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Did the fans truely get what they wanted from Mass Effect 3?


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#26
o Ventus

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Vertigo_1 wrote...

o Ventus wrote...

Mr Massakka wrote...

I am with the clear majority: No.

Which is no surprise actually: BioWare's aim was clearly not to satisfy long-yeared fans. They made a mass-appealing TPS they even advertised with "If you are not a fan, now is the time to start".


Ick...

An EA pitch for more sales sadly =

And agreed w/ what Massaka said though it's not like they didn't try but it wasn't as good as I think people expected it to be.
Autodialog really killed it for me :mellow:


No, they really didn't try.

#27
Vertigo_1

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For ME2 guys? Depends who you ask but yeah they could have done more with them. Sadly the fact that all of them can be dead in ME3 and the fact that Bioware doesn't do so much content for them vs those that have plot armor into ME3 (I know...there are exceptions) means we get the short end of the stick

If it were up to me, I would have tried to make everyone get equal amounts of content no matter who it was and if they had plot armor or not.  Fair is fair IMO

Modifié par Vertigo_1, 22 juillet 2012 - 01:29 .


#28
Premier Bromanov

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It's not that the squadmates can be dead. It's that the ME games were always self-contained, so your decisions, including the way they affect people surviving, could never matter. ME2 was also a diversionary excursion, used in order to waylay the Reaper plot so that new players wouldn't feel alienated from it in ME3.

#29
BrysonC

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Premier Bromanov wrote...

It's not that the squadmates can be dead. It's that the ME games were always self-contained, so your decisions, including the way they affect people surviving, could never matter. ME2 was also a diversionary excursion, used in order to waylay the Reaper plot so that new players wouldn't feel alienated from it in ME3.


Not entirely true. From what I understand of Drew Karpyshyn's original explanation of the Reapers, ME2's plot was meant to have a lot more significance, from the fate of the protheans, to the uniqueness of humanity, to the dark energy subplot.

Modifié par BrysonC, 22 juillet 2012 - 02:23 .


#30
Premier Bromanov

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Was. Past tense. That's the most important part of your post. Instead, looking at what we have, the games are self-contained, and ME2 is diversionary.

#31
Han Shot First

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I think Bioware sort of dropped the ball with the plot of ME2. As much as I love that game, bringing in a completely new cast of squadmates, all of whom could be killed, created too many variables going into Mass Effect 3. In the future if Bioware does any RPG trilogies I think it would be better if they kept the same core group of characters through all three games (minus perhaps a couple casualties here and there), and then have the equivalent of the suicide mission in the final game.

Bioware had too many characters and too many variables to account for going into Mass Effect 3, guaranteeing that some of those characters were going to have small roles.

While I think it would have been cool to have a slightly bigger squad in ME3 (8 instead of 6), of those 6 Bioware did bring back the five most popular squadmates in the series: Garrus, Liara, Tali, Ashley and Kaidan. If just going by fan popularity Bioware brought the right squadmates back.

Modifié par Han Shot First, 22 juillet 2012 - 03:10 .


#32
Premier Bromanov

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Han Shot First wrote...

While I think it would have been cool to have a slightly bigger squad in ME3 (8 instead of 6), of those 6 Bioware did bring back the five most popular squadmates in the series: Garrus, Liara, Tali, Ashley and Kaidan. If just going by fan popularity Bioware brought the right squadmates back.


And if you don't like those characters, you're taking them with you on missions where you reunite with characters you desperately wish would join you.

To me, ME3 has an awful squad.  Because of this (well, for several reasons), I never finished ME3.  Worse is that you're teased with reuniting with the characters you'd rather have on your squad.

#33
BrysonC

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Premier Bromanov wrote...

Han Shot First wrote...

While I think it would have been cool to have a slightly bigger squad in ME3 (8 instead of 6), of those 6 Bioware did bring back the five most popular squadmates in the series: Garrus, Liara, Tali, Ashley and Kaidan. If just going by fan popularity Bioware brought the right squadmates back.


And if you don't like those characters, you're taking them with you on missions where you reunite with characters you desperately wish would join you.

To me, ME3 has an awful squad.  Because of this (well, for several reasons), I never finished ME3.  Worse is that you're teased with reuniting with the characters you'd rather have on your squad.


