The incredible shrinking immersion
#1
Posté 18 décembre 2009 - 02:28
Immersion, or suspension of disbelief, is what makes a role-playing game different from, say, a shooter or an "action-RPG lite" like Diablo, where the ultimate goal is to kill the next 1000 bad guys and get some more phat lewt. Like it or not, there's a story that the game tells, just like a book would, and if the story is told badly or disjointedly, it becomes a drag to follow.
I'm not even talking about the infamous "why can I walk, but my party sprints in short bursts" issue, though that one was the earliest noticeable. After a while I just started to run everywhere. I've got a world to save, so I'm always in a rush, damnit. Yeah. Damar, the fastest Grey Warden alive...
I'm talking about small things that slowly chip away at the suspension of disbelief, and it ruins the big picture something fierce. Take Rogue side quests, for example. They send you scurrying all over Ferelden, repeatedly, and it only underscores the fact that the passage of time has been handwaved. There is no travel magic and no horses, so my party hoofs it around the area of the size of England, repeatedly visiting locations that are as static as those of an MMO. I must've spent three months solving "False Witness" only because my targets were all over the place, yet nothing has changed. It's acceptable for an MMO, not so much for a single-player game.
And the NPCs. Didn't Gothic teach people anything? No generic NPC should stand around stock-still, or run an easily identifiable repeated route. Denerim's market is the worst offender. There's an archer girl outside of Wade's that doesn't do anything. She does not even flinch, she just STANDS there. There's a named NPC arguing with a vendor... ALWAYS. There are children that run in a circle... ALL THE TIME, and it wouldn't be so bad if the circle encompassed the whole market, but instead they sprint around the same spot again... and again... and again.
Compare to Witcher's setting. Things looked a lot more alive...
#2
Posté 18 décembre 2009 - 02:32
If you talk to a party member in that location she is like RIGHT there in the frame with you..... and yeah I went back ages later and there she was still standing there.
I started to wonder if she was spying on Wade
#3
Posté 18 décembre 2009 - 02:35
#4
Posté 18 décembre 2009 - 02:43
"ALL Men are the worst"
#5
Posté 18 décembre 2009 - 02:49
Agree that some of the smaller things still could or should have been changed or resolved (Like the ones you mentioned..like the bad textuers..like the bland environments in places) But I think the engine and time was limited..5 years was already too long for a game....and aged the engine pretty badly by the time of release (I think..?)
The game could have been so much more..it's really a shame..but at least it was on the good side overall, not bad..
Modifié par NewYears1978, 18 décembre 2009 - 02:50 .
#6
Posté 18 décembre 2009 - 02:52
The biggest and ld say most posted part is Redcliff Castle and the choices that can be made there.
#7
Posté 18 décembre 2009 - 02:54
#8
Posté 18 décembre 2009 - 02:54
Since then, it seems game developers thought that was a horrible idea, since no game since has done it, that I know of. Even Ultima got rid if it in later games in that series. I seem to recall the designer saying something like: when a player goes to a vendor, he wants to sell/buy right away, not wait for the shopkeeper to get back from lunch!
While that logic is ok, I think some simulation aspects can deepen the immersion and I for one find it fun. Things like "baking bread" (interacting with in-game objects other than killing things and taking their stuff) is another cool sim idea in a RPG. Bring these things back!
#9
Posté 18 décembre 2009 - 02:58
Stop knocking other genres! Immersion is not exclusive to the RPG! As a long time FPSer AND a long time RPGer, immersion is important to other genres, too! It's just a little different for FPS (more akin to motion sickness... =P)
#10
Posté 18 décembre 2009 - 03:03
Damar Stiehl wrote...
Compare to Witcher's setting. Things looked a lot more alive...
It's not good comparison (for DAO) to start to play DAO just after finishing The Witcher...
Wenla
#11
Posté 18 décembre 2009 - 03:11
Damar Stiehl wrote...
And the NPCs. Didn't Gothic teach people anything? No generic NPC should stand around stock-still, or run an easily identifiable repeated route. Denerim's market is the worst offender. There's an archer girl outside of Wade's that doesn't do anything. She does not even flinch, she just STANDS there. There's a named NPC arguing with a vendor... ALWAYS. There are children that run in a circle... ALL THE TIME, and it wouldn't be so bad if the circle encompassed the whole market, but instead they sprint around the same spot again... and again... and again.
Compare to Witcher's setting. Things looked a lot more alive...
Disagree. NPC's moving around or when they're not available at certain times, makes things really annoying and tedious. I am glad Bioware chose not to go down that route.
People not being available when I needed them, was one of the reasons Witcher is no longer on my hard drive.
#12
Posté 18 décembre 2009 - 03:13
Damar Stiehl wrote...
Now, I remember a member of the dev team going bananas over people using the term "immersion" (though I don't remember your name, your outburst would've done Derek Smart proud, son. Those players, they need to know their role and their place, know what I'm sayin'?). That said, just because one dislikes the color of the sky, it doesn't mean that it is no longer blue.
Yeah we know who you are talking about. It's hard to imagine a greater fool of oneself being made in any other setting.
#13
Posté 18 décembre 2009 - 03:18
Better than that, though, was the sudden torrential downpours that made everyone run for cover. Obviously they overdid those - sometimes they occurred multiple times a day - but you can't be subtle when showing off your features, otherwise the publisher's representative might not notice them... but I digress...
#14
Posté 18 décembre 2009 - 03:20
Damar Stiehl wrote...
