Vampire The Masquerades: Bloodlines
#226
Posté 04 août 2012 - 10:20
#227
Posté 04 août 2012 - 11:36
Is your username from Angel's law firm Wulf, Ram & Hart?
#228
Posté 05 août 2012 - 12:15
With Blood Shield and some level ups she has gotten a lot more survivable. Bloodbuff + fire axe works on lower level monsters even with her few points in melee, shotgun takes care of human mooks.Wulfram wrote...
My Tremere strategy for boss fights tended to devolve into running around shooting Blood Strike, and using the resulting blood to keep up Blood Heal going.
#229
Posté 05 août 2012 - 08:53
#230
Posté 05 août 2012 - 08:58
#231
Posté 05 août 2012 - 09:37
It's worth it though!
#232
Posté 06 août 2012 - 02:49
Modifié par Addai67, 06 août 2012 - 02:49 .
#233
Posté 06 août 2012 - 02:57
#234
Posté 06 août 2012 - 05:29
In lighter fare, I love that the weapons dealer in Hollywood is in a convenience store and the guy in Chinatown made me ROFL too.
#235
Posté 06 août 2012 - 07:29
#236
Posté 06 août 2012 - 08:25
Esbatty wrote...
Those sewers... good lord... so horrible. And NOW I SHUDDER BECAUSE MY VENTRUE WILL GET NO NOURISHMENT FROM RATS AND THE SEWER HAS NO ONE TO FEED ON!
You can leave sewers, there were 2 exits if i remember right so you can leave before helping Nosferatus. You can get some fresh air, fresh blood and replenish your bloodpack inventory.
Modifié par Cyberarmy, 06 août 2012 - 08:26 .
#237
Posté 06 août 2012 - 02:58
#238
Posté 06 août 2012 - 06:18
Modifié par termokanden, 06 août 2012 - 06:18 .
#239
Posté 06 août 2012 - 06:27
Addai67 wrote...
It's not just that it's long and arduous, it's so oppressive. And then you get to the Nosferatu caverns and they're actually worse. *shudder*
I thought their home had a quirky charm.
#240
Posté 06 août 2012 - 06:32
#241
Posté 06 août 2012 - 07:13
android654 wrote...
Addai67 wrote...
It's not just that it's long and arduous, it's so oppressive. And then you get to the Nosferatu caverns and they're actually worse. *shudder*
I thought their home had a quirky charm.
#242
Posté 06 août 2012 - 07:20
Addai67 wrote...
android654 wrote...
Addai67 wrote...
It's not just that it's long and arduous, it's so oppressive. And then you get to the Nosferatu caverns and they're actually worse. *shudder*
I thought their home had a quirky charm.
I thought it was cool. It was the only Vampire nest in the whole game, and Gary's room had an Adams Faliy charm to it. Not to mention their cozy pool of blood between the apartments. It had a lot more personality than the other kindred's homes.
#243
Posté 06 août 2012 - 07:41
I did like Mitnick, but prefer to communicate with him by hacked terminals. lol
#244
Posté 08 août 2012 - 03:42
Thaumaturgy is finally feeling powerful, and I've been getting all these charms and talismans. I really needed a few of these in the first part of the game. It seems a bit unbalanced, though I also didn't level as wisely as I should have. Noob lessons learned.
#245
Posté 08 août 2012 - 10:43
#246
Posté 09 août 2012 - 12:57
Cyberarmy wrote...
Esbatty wrote...
Those sewers... good lord... so horrible. And NOW I SHUDDER BECAUSE MY VENTRUE WILL GET NO NOURISHMENT FROM RATS AND THE SEWER HAS NO ONE TO FEED ON!
You can leave sewers, there were 2 exits if i remember right so you can leave before helping Nosferatus. You can get some fresh air, fresh blood and replenish your bloodpack inventory.
I greatly dislike backtracking. My digital legs are not built for it.
#247
Posté 10 août 2012 - 12:32
Aravius wrote...
I look back over the years and easily count this as one of my top 10 games of all time. Hip, cool, and sporting some of the best voice acting and music you could ask for. Genuinely creepy at times, and funny as well. It's just a hoot to play.
I can't imagine having purchased it during release, though. Every review I've read said it was a huge mess.
Either way, I just look at this game and wonder why no one has picked it up (other than the MMO company, but I'm not a huge fan of MMO's). I think Rockstar (pre-GTA: IV) could've done an outstanding job. The dark humour in Vice City and some parts of San Andreas absolutely fit the series, and Rockstar is known for its awesome voice acting. I wouldn't mind a VtM: B running on a GTA engine.
#248
Posté 10 août 2012 - 02:04
#249
Posté 10 août 2012 - 03:10
Addai67 wrote...
Did someone say Romero was voiced by the same guy who did Jensen on Deus Ex? It does sound like him, but according to imdb, Romero was voiced by the lead designer Brian Mitsoda. lol
Whoa, really? I know Mitsoda voiced the TV anchor but I thought Jensen's voice actor did Romero....Or that he at least had some role in the game. I must be terribly confused
#250
Posté 11 août 2012 - 03:31
SOLID_EVEREST wrote...
I can't imagine having purchased it during release, though. Every review I've read said it was a huge mess.
I got my copy shortly after release and the offical 1.2 patch was already out. I made it all the way through the game without running into bugs. I could easily see that it was missing a lot of polish, but this is far from the most broken game I have played and enjoyed.
Either way, I just look at this game and wonder why no one has picked it up (other than the MMO company, but I'm not a huge fan of MMO's). I think Rockstar (pre-GTA: IV) could've done an outstanding job. The dark humour in Vice City and some parts of San Andreas absolutely fit the series, and Rockstar is known for its awesome voice acting. I wouldn't mind a VtM: B running on a GTA engine.
It's very clear why it hasn't happened. The fans love the game. But in reality, Troika dissolved while the game was being finished and it was actually quite the disaster. With a history like that, I am really not surprised nobody has dared to touch the concept ever since, even though it wasn't really the game's fault. It's a real shame.





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