They REALLY messed with my heart when it came to the Grunt reunion. When he survived his little dramatic battle with the rachni husk things, and joined Shepard on the shuttle, I was like "aww yeah, we got a krogan on the squad now." To make things worse, everyone on the ship, after that mission, kept talking about how many more Reapers were gonna get killed now that Grunt was on "our side."

And then, of course, he wasn't anywhere on the Normandy, and wasn't in my squad selection menu the next mission, and I threw a minor nerd tantrum.

#34
coldwetn0se

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I too never finished a single play through of me3, but have 8 Sheps that went through ME and ME2,,,(and 6 more in various stages of completeness in ME and ME2). I loved the ME1 squad, but as for romance, I didn't find any of them well suited for my Sheps (though, I admit I tried all of them once). I found my LI's in ME2....plain and simple. But me3 negated or sidelined them. And yes; the LI's were not the main point of the story, but they added to the most important aspect for me (and I stress the word "me"...I am not speaking for others), and that aspect is 'flavor'. It is the 'flavor' of the game that adds the personality of your Shepards...this includes Paragon/Renegade (and everything in between) dialogue options, our choices that have "some" effect on the outcome (even if illusionary), and the stuff in between that we make up on our own (and I do actually believe there is a lot of that in the first two games, that doesn't interfere with the games lore...). Add that all together, and that gives you the 'flavor' of your Shepard(s). This game didn't allow that for me, and broke immersion from the very first scenes (Earth, at the beginning, and following through Mars....).

So tl;dr......no. didn't get what I wanted. Paid $80 for a game I played through 1/3 of. Meh....so be it.

#35
Han Shot First

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Premier Bromanov wrote...

Han Shot First wrote...

While I think it would have been cool to have a slightly bigger squad in ME3 (8 instead of 6), of those 6 Bioware did bring back the five most popular squadmates in the series: Garrus, Liara, Tali, Ashley and Kaidan. If just going by fan popularity Bioware brought the right squadmates back.


And if you don't like those characters, you're taking them with you on missions where you reunite with characters you desperately wish would join you.



Lets say for the sake of argument that Bioware had instead put your four favorite characters on the squad (plus Vega and Javik), while sitting Garrus, Liara, Tali, and the Virmire Survivor on the sidelines. While you and fans of those four characters might be happy, a greater portion of the fanbase would have been disappointed, as Team Dextro, Liara, and the two Virmire Survivors are the most popular squad mates in the series.

I personally would have loved to have had Legion on the squad instead of Tali for example, but I understand why Tali was on the squad and Legion wasn't. Tali has a lot more fans.

The problem isn't really with who Bioware selected for the squad in ME3, but rather in Mass Effect 2 introducing an entirely new cast of characters, creating too many variables for ME3. Having so many variables to account for guaranteed that some ME2 squadmates would have small roles in ME3.

Modifié par Han Shot First, 22 juillet 2012 - 03:41 .


#36
Premier Bromanov

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The thing is, Bioware didn't initially, at least, think it was impossible. The ME3 squad was supposed to be part-static, part-dynamic. Some characters would always be on the squad. Others would come and go depending on the status of the plot, and if they survived ME2. I bought ME3 think it'd be like this. I was such a fool!

I'd happily put a lobster bib on a Brute and hand-feed it every ME3 squadmate just to get a single ME2 squadmate back. Just saying.

#37
spirosz

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Han Shot First wrote...

Premier Bromanov wrote...

Han Shot First wrote...

While I think it would have been cool to have a slightly bigger squad in ME3 (8 instead of 6), of those 6 Bioware did bring back the five most popular squadmates in the series: Garrus, Liara, Tali, Ashley and Kaidan. If just going by fan popularity Bioware brought the right squadmates back.


And if you don't like those characters, you're taking them with you on missions where you reunite with characters you desperately wish would join you.



Lets say for the sake of argument that Bioware had instead put your four favorite characters on the squad (plus Vega and Javik), while sitting Garrus, Liara, Tali, and the Virmire Survivor on the sidelines. While you and fans of those four characters might be happy, a greater portion of the fanbase would have been disappointed, as Team Dextro, Liara, and the two Virmire Survivors are the most popular squad mates in the series.

I personally would have loved to have had Legion on the squad instead of Tali for example, but I understand why Tali was on the squad and Legion wasn't. Tali has a lot more fans.

