That's right, in another post where I compaired TW to DA, I stated the same basically. In the current incarnation, D/T cycles wouldn't add much to DA because of zone and travel design. For it to have an effect, the player could or would need to spend more time in a given area, which requires the area to be much larger than the current zones in DA.
The more I think of it; DA is pretty much a 3D upgrade from the BG games. Other than being 3D, there isn't much innovation, but more and better of what was there in the 2D games. Better story, more fleshed out companions, more dialogue, more spells/abilities, enhanced by introducing talent trees rather than just getting given spells at given levels. But when looked at it broadly.. yes, it's 'just' a 3D enhanced BG.
In that respect, FPS games have been the drive to full 3D open world large area visuals and these have trickled over into RPGs. The Gothic series, TW, the later FF games. In my opinion, Bioware should follow suit and let go of the 80's 90's style of segmented world design connected by map travel. Remember The Summoner? I loved that game and it was released in an era where 3D power wasn't nearly where it is now. It had large (and even for that time, lively) areas, although they were still map connected. But I'd venture to say the areas did a better job at delivering a sense of time/space than DA's areas do.
Edit: To give an example, why are even local areas segmented? Why isn't Denerim one big map that would deliver the sense of a big, bustling city, instead of what it is now - very small chops of area connected through a map. Being in Denerim could have made the player feel like he's strolling about in the big, busy human capitol. But, it doesn't. I'm not saying it should take the player 10 minutes to reach the other end of the town, but at least everything that is / has to be done in Denerim could be accessible in the same map with minor travel imposed on the player. (In TW it took about 2 - 4 minutes to fully cross a map).
Modifié par Magic Zarim, 18 décembre 2009 - 09:08 .