So I finished the game.
All in all, it was good!
The endgame is clearly rushed though, but at least it was possible to do it via stealth and reduce combat to a minimum. In my ending, siding with Max Strauss, the climax was kind of...absent. Like I didn't really feel anything. I read the other endings and now it makes more sense (while Max is smart for not opening it, well it kind of makes for a boring ending), but even then it feels like the story is incomplete. You know who, who is behind all this, is not fully explored. There are questions left unanswered, like who was the man Strauss referred to as "my lord"?
My major grip with this game is twofold:
A- everyone is impotent and incompetent, forcing me to do all the work while they sit around and do nothing. Am I supposed to take it seriously that the plaguebearers and the HQ of the freakin Sabbat is right accross from the Tremere Chantry and Venture tower and they still didn't find out? I am literally doing everything and was dissapointed that at the end, I couldn't gather allies and ask them to help, with the exception of the Chinese girl. The characters and factions are cool, but I have to suspend my disbelief too much in order to take them seriously.
B- Despite the fact that I am doing everything, my PC was essentially a lapdog throughout the game (she can even joke about it, which while funny, actually pissed me off). All of the above was to give me the illusion of importance, which is very typical of Bioware games as well. Now it's good that my PC can have skills other tham direct combat, but ultimately, she rarely displayed initiative, pro-activity, independence and intelligence. It was just running from one quest giver to the other. I don't mind playing pawns (I loved Raziel from Legacy of Kain), but as long as there is story significance and depth behind it, which is my main problem with silent PCs. They no longer work for me as well as before, as whatever I imagine, I still have to play a brick.
Also, there are very few choices and even less consequences. The game plays out the exact same way regardless of clan or allegiance except at the very end and even then the differences are minor. I guess it's cool to experience the different dialogue options depending on clan, but ultimately the story is the same and I am not sure I have the patience or desire to replay it again, at least not after a very extended break.
Overall imo, the gameplay was fun but not without problems, the story was good but nothing great, the characters were cool but nothing that memorable, the politics are good but nothing special (problems in execution mostly, not the ideas). The atmosphere and music are excellent though, the game has a personality of its own.
So all in all, I found it to be a good game, but nothing great or special.
EDIT: and I might be the minority here, but I would have preferred if the game had a set protagonist, even if it meant a set clan. Silent blank PCs no longer satisfy me as well as voiced set PCs.
Modifié par KnightofPhoenix, 02 septembre 2012 - 08:55 .