The problem isn't really with who Bioware selected for the squad in ME3, but rather in Mass Effect 2 introducing an entirely new cast of characters, creating too many variables for ME3. Having so many variables to account for guaranteed that some ME2 squadmates would have small roles in ME3.


When I hear things like "We put Tali in because of fan demand, that makes me think about how they develop the story/arcs for certain things - change a few things because of demand - EC, anyone?  Not always the best choice and I don't think "right squad" to bring back is the right way to put it.  I understand what you're saying about bigger fanbases and such, but I still believe with more time, they could of done a better job of respecting their own creations- they did write them, no? I guess, changing writers doesn't help for certain ME2 characters.  

Modifié par spiros9110, 22 juillet 2012 - 04:46 .


#38
Xeyska

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No, I didn't.

It started right at the beginning of game where my Shepard was spewing out auto-dialogue to James and it went down south from there.

When I look at ME3, I see so much wasted potential. It should of been the strongest game of the trilogy instead of the weakest.

#39
Shaleist

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No. Sure there were flashes of excellence *Tuchanka, Rannoch* and a mighty fine upgrade to controls. Multiplayer is actually OK. But for the most part it wasn't Mass Effect.


Lance Gets it... Although I prefer brevity.

V
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V
V

Modifié par Shaleist, 22 juillet 2012 - 08:02 .


#40
LanceSolous13

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Hell no I wasn't.
There is so much that this game got horribly horribly wrong. There are some good things sure, Tuchunka was the emotional high point of the game for me BUT THAT'S 3-4 HOURS IN. Not a very good sign.
The things that went wrong just simply out weigh the pros.

-Auto Dialogue-
    ME1 had hardly any Auto Dialogue and this was a huge jump for me between ME3 to go back to ME1. ME2 had some auto dialogue but it never became too big of an issue. ME3 has a dialogue option every other page of the script. Its annoying. I am Shepard and Shepard is me so why is he speaking without my consent?
Also, Why are there almost no Neutral dialogue options. Its always Paragon or Renegade. In ME1 and ME2, when neither option was really what I'd say, I'd just go with the Neutral "Why?" instead of the Paragon "That's racist!" or Renegade "Serves them right!"

-Characters sidelined-
   All the ME2 squad is sidelined in ME3. Even the romances which should NEVER have been sidelined. Some of them have no excuse for not coming back in ME3.

Miranda was one of TIM's most trusted agents (NOT HIS SECOND IN COMMAND DAMNIT!) and yet she plays no role in Cerberus' destruction. All she talks about is Oriana. Would be nice to hear something about Ceberus in there too. There's absolutely no reason we shouldn't invite her to the Normandy after Sanctuary and then take her to Cronos Station. Hello! The place was filled with Reaper Freak Shows! And we leave our LI and her sister behind? WTF? I might add that she doesn't have a romance scene either...or pillow talk....or really anything terribly romance related. Yet she's in the best condition out of the non-Squaddie-ME2 romances. And where the hell is she the entire game? Gone. Missing. Good bye. Why can't she join the Normandy? We have the freaking Shadow Broker on board! Liara could help you find your father in 5 mins give or take a milisecond!

Jack's romance consists of making out twice and that's it. Just like Miranda, She is absent for the entire game and there's no romance scene or romance spesific dialogue. Why? Why why why? I can understand why she isn't in the Squad as she has a pretty decent "alibi" for not being there but that's no excuse for not having a romance.

Jacob gets a Cerberus Scientist knocked up between the game and Shepard can't get pissed at him at all and this effectivly invalidates his romance in ME2. No point at all for his romance to exist if that's the end result. Just because he was the least liked character in ME2 doesn't mean that derailing him is a great idea. Write a diamond in the rough for people who did romance him; don't derail it. I should also mention that there's not really a reason for him to not join you on the Normandy...Not that many Fem!Sheps would after that treatment...

Thane dies no matter what you do in ME3, has hardly any dialogue related to his romance or even just dialogue that doesn't relate to Kepral's Syndrome (Which, like Miranda's role in Cerberus, was Retcon'd between games) and then promptly dies by Kai Leng's hand in a poorly coriagraphed Fight Sequence. Why doesn't Shepard help his/her dying friend/lover? Why does Thane run towards Kia Leng and his sword while Thane is using a pistol? What happened to those lovely cures brought up in ME2? And just where the heck is Kirahee during this madness? I'm not dissing on the idea of Thane dying but the ability to save him was what was needed.

