE.

TC - Rank 4 Increase damge 40% / Rank 5 increase melee damage 50%.
TC Final Numbers: Recharge speed of 4.17, Duration 5.20, Damage Bonus 80%

ok next

Electric Slash - Only go to Rank 3
Final Numbers - Recharge Speed 2.08, Damage 797.50, Range 20m, Radius 2m

next

Shadow Strike Rank 4 Damage 30%, Rank 5 Electrical Attack 40%, Rank 6 50% Damage
Final Numbers: Recharge Speed 3.33, Damage 1740

next

N7 Shadow Rank 4 Weapon 7.50%, Rank 5 Power & Force 15%, Rank 6 Weapon Damage 10%.
Final Numbers Weapon Damage 27.50%, Power Damage 25%, Weight 10

almost done

Sword Mastery Rank 4 30%, Rank 5 Decrease Shield 10% Increase Movement 10%, Rank 6 Damage Shield & Barriers ...phatoms....lol
Final Numbers: Health 35%, Melee 65%, Movement 20%

In the end she should be at 675 for Health & shields, match your final numbers up with my final numbers...chose your weapon, and go with Weapon Damage for your weapon and then chose Cyclonic 4 or 3 for Shields....

Join Platinum and more then likely you'll finish 1st or at least 2nd....




Put it in the original post since thats what people come here to see, and Bold the Power titles
ie


Electric Slash
- Only go to Rank 3
Final Numbers - Recharge Speed 2.08, Damage 797.50, Range 20m, Radius 2m

Sword Mastery Rank 4 30%, Rank 5 Decrease Shield 10% Increase Movement 10%, Rank 6 Damage Shield & Barriers
Final Numbers: Health 35%, Melee 65%, Movement 20%

etc! :) Good informations, just easier to parse through when well organized bud :)

#13
Ashen One

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Generic Infiltrator build sure is generic.

If I want to cloak and shoot, I'll play a Salarian or Geth Infiltrator. A GI with a Piranha X will kill things faster than a Shadow using a weapon damage bonus as a main source of damage.

#14
Homey C-Dawg

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My first platinum game was as a Shadow. Same 6/6/6/0/6 melee build I use on gold. Full extraction.

Just sayin.

#15
UB3RD4NG

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Shield/barrier stripper and detonator on platinum here.

6/6/3/5/6
Duration/melee/bonus power cloak
Damage/detonate/range electric slash
Basic shadow strike
Power damage passive
Fitness your preference.

Take either a reegar for more shield stripping or a piranha for armor and your role is to tech combo and peel shields off all the bad guys. Do objectives and assassinate those lone mobs when possible.

#16
capn233

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It's all relative. I would never guarantee a build to always score first with the possible exception of a GI. And I am being nice here and not posting an obnoxious comment like "I would outscore you with my GI or Destoyer" etc.

In any event, I only have a low level Harrier and I find that the poor ammo capacity really hurts on Platinum due to the way the ammo boxes work. I found that out in the first Platinum game I tried. As for the build itself, due to the power structures, it seems in my humble judgement that Shadow is best suited as a melee character against mobs and isn't nearly as effective as GI, SI, or even QMI would be against the high hp enemies like Atlases, Banshees or whathaveyou. Proximity Mine makes a fairly substantial difference in your damage output.

So I suppose I am happy for you that your build is working out. My Shadow is 6/4/6/4/6 spec'd for Duration and Bonus Power on Cloak so that I can one-hit most enemies on Gold. It is a lot of fun there. Haven't tried her on Platinum though, but I doubt my build would be all that good there except for activating devices.

Modifié par capn233, 21 juillet 2012 - 05:51 .


#17
synapsefire

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Been playing Shadow all day myself. Regarding boss level enemies: yes, you do need to bring a big gun. Personally I carry the Piranha X. After testing with blade attachments and Strength Enhancers etc. I think the best balance for platinum and gold is to drop those and go for max weapon damage. That does not render your blade useless however. You have an instant teleport to get you out of trouble or in range of fallen teammates. And it doubles as an instant heal. It is also very useful to get position behind bigger enemies before you start blasting them with your shotgun at point blank range.