Now, I remember a member of the dev team going bananas over people using the term "immersion" (though I don't remember your name, your outburst would've done Derek Smart proud, son. Those players, they need to know their role and their place, know what I'm sayin'?). That said, just because one dislikes the color of the sky, it doesn't mean that it is no longer blue.
Perhaps you could look back and re-read it, then. He wasn't "bananas" about it because it is unimportant. He objected to it constantly being used to justify EVERYTHING because immersion, like fun, is too subjective to be universally applied as justification.
Modifié par LdyShayna, 18 décembre 2009 - 03:28 .
#15
Posté 18 décembre 2009 - 03:21
#16
Posté 18 décembre 2009 - 03:25
#17
Posté 18 décembre 2009 - 03:25
#18
Posté 18 décembre 2009 - 03:29
#19
Posté 18 décembre 2009 - 03:35
LdyShayna wrote...
...He objected to [immersion] constantly being used to justify EVERYTHING because immersion, like fun, are too subjective to be universally applied as justification.
Thank you.
It's as if the term immersion has acquired some sort of legendary, untouchable status lately, maybe because it's a "big" word that people can use to make them sound (and feel) more intellectual. The funny thing is, it's more a marketing term than anything else, something to be used in advertisements since it's captured the attention of the gaming crowd.
It's not only subjective, it's nearly so broad as to be meaningless and can be tacked onto any activity that captures our interest. My mom could be said to get immersed in crossword puzzles as much as kids in the back yard being immersed in the doings of ants they're watching or someone playing solitaire.
And, yet, people will add the word into gaming arguments as if it were some sort of trump card and make any disagreement impossible.
#20
Posté 18 décembre 2009 - 03:38
#21
Posté 18 décembre 2009 - 03:39
Personally, i thought Mass Effect (although a different style of game) was better at this. And, as pointed out, Witcher was really good at it too.
For FPS, i was totally immersed in Half-life 2, although at a frantic pace. Still... all good points.
--B. Where
#22
Posté 18 décembre 2009 - 03:47
I dont get why people are so critical of the allowances that have to be made to acommodate everythingt aht is packed into a game like this. You want to spend days traveling from one town to the next on foot? Even if you had a horse it would still be days. To satisfy the conditions for immersion that the OP wishes to see, i would think that the budget would have to be half again as big with an even longer dev time.
We as gamers have to accept some compromises in immersion. I dont think it is possible to cover all the bases and still get a great game like this one.
#23
Posté 18 décembre 2009 - 03:55
#24
Posté 18 décembre 2009 - 04:09
SheffSteel wrote...
Dammit man you are right. Those kids shouldn't be running in a circle, they should be standing in a circle, around a squirrel, saying "Let's poke it with a stick!". Good times.
HA, classic. In fact i think thats one of the most memorable things for me out of any game ever for some mad reason..
#25
Posté 18 décembre 2009 - 04:11
The amazingly constructed comedy, that put some people like me in stitches, to lighten a little a very dark and apocaliptic threat to the world that my characters are living in, the brilliant way that the story develops and throws consistent events that make sense considering all the lore of the world that has been presented and the progression of the tale, particularly in random encounters that are determined by the stage we are in the tale.
Did I notice all that you pointed out, Damar, oh yeah! Did I noticed that when I forget my party in Hold and set them to follow they will cover a huge distance in bullet speed (when they don't just warp in) and have I wanted to be able to run at that speed? (why can they and I cannot?).
Did I find funny all the NPC movement and schedule in The Witcher? You bet, I love the Witcher! But after 3 full runs with TW-EE, they are not that noticable and they really don't contribute to the story itself. Except to make us "meditate" when we want to advance the clock or go looking for them when we need them and they are wandering around the place. (It is still fun to watch their reaction to rain!)
Do I love the Gothics (many runs) and Risen (7 runs) and the very particular Piranha Bytes style of fun? Absolutely! G2 and Risen are easily among the best rpg's I've played. But even if it's past midnight and all NPC are in bed, we can just walk and wake them and they will act like it was no big deal and trade, talk, interact in any way we want, no matter if they should be really pissed off at someone interrupting their rest.
I see no point in comparing games though. And after some 300 hours into DA, I have to ask myself, did any other game cause such strong impact in my emotions OOC? No. Not even BG2 which had its moments, not like DA. And if I remember the "So, who cried at the end?" thread, a whole lot of people felt it too. And not always sad tears but sometimes, how do you say that in english, just good pride and sense of accomplishment perhaps?
There is something really magic about DA, something that I simply had to try and capture. For me it was the first time that I felt compelled to make movies of a game and I have some 50 of them already. Because each moment in DA is unique. A battle will never be replayed the same way, the party chat will never occur in the same order, at the same place. For a particular moment in DA, there are possibly way more possibilities than I can calculate. While in other games, including The Witcher and even Gothic, it all replays exactly the same. Not talking only about mechanics or the order we may choose to make those things happen.
I don't think I'll ever have a non-hardened Leliana jumping to kill an Ogre at the same time as her lover which happened to be a goodie-goodie, in that particular situation, after that particular dialogue sequence and give me that epic movie! Because it will not be the same char, it will not be the same sequence of events in the relationship and I risk to say, if it ever happens, it will never be at that exact fight and section of the game!
Thus, for me, such small details like some pedant noble arguing all the time at the market with her servant or kids running in circle have no weight in all that DA has in the Epic departament. Only thing in DA that always repeat themselves are some particular cutscenes. And not all of them since the guest stars in some, change all the time.
Modifié par RageGT, 18 décembre 2009 - 04:21 .





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