Samara helps her daughters and then starts fighting off screen. Once again, No reason for her to not join you on the Normandy.

Kasumi? No reason given and she also accuses you of roping her into a Suicide Mission even though she's the one who signed up for it in the first place. She also never gets over Keiji. I eraced the Graybox to help you get over him and because its what Keiji wanted. Its been years now, Move on...

Zaeed? Same thing.

Yes, I know they can die in ME2, but Mordin and Wrex's deaths were handeled so well. Mordin gets a perfectly written death scene and it makes me cry EVERY TIME. If Wrex dies, It gives a whole new spin to the question of curing the Genophage. Why is no one else handeled like this? A great way to handel it would be to have two or three Squaddie Slots open for you to hand recruit people you liked. If they're alive, You can recruit them after their respective mission. If they're dead, they're dead. Simple.

This is a small romance spesific issue by Tali's hand...Quarains in comparison to Human Hands are missing the middle and pinkie fingers...This is incorrect with Tali's picture in the game and really, we should have actually seen her real face. It would have been nice to see her actually talking face to face on Rannoch.
They don't really even get a good crowing moment of awesome to celebrate each character except maybe Grunt. They just cameo for 5 mins of gameplay....

-The Beginning-
   Ugh....The beginning of the game. I can look past it to an extent but its cleche'd dialogue and a really small and very quick start to the game. The beginning should have taken its time. What happened to the trial idea? If Shepard was on trial for the events of Arrival (Which could have been explained for those who didn't get the DLC or just deverted to Cerberus in that event) then we could have had the entire series summarised by Squadmates' testimonies during the trail and it would serve the exact same purpose as the comic in ME2 for those who are starting with ME3. This could have worked perfectly.

And then there's the small child. I didn't mind it so much on my main Shepard but there was no option for Renegades not to care at all. Its so....Isolated from everything else as well. You could cut the child out of the plot and you really wouldn't lose anything at all (Except for the Catalyst but I'll get to that later).
This leads into my issue with the nightmares...

-Shepard's Nightmares-
   Why is Shepard chasing the kid and why is this kid the subject of his guilt constantly? Why why why why why? As a player/member of the audience I have NO emotional attachment to this small child at all. And then you have those who have died whispering in the background of the nightmares? Why aren't they actually in the nightmare? My Shepard was romancing Ash in ME1 and she died on Virmire. Shepard would be feeling A LOT more guilt over that than some small child on Earth who refused your help and ran down a vent.

Heck, Take the kid out, replace him with people who have died in the series, follow them through the nightmares, and, in the final nightmare before Cronos Station, have your LI burn with you. It would over all make the scene more emotional to watch. Everyone you've come to care for will die and you will burn with them.

-The Crucible and the Catalyst-
   *sigh and rub temples* The Crucible was a cop out. The plot should have gone through conventional victory and the unity of all the races prevailing over the Reapers. That was the message of Mass Effect and not this completely out of nowhere Tech Singularity. I'll get to that later though. The Crucible was a cop out and it muddles the plot a bit. Why are we finding this Prothean Super-Weapon which technically proves the Reaper's existance NOW? Where is it being built? Why does no one know what it does? How does no one know that it connects to the Citadel considering those platform things are sitting there on the underside of the Citadel this entire time?

Moving onto the Catalyst, Why is it some AI that invalidates its own logic by its own existance as well as its own arguements which can be disproved 4 hours earlier in the campeign? Why is it in the form of this random child that I have no emotional attachment to at all? Why does it completely invalidate Mass Effect 1's plot? Why isn't Shepard the Catalyst? That would have made much more sense. The Catalyst is a literal catalyst to turn on the Crucible manually. It doesn't need to be deeper or more symbolic/insertadjectivehere than that.

As shown in a few vids, You can cut the Catalyst entirely out of the game and not lose any narrative cohearence. That scene is so isolated from everything else in the series. Shepard's confrontation with TIM and the following conversation with Anderson was fine. Everything drops off the deep end after that.

This has been said a million times so I'll just move on...

