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Did the fans truely get what they wanted from Mass Effect 3?


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59 réponses à ce sujet

#51
xxBabyMonkeyxx

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Yes and no. Yes because a couple things I wanted were back in the game, mainly my squad mates from ME1. But other than that? No. No real consequences to anything you did in the other two games, a horrible ending, auto dialogue, Godchild, the Reapers being "misunderstood", my squad mates from ME2 were sidelined in ME3, no real conversations with you're teammates, no side quests; everything was stripped down to the bare minimum. I wanted an RPG, not a shooter. If I wanted to play a shooter, I could've just popped in BF3 or a COD game instead of wasting money.  <_<

#52
vjellu

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During the game. Little by little I kinda lost my interest what happened inside normandy and just waited when Aria's omega quest would pop up.

You can probably imagine the feeling when I realized it won't come.

#53
rpgfan321

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No. Not everything, but got at least.... I would say 90% satisfaction.

#54
SJNKD

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Some things I'm happy with, others I'm not.

#55
ZeCollectorDestroya

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No. I wanted the change that was like ME1 to ME2. This game felt like ME2 DLC. Not many things were new, except for the multiplayer; an abomination. Bioware just rushed the game, that's all. I could have waited another year.

#56
sUiCiDeKiNgS13

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I romanced Jack, what do you think?

#57
ShaggyWolf

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-Cerberus+The Illusive Man got completely screwed by the writers. Probably my biggest problem with the game, but a big problem regardless, as it ruined much of my hopes for what my Shepard might get to do in what I thought was his and my story.

-Tali didn't get a proper face+body model, and her final romance scene before the Cerberus base was so disappointing. Apparently using resources on Dianna Allers was more important. (I know other characters like Thane and Jack got screwed over worse, but this was frustrating to me, personally.)

-One of the dev's greatest accomplishments, the combat and gameplay, is upstaged by the massive ammount of cutscenes, which isn't a problem by itself, except that they are filled with autodialogue which doesn't even give me the courtesy of roleplaying my Shepard like I used to in ME1+2

-A sickening number of great characters were reduced to cameos or not included at all. Jack, Miranda, Thane, Zaeed and Kal'Reegar, to name a few.

-Miranda at least, should've been a full time squadmate. Other characters, like Wrex and Legion, should've been temporary squadmates that fight alongside Shepard for select missions.

-Priority: Earth was ultimately underwhelming compared to the Suicide Mission in ME2.

So, while the game itself wasn't bad, and I certainly enjoy both the campaign and the multiplayer, it failed to deliver on a lot of my hopes and expectations. This is frustrating because I don't believe my hopes and expectations were too high, I think most of them could've been met if the game was given the development timeframe it deserved.

#58
bas_kon

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I got Kaidan with m!shep, an ILY and a happy ending off-screen with the reapers gone for good. I'ts true that I'd like more LI romance interaction and banter, but that will come with DLC. So hell yeah! I got what I wanted and I hope them to expand it as the DLCs realease.
As for ME2 character, I'm a ME1-3 person, so I really don't care much about them (except maybe for Miranda). If they want to expand them, I'm all for it.I wouldn't buy it, though.

#59
CptData

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@Valadras
You're definitely right about the Earth mission.
It never felt complete. I really wanted to see Wrex/Wreav, Grunt, Miranda, Zaeed and the squadmates I didn't pick for the mission in action - like in the SM in ME2.

Same for all the war assets: I'd loved to see Vorcha fighting together with Batarians, Salarians, Asari, etc, proving they're no "vermin" and could play a bigger role in galactic society. And where was Balak with his fleet? I want him fighting ...

#60
The5Virtues

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I got so disinterested I never even finished the game. I ended up watching a Let's Play of the Paragon and Renegade versions and then abandoning the single player and immersing myself in the multiplayer aspect instead. That's, sadly, the only part of the game that really feels like Mass Effect to me.

As others have said, I feel like the linearity of ME3 really diminished it's quality as a part of the trilogy. This game was darker, it had less connection to the previous two games, and it completely failed to deliver on the only romance I ever really cared about in the series (Miranda).

I'm still sore that ME3's ending didn't deliver the "defying the odds" feeling we got in ME1 and ME2, after so much hype was put into the Reapers being unbeatable I was really waiting for that crowning moment of awesome when Shepard and the combined forces of the Citadel fleet would show the Reapers that they weren't the untouchable force they made themselves out to be.
The fact that this moment never came was made even worse by the way they delegated the reapers down to being generic "Evil with good intentions" monsters instead of just keeping them as the beastly, incomprehensible behemoths they originally were portrayed to be.

If their methods and motives had remained unknown to us it actually would have been more acceptable to have them be truly unbeatable (without the crucible I mean) but by making them into something we, the players, could actually understand it took them from being epic monstrous villains to just being another generic conceited "I'm right and you're wrong" villain I'd expect to find in a cheap 80s action flick.

At this point I tend to just assume that Shepard was ambushed by pirates after defeating Saren and his army of Geth killbots at the end of Mass Effect 1, everything that happened after that was just a vivid hallucination as Shepard's body and brain burnt up in the atmosphere after the Normandy's destruction.