Now I've been having great fun with duration and bonus power on cloak. It allows for some really sneaky moves and you still pack a punch damage wise. It's the only infiltrator I use duration with and I can't see myself using her without it.

Now for the passive tree, you can probably skip Electric Slash and and go all weapon damage as OP said. Personally I am still leveling up and will do some more testing when ES is maxed. I really want to see if you can reliably set of big tech burst combos with SS and ES or possibly disruptor ammo and ES.

Btw. Survivability is a non issue with this build. I've specced for full blade damage in fitness. 

Modifié par synapsefire, 21 juillet 2012 - 06:03 .


#18
FlowCytometry

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Two Shadow builds I like:

1. Electric Shadow Dancing
6/6/3/6/5
TC - 4 (either, I took duration) 5 (either, I took recharge) 6 (bonus power)
ES - 4 (damage) 5 (detonate) 6 (either, I took damage)
SS - 3
N7 - 4 (dmg/capacity) 5 (power dmg) 6 (either, I took weight)
Fitness - 4 (durability) 5 (shield recharge + speed)

As you could tell by the name, focus is on maximizing ES damage and playing like a long range smashguard w/ stealth, thus power dmg evolves are picked up over sword damage evolves. SS is used as a clutch escape and teleport move, not primarily for offense. You'll be spending most of ur time in hard or soft cover and w/ ur team.
Can ether pack a Scorpion w/ UML and Disruptor for self-made TBs, or tag along w/ an Overload/Energy Drain user and detonate what they lit up w/ ED/OL. For the latter, highly recommend a Piranha to fill in time between cloak+ES use if ur ES is 20 yard range, as that's the effective range of the gun anyways and its good vs. armor w/ shredder mod.

Main benefits of this build are the high amount of powerful TBs when paired w/ a Scorp+Disruptor or w/ a ED/OL user, and the safety of it compared to melee/SS builds as well as its moderate ranged aoe power. It lacks the sword potency to pick off lesser mobs via SS that haven't been weakened. That's its only major drawback.. not being much of an assassin. Oh, and ofc like a smashguard, the playstyle can get mind numbing at times, but that's personal pref speaking.

Even though Duration isn't strictly needed on TC for this build, it does give you much more leeway since ES's anim is long and if you delay even slightly you can miss out on a 2nd ES from cloak, plus Duration gives you more options to reposition safely and still have time left to attack, revive allies, SS and run away to safety, cap objectives, etc.. all this can be more important in gold/play than the ES damage boost.
Ofc, ideally you can go damage on TC and do fine, but duration is a safer bet overall for most players.

1. Basic rotation w/ Scorpion and Disruptor ammo = shoot 2-3x into crowd -> TC -> ESx2 -> repeat
2. Rotation otherwise = TC -> ESx2 -> shoot -> repeat

---

2. All-rounder Assassin
6/6/6/0/6
TC - 4 (duration) 5 (melee dmg) 6 (bonus power)
ES - 4 (damage) 5 (detonate) 6 (either)
SS - 4 (damage) 5 (elec dmg) 6 (shield drain)
N7 - nuttin (power and weapon dmg aren't important to this build/style)
Fitness - 4 (sword dmg) 5 (martial arts) 6 (either, I took shield/barrier dmg)

More of a standard Shadow build- w/ melee gear/equips it can still OHKO lesser mobs on gold (not sure about plat, but prob there too), provided you have the martial artist boost running (and that merely requires an initial kill w/ SS or melee at the start of a round to get going), and ofc counting the DoT dmg. W/ this build you have the option of SSing larger mobs to set them up for TB's using the elec dmg evolve, and detonating w/ ES from nearby cover. The nice thing about this build is it keeps the ability to pick off lesser mobs at will and use SS as a shield restore, but can still do the ES spam thing behind cover if the mob is too dangerous to wade into and when its more important to stick w/ the team.