-The Reapers and their Motivation-
   In Mass Effect 1, Sovrign tells Shepard that he'll never understand the Reapers and that their reasons are incomprehensible and ete. Mass Effect 2, We discover that the Reapers create more Reapers by melting down one species into a brand new Reaper! THIS WAS MOTIVATION ENOUGH. This is a motivation of self-preservation. 50,000 years go by, Population gets big enough for a Reaper to be created, Reapers attack and create new Reaper. They were still the mysterious Lovecraftian Horror with this motivation. ME3 invalidates this and even tries to make the Reapers sympathetic....Why? You had such a great villian! Why?

Moving onto the Reapers themselves, Where is Harbinger? He was the oldest and largest of the Reapers. He was the Big Bad of Mass Effect 2! Where is our final confrontation? Where is that big guy spouting hammy dialogue and "ASSUMING DIRECT CONTROL" every five seconds? I missed that. Heck, He gets mentioned by name 5 times in ME3 and nothing comes of it....

-Kai Leng-
   And then there's this ****. I haven't read the novels and, after ME3, I never plan on doing so. Why is Kai Leng here? In every scene he imposes cutscene in competence on everyone.

Thane? He runs at the Melee Opponent while using a Pistol.

Shepard? He doesn't fire his gun when Leng puts his arm/shild down while he's on their car or fire at him when he gets in the elevator. He also can't keep track of Kai Leng during Thane's fight and doesn't help Thane at all.

Liara and Squaddie #2? Liara allows Leng to get in arms length of her WITH A PISTOL AIMED RIGHT AT HIM and then subsequently thrown into Squaddie #2.

Miranda is the only one to get away with from this probably because we don't actually see her fight him.

There's hardly even an explaination on him in the game. Why is there suddenly this Cerberus Assassin here? In comes out of nowhere. Yes, He's in the books but not everyone reads the books. I don't mind material from the books being used but as long as we get an explination on their point here because Kai Leng doesn't have one. He has no characterization and is a Generic Cartoon Villan.

-War Assets-
   What is the point of these? They're numbers. They mean very little to anything. This has been said a bunch of times but they are never seen in action. It doesn't matter who they are, just the ammount they're worth.

A simple fix to this? Extend London even more and make the level EASIER if you have more War Assets!
Shepard and crew are being curb-stomped by Banshees and Brutes and Ravagers? Never Fear! Zaeed is firing at them from a Building across the street and takes some out for you!

A door is locked and the way to get around it would send you through a ton of enemies and take longer? Kasumi can hack the door open for you!

Its the final battle and there are a million and one Banshees, Brutes, Ravagers, Marauders, Canibals, Husks, ete? Miranda, Samara, Jacob, Grunt, Thane, Zaeed, Kasumi, (Mordin), Wrex, and any Squadmate you didn't bring with you attack and deal damage to help you! As a bonus, If Jack's Biotics are put on Support, They make everyone else stronger while, if they were put on the frontlines, They go out and die infront of you.

Then, enemies keep coming and they surround you. Uh-Oh....Wait? Is that the Rachni launching a charge on them?! YAY!

Its so simple....And perfect....You get your shining moment of awesome for everyone and for yourself in keeping everyone alive. Think of how hard this entire thing would be if you killed everyone on the Suicide Mission or sabataged the Genophage with Wrex or killed all the Rachni? London should have been one giant mirror on the entire series and every choice you made. That is what this needed here.

This also makes it perfectly acceptable to have your LI with you on the beam rush. They don't need squad abilites, just need to run with you to the beam. It works together to well.

-The Endings-
They still have no reflection on the choices made in the game. Even with the EC, The Rachni choice made no difference. None of these countless choices make a difference in the endings. Heck, The choice on Kasumi's Graybox is ignored entirely in Control and Destroy which just show her staring at the thing regardless of weather you eraced it or not.

The endings should never have been split into 3 (4) different paths. It should always have been an ending reflective off the numerious choices in the game and not 3 (4) TYPES of endings that have a slide show to show the differences. Mass Effect never needed some "No-Right-Or-Wrong-Answer" ending. It needed an ending to reflect everything else in the series, not be isolated from the series.

I don't want to see a photo of my choices. I want to legitly see my choices in action.
I want to see that Krogan baby open its eyes.
I want to see the Rachni get that embasy on the Citadel.
I want to see Tali and Garrus/Shepard building that house on Rannoch.

And, there's still no closure with my LI or even just Shepard in general. The Breath scene isn't explained at all and, since I romanced Miranda(/Jack) I can't bring them on the beam rush. I can't get closure here. The EC added nothing at all.
Someone else pointed out how liniar the game is already so I won't make a section on that.

Now, The game did get some things correct...

Tuchunka was perfectly written. You have this perfect situation of sabataging the Genophage and then you have reasons shown to do and not do it. You have the City of the Ancients shown to Shepard. The Korgan were artists. The Krogan had massive cities. The Krogan had hope and this Genophage is their final hope. It was perefectly written and I always cry at Mordin's death.

Rannoch was pretty good. I wuld have loved some time to learn about Quarians pre-exile bit the arc is still perfection. The battle with the Reaper was epic and seeing memories in the Geth Concensus adds to the coming decision over the Quarains, the Geth, and Peace. My only issue is that we can't see Tali's face when she and Shepard talk face to face for the first time...And the disappearing rock but that's a glitch, nothing more.

The combat is flawless too.

Just, The things it got right don't out weigh what they got wrong...

Modifié par LanceSolous13, 22 juillet 2012 - 07:39 .


#41
Grand Champion

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^ Well said.

#42
Aethyl

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Well, amazing, Lance explained so well almost everything I felt about this third game. Nice one!

Also, on a most personal side, I still didn't get to see / talk to / recruit / romance a Turian lady, so, no, I didn't get what I truely wanted. :happy:

#43
Stalker

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Well, Lance listed pretty much everything. Things I would add:

+ It had a great soundtrack. IMO the best of the series.
+ It had great quality of graphics (ignoring the terribly dark style itself)

- the "sidequests": stalking people on the Citadel, scan a planet you don't even land on, and come back. The dev team of KOTOR would be ashamed.
- the lack of outcome: It's not only the endings. Nothing you have ever decided added anything useful. Killed Rachni? It's still there: cloned. Killed Council? There is a new multi-species council who just looks different. Death of squatmate? Pfft. There are ****** poor replacements.
What's interesting here: The Krogan stuff is the only one excluded from this criticism: Mordin's replacement is cool, Wrex doesn't like you and EVE dies if you destroyed the data... choice and outcome as I wished it to be everywhere.

Modifié par Mr Massakka, 22 juillet 2012 - 11:05 .


#44
Arcataye

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Well said, LanceSolous13.

Even including the action gamemode was an insult to the series, as the whole idea is to choose your own path. Why add multiplayer, I thought the story was the main focus of the series. I still believe it took away from the singleplayer even tho they say it's a whole different team working on it. There was no more exploring but only clicking pictures of planets and returning to the Citadel to get +15 points. Huge feeling of accomplishment right there, yeah sure... Not to mention other problems. The game was fun but one playthrough was enough for me and I don't feel like playing through it again. But with ME1 and ME2 I instantly played through them again, many times over. I wonder why.

Mass Effect 3 could have been the best game in years, wrapping up one of the most epic storylines in gaming. That was honestly what I thought Bioware would do. What were they thinking? Was the game rushed for money as it's a fact all the fans will anyways buy the last game in the series whatever it is.

I mean... why?

Modifié par Arcataye, 22 juillet 2012 - 04:10 .


#45
spirosz

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Arcataye wrote...

Well said, LanceSolous13.

Even including the action gamemode was an insult to the series, as the whole idea is to choose your own path. Why add multiplayer, I thought the story was the main focus of the series. I still believe it took away from the singleplayer even tho they say it's a whole different team working on it. There was no more exploring but only clicking pictures of planets and returning to the Citadel to get +15 points. Huge feeling of accomplishment right there, yeah sure... Not to mention other problems. The game was fun to play but one playthrough was enough for me. I don't feel like playing through it again in a very long time. But with ME1 and ME2 I instantly played through them again, many times.

Mass Effect 3 could have been the best game in years, wrapping up one of the most epic storylines in gaming. That was honestly what I thought Bioware would do. What were they thinking? Was the game rushed for money as it's a fact all the fans will anyways buy the last game in the series whatever it is.

I mean... why?


Money, business, EA, etc. They knew people would buy the game if it came out a month after ME2. We would of bought it if it came out in it's original date and that would of been an even WORSE disaster. 

#46
FahRENheit06

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That's a big question with likely no consensus. Ever.