Duration on TC is pretty much a must have for any SS-focused build. W/ this build you won't be using ur gun from range as much, so weapon loadout should be focused on keeping it light and w/ a melee mod of some kind on (light-mid pistols w/ ULM obv the best choice here).

These builds have more versatility than ES power builds, but are riskier and less durable- you have to pick ur battles and escape plan wisely w/ SS builds and stick to cover when not cloaked. Don''t be 'that Shadow' that keeps dying in the middle of things like a Vanguard.. if that does keep happening and you still want to play as a sexy ninja gurl, might I suggest trying a ES build like the above and playing it safer?

1. Basic assassination = TC -> SS lesser mob in a pack -> SS a stray mob or a mob closer to ur team (don't decloak in the middle of a pack)
(for the first mob you kill in a wave for the MA boost, TC + SSx2, or pick on a husk or unshielded mook if avail)
2. Basic boss + mook pack rotation = TC -> SS boss -> find nearby cover -> ES (tech burst) -> stay in cover and/or reposition -> repeat
3. Ranged rotation = TC -> ESx2 -> shoot -> repeat

Modifié par FlowCytometry, 21 juillet 2012 - 07:06 .


#19
Immortal Strife

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While I agree with Op in regards to maxing weapon damage I don't think skipping duration and bonus power is the way to go for platinum. The way I see it is to use shadow strike for small fries, shield regen and flanking. Then pull out the big guns to drop bosses.

#20
Corin22

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From my experience, I have found that taking cloak at level 6 speced for bonus power will work extremely well for platinum. It allows for a quick shadow strike while still remaining cloaked to allow you to get away. This also allows for you to actually take a phantom out with only one cloak. Shadow strike, dive away (and your still cloaked) and then shadow strike again and the phantom goes bye bye! It almost seems as if the N7 Shadow was created specifically with the level 6 for cloak speced to bonus power, it creates and opportunity for insane damage output wether you use shadow strike or even electrical slash

#21
Babbylonian

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Corin22 wrote...

From my experience, I have found that taking cloak at level 6 speced for bonus power will work extremely well for platinum. It allows for a quick shadow strike while still remaining cloaked to allow you to get away. This also allows for you to actually take a phantom out with only one cloak. Shadow strike, dive away (and your still cloaked) and then shadow strike again and the phantom goes bye bye! It almost seems as if the N7 Shadow was created specifically with the level 6 for cloak speced to bonus power, it creates and opportunity for insane damage output wether you use shadow strike or even electrical slash

Fully agreed.  Not only does it give you a chance to get away clean, but if you decide to carry a high-damage weapon (thus increasing the cooldown times) you have that much more cloak/post-cloak extra-damage time.  I've gone both 5 and 6 (bonus) in TC and found that my damage output and my survivability improve significantly taking that 6th rank.

#22
jgrimes_83

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I know a lot of people seem to be fond of 6/6/6/0/6 builds for the Shadow.  I just tried a different build out last night that I instantly liked.  6/4/6/5/5.  In the TC tree select duration, melee damage and bonus power.  All the rest take anything that either boosts damage, sword damage or power damage.  When it's all said and done, your base damage for Shadow Strike will be 1800 vs. 1590 for 6/6/6/0/6 build, and electric slash will be 1017 vs 1100.  I figure that's a fair trade since SS is usually your main power.  When adding in stuff like 50% melee bonus for TC, 50% after killing with a melee (Fitness tree), and 40% DOT bonus, you can really dish out some damage.  I didn't ever see a difference in damage with the final evolution in Fitness tree, and I've heard that it only applies the bonus to your heavy melee.  Plus with this build, you get a decent damage bonus with weapons.  I haven't tried it on gold yet, but I've been one hitting everything with Shadow Strike on silver, short of heavies (atlas, banshees, etc.).

Modifié par jgrimes_83, 14 septembre 2012 - 02:15 .