I personally wanted a big war full of hardship, epic battles and reconnecting with old characters. The epic nature of Bioware games muddy up focused storytelling a lot of the time (though that was far more evident in DA2 than the ME trilogy).

I doubt I'd ever be able to articulate what I wanted, since hindsight is always 20/20 and not knowing was a lot of the fun for me. Really I just don't want it to be the end of Shepard.

- Ren

#47
LanceSolous13

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Since I don't feel like editing my giant post and the thread has continued, I'll state this here...

Mass Effect didn't have plot in the traditional sense. There was always an over arching plot to the series of the Reapers coming but never an actual plot. The plot always came from the characters.

Mordin joined your Squad? Let me tell you about how I created the Genophage!

Legion is a talking Geth? Let me tell you about the Geth perspective on the Geth-Quarian Conflict!

Mass Effect was always driven by the characters of the series. Mass Effect 3 loses character focus to allow the Reapers center stage and they were never center stage material. They were the back drop. They shouldn't have had some giant and easily broken motive to their existance. The Reapers should have remained the giant Lovecraftian horrors from ME1 and ME2.

#48
BatmanPWNS

BatmanPWNS
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Nope.I didn't get the love triangle Bioware promised, though I didn't care much but still. I didn't get the closure for my Shepard. I didn't get to lead the team through another awesome suicide mission. What I got instead was autodialogue Shepard.

#49
Little Princess Peach

Little Princess Peach
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DWH1982 wrote...

The justification for a smaller squad was supposed to be that it would allow for more in depth conversations between missions.

.


really all I got from Kaidan the whole time was "Can't talk right now" "Not right now Shepard" "Maybe we can talk some other time shepard"

#50
PMC65

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Yes and no.

Here are just a few things off the top of my pea brain that I received and did not receive based off pre-ME3 expectations.

Things I had hoped for and got ....

- Saw Thessia, Sur'Kesh, Rannoch. Would have liked to have seen Thessia pre-attack but it was still cool. Seeing Palavan would have been neat ... maybe a DLC?

- Combat was even better than ME2 ... except when I rolled when I meant to run. Especially when that rolling resulted in my Shepard's death. Image IPB

- Shepard was there when Tali stood on her people's lost homeworld. She even saw Tali's face as the quarian enjoyed the breeze that day ... Just wished that I seen her face then too! Noted in the "didn't get" section below.

- Shepard defeated the reapers. Yeah, baby!

- Wrex! Especially on Sur'Kesh! His dialogue with the salarians made me laugh.

- Humor in the mix ... it wasn't all dark and gloomy.

- Romantic relationships chosen with all my Shepards were left resolved (re-confirmed or ended) prior to final run. So there was no question where that relationship would or would not go if my Shepard returned.

- The hamster was found and returned to his home, along with models. Still looking for helmet and shiny ball.

- Almost every past squadmate was seen ... would have loved more time with each but at least there was one mission with each. (We won't mention Morinth Image IPB )

- My MShep got a cool jacket ... my FShep is waiting for hers.

What I didn't get that I truly wanted ...

- A satisfying ending.

- More time, both relationship & friendship, with the characters.

- No planet scanning. Yep, now pinging clusters and running ... prefer hunting on a planet as noted below. 

- Open worlds to roam in ... Loved to roam planets in ME1 and find things here and there. On Luna I loved looking up at Earth ... There were quite a few planets that just seeing the views was worth it. I was really hoping that we were going to get worlds again this time to roam with improved graphics and prizes to find.

- Non-linear game ... hate that missions must be done in an A-B-C manner.

- Mako ... yes, I loved the Mako .... just not always the terrains.

- More dialogue options ... but I also enjoyed the cut scenes when it felt true to that Shepard. Weird when it didn't because in those moments it felt like that Shepard was indoctrinated or something.

- Normandy was too dark ... who forgot to pay the light bill?

- To see Tali's face in the game (not a photo) even if not romanced. Shepards that were her friends would also have loved to see her smile on Rannoch.

- Missed some characters ... Shiala, Gianna, Gardner, etc.

- No return to Feros or Omega.

So did I truly get what I wanted? On a scale from 1 (Nothing) - 10 (Everything) I'd rate it a 7 (1 point up since EC).

*These are one fans wants / don't wants ... Others would have completely different lists